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Subject: Hang em' High and Blood Gulch. They must be remade

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  • 08.18.2008 7:30 AM PDT

I agree. the two greatest and most successfully maps ever must return in Halo 3. I sure hope they will do that someday but i really doubt it. I hope they will return remade just like cold storage now is.

  • 08.18.2008 7:35 AM PDT

Four words:

Tombstone.

Coagulation.

  • 08.18.2008 5:35 PM PDT
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haha, ive been playin halo since 2000, and ive got to say al the Halo Combat Evolved Multiplayer levels, Harshly Kills Any of H2 and H3 Multiplayer levels. Tho I Like Some of them!

  • 08.21.2008 5:10 PM PDT

Posted by: DJ Owlistik
haha, ive been playin halo since 2000, and ive got to say al the Halo Combat Evolved Multiplayer levels, Harshly Kills Any of H2 and H3 Multiplayer levels. Tho I Like Some of them!


Halo came out in 2001. :)

  • 08.22.2008 12:42 PM PDT

sup

Hang em' High sure,... but i must say:

blood gulch is a crappy map. I use to be a big fan of it, but valhalla is so much better

-the bases in blood gluch are the worst: there are only two ways out of the bases, and all vehicles (tanks, warthogs, ghost) and snipers will camp those two exits from the outside until some one comes out, makeing those inside trapped with no hope, for there isnt even weapons inside that can do anything to vehicles and snipers. And respawning over and over in there gets frusterating (That is if you the noob team who gets trapped in there). And you have to go outside to get to the roof. WTF is up with that? And, if your trapped inside they can just jump down into the middle of your base, but you cant get back up to the roof. And the roof has cover in all directions, and the better weapons.

-while the bases in valhalla are a beatiful peice of work, with the main part (and objectives) of base being on top, a easy way to get to the top to bottom and bottom to top, cover from the frount of the base but not the back, many ways out, and how vehicles can go on the top makes these bases very fun. The whole halo beam theme as the bases are very cool too.

-In blood glutch there are pretty much no cover from snipers and warthogs. Stupid.

-This is fixed in valhalla with rocks and a big hill in the middle. Players on the hill will have a great shot with spartan lazer and sniper, but players can take cover in the caves or charge up the hill cuasing many intense fights. And since the map isnt just a huge freaking boring plan of small hills being in a warthog becomes fun and a challenge

-Man cannons are much funnier than teleporters

-And blood gultch is just a big boring old vally. Anybody can make a map that simple

[Edited on 08.22.2008 3:47 PM PDT]

  • 08.22.2008 3:43 PM PDT

Posted by: Grave Mind 789
Hang em' High sure,... but i must say:

blood gulch is a crappy map. I use to be a big fan of it, but valhalla is so much better

-the bases in blood gluch are the worst: there are only two ways out of the bases, and all vehicles (tanks, warthogs, ghost) and snipers will camp those two exits from the outside until some one comes out, makeing those inside trapped with no hope, for there isnt even weapons inside that can do anything to vehicles and snipers. And respawning over and over in there gets frusterating (That is if you the noob team who gets trapped in there). And you have to go outside to get to the roof. WTF is up with that? And, if your trapped inside they can just jump down into the middle of your base, but you cant get back up to the roof. And the roof has cover in all directions, and the better weapons.

-while the bases in valhalla are a beatiful peice of work, with the main part (and objectives) of base being on top, a easy way to get to the top to bottom and bottom to top, cover from the frount of the base but not the back, many ways out, and how vehicles can go on the top makes these bases very fun. The whole halo beam theme as the bases are very cool too.

-In blood glutch there are pretty much no cover from snipers and warthogs. Stupid.

