Grenades are like RAM, you can never have too much
Posted by: General Heed
Posted by: stefen99
Posted by: DusK
Posted by: General Heed
What could you possibly make with PC mod tools that you can't make with the new Halo: Reach Forge?
Use UnrealEd or the Source SDK and say that again.
QFT!!!
and l4d2 is source 09 base alien swarm is running on a hybrid of 09 and 10(or 11, depending on when portal 2 is released)
and forge/Game sdks cannot even be compared...forge is crap, the new forge is garrysmod without 95% of the features, its nothing new
and my 128 ai theory? you didnt even understand what i was talking about i said 128 PLAYERS, ON PC, ON THE SOURCE ENGINE
and source can handle hundreds, possibly thousands of ai
without
"S E R V E R S I D E" lag keyword: serverside
im not saying xbox can handle that crap....and in the vidoc, im pretty sure i remember him saying upwards of 30 ai
i mean in halo3 i lagged when i fought 15 brutes at once
and when we say engine here, we're talking about physics, and always physics, game engine really doesnt mean that much, its basicly the hl2 base of tf2, its still powered by source.
source, and halo3 use a modified version of havok, google it
and lastly, if you really dont believe me about the serverside lag crap, il take the time to get "128" ai to battle, since thats the number you picked due to misreading my post
I'm comparing the Halo: Reach Forge to the tools provided in Halo 2 Vista. You can't use anything else to make Halo maps besides the HEK provided with the game which has been limited in the past. Assuming Halo: Reach PC follows that tradition, the HEK won't be that much better than Forge in Halo: Reach.
Yes, we're all aware Alien Swarm and L4D2 use the same engine. However, when we talk about game engines, most people don't talk about the physics engine cause that's kind of separate. A physics engine affects the physics of gameplay while a game engine is everything else such as graphics, net codes, etc. A physics engine has nothing to do with how many AI or players can play a game at one time.
Halo 3 works fine over 15 AI. I don't know why your game lagged. Remember the mission on the covenant? 2 scarabs, each carrying 15 or so enemies, complimented by several ground vehicles and banshees in the air against at least 20 marines and several hornets in the air. That's way over 50 AI and the game did not lag at all.
we're talking about "PC mod tools" as you put it
H2EK doesnt even come close to that category,we're talking about real tools, like the abformentioned Source sdk
and that whole game engine/physics engine thing was started by you misreading my post again and thinking i said something entirely different.
source and halo engine both use a modified version of havok, thats what i was saying, i dont even remember why i was. but you misread that and started a different arguement, so please drop it.