-This is fixed in valhalla with rocks and a big hill in the middle. Players on the hill will have a great shot with spartan lazer and sniper, but players can take cover in the caves or charge up the hill cuasing many intense fights. And since the map isnt just a huge freaking boring plan of small hills being in a warthog becomes fun and a challenge

-Man cannons are much funnier than teleporters

-And blood gultch is just a big boring old vally. Anybody can make a map that simple
Okay, then, you make a remake of Blood Gulch. See how simple it is then. Blood Gulch was based around Snipers and Vehicular Combat, which is why it was so good.

  • 08.22.2008 8:19 PM PDT

Posted by: Grave Mind 789
blood gulch is a crappy map. I use to be a big fan of it, but valhalla is so much better

Blood Gulch is superior to Valhalla in almost every way. Valhalla is more of the anti-Blood Gulch. It would make sense to like Valhalla if you no longer like Blood Gulch.
-the bases in blood gluch are the worst: there are only two ways out of the bases,A base, by definition, should be fortified. It should not be easy to get in and out of a base. and all vehicles (tanks, warthogs, ghost) and snipers will camp those two exits from the outside until some one comes out, That is the nature of map control, but in a CTF game, the enemy team would also need to get inside your base as well.makeing those inside trapped with no hope, for there isnt even weapons inside that can do anything to vehicles and snipers. And respawning over and over in there gets frusterating (That is if you the noob team who gets trapped in there). And you have to go outside to get to the roof. WTF is up with that? And, if your trapped inside they can just jump down into the middle of your base, but you cant get back up to the roof. And the roof has cover in all directions, and the better weapons.The roof has the better long range weapons, but the lower part has the better close range weapons, and if you haven't noticed, in-base combat is pretty close range.

-while the bases in valhalla are a beatiful peice of work, with the main part (and objectives) of base being on top, a easy way to get to the top to bottom and bottom to top, cover from the frount of the base but not the back, many ways out, and how vehicles can go on the top makes these bases very fun. The whole halo beam theme as the bases are very cool too.That is all personal preference, but, logically, objective items should be secured in a base. They shouldn't be sitting right behind a man cannon. I don't see the greatness in having vehicles on top, but I guess that is also personal preference.

-In blood glutch there are pretty much no cover from snipers and warthogs. Stupid.The map is sniper-and-vehicle-centric. The base provides cover and close range weapons. If you're being camped, don't go outside; make them come to you. It's not as if you spawn inside the base anyway; you usually spawn outside of it or on top of it. Blood Gulch doesn't take Valhalla's king of the hill approach to cover, but the terrain provides moderate cover throughout. I don't see the benefit in concentrating all of the cover in one place; it creates less fluid gameplay.

-This is fixed in valhalla with rocks and a big hill in the middle. Players on the hill will have a great shot with spartan lazer and sniper, but players can take cover in the caves or charge up the hill cuasing many intense fights. And since the map isnt just a huge freaking boring plan of small hills being in a warthog becomes fun and a challengeConcentrating all of the action in one spot doesn't seem like good map design. It creates stagnant gameplay. Just look at the heat maps. People barely move with the spartan laser, and it really doesn't require much effort to take down a vehicle. If that's not enough, each base has a missile pod, a plasma pistol, a power drain, and multiple plasma grenades. Clearly the map has an anti-vehicular focus. It's sort of the anti-Blood Gulch.

-Man cannons are much funnier than teleportersFunnier? Map quality is based upon humor? Teleporters provided many more levels of strategy. They are far more calculated. They are faster. They typically move you a greater distance. They are far better for stopping escaping flag carriers. They can be strategically blocked if necessary.

And blood gultch is just a big boring old vally.Blood Gulch came first. Valhalla is a butchered, convoluted Blood Gulch. Anybody can make a map that simpleOh really? There's a difference between making and conceiving. I highly doubt that most of the population could even make a map. It's possible that you could conceive it, but it's easy to see a final product and think it looks easy to design; it's much harder to actually produce the map design yourself. Anyway, if you view Blood Gulch as too simple, you might not fully understand it. Its complexity stems from its perceived simplicity. The strategic possibilities are near endless.

  • 08.23.2008 4:07 AM PDT

I'm in the US Air Force stationed in Alaska. I've been chillin on bnet for nearly 5 years now.

Hang 'Em High was great one Halo 1, but I found the Tombstone remake to not quite live up to the greatness of the original. I think this was really due to the differences in Halo 2's gameplay rather then any defect in the map.

So as such, I'm not confident that Halo 3 and Hang 'Em High would go together, although I am certainly open to it.

All in all though I would prefer completely new maps from Bungie, I've grown tired of trying to recreate old maps instead of making comepletely new experiences.

  • 09.02.2008 5:39 AM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

honestly i'm getting little tired of remakes. one of the reasons that hang em high and bloodgultch were so great is because they worked perfectly within halo. they aren't quite as fun with the updated physics, vehicles, and weapons.

my most favorite map of all time for ctf games, sidewinder, was recently remade. it is a lot of fun, but they also made changes to it to accomodate the current gameplay. if they do it like that then i think it will work out. if they just re-skin something for the new game, i don't think it will work all that well.

  • 09.02.2008 2:25 PM PDT

yes they must

  • 09.02.2008 3:25 PM PDT
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Hang 'em High and Bloodgulch were and are terrific maps. Really. But I'm getting tired of remakes as well, and the remakes wouldn't ever live up to the glory of their ancestors.

  • 09.02.2008 3:30 PM PDT
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Maybe. The classic "feel" of Halo maps was sort of lost on me in Halo 3.

  • 09.02.2008 6:04 PM PDT

Chill out - dude, you really need to

Bring back Final Run!

i think some of the Halo 2 remakes weren't so go, putting gamers off remakes... Desolation, Tombstone and Elongation... not the best.

and both Hang em High, and, alas, Prisoner, will never be the same again as there is no longer fall damage

  • 09.09.2008 11:48 AM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Rainmann7
i think some of the Halo 2 remakes weren't so go, putting gamers off remakes... Desolation, Tombstone and Elongation... not the best.

and both Hang em High, and, alas, Prisoner, will never be the same again as there is no longer fall damage


yup, people often don't understand just how much fall damage effected certain maps. like i said above, if they were to take the same template as an older map and update it to work with current physics, equipment and weapon implements, than it may work. but bringing back the origional is a bad idea.

  • 09.09.2008 12:57 PM PDT
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Blood Gulch.. Maybe.. I'm fine with Valhalla to be honest, though.

Hang em High? I never felt this map was really anything special. I know a lot of people really like it.. but I never thought much of it.

  • 09.13.2008 11:34 AM PDT

I think Damnation, Hang 'em High, and Prisoner would suffer the most from the lack of fall damage.

  • 09.13.2008 9:09 PM PDT
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repeat after me

"NO REMAKES, I WANT NEW MAPS"

  • 09.13.2008 9:43 PM PDT

Posted by: Gruntslayer5145
repeat after me

"NO REMAKES, I WANT NEW MAPS"
No. That would be a lie.

  • 09.13.2008 9:47 PM PDT
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Posted by: SentientGiraffe
Posted by: Gruntslayer5145
repeat after me

"NO REMAKES, I WANT NEW MAPS"
No. That would be a lie.

We've had enough remakes

Avalanche=Sidewinder
Vahalla=Blood Gulch/Coagulation
Blackout=Lockout
Cold Storage=Chill Out
Last Resort=Zanzibar

We need more origional maps

  • 09.13.2008 9:58 PM PDT

Posted by: Gruntslayer5145
We've had enough remakes

Avalanche=Sidewinder
Vahalla=Blood Gulch/Coagulation
Blackout=Lockout
Cold Storage=Chill Out
Last Resort=Zanzibar

We need more origional maps

Assembly - new
Avalanche - reimagination (not a remake)
Blackout - remake
Cold Storage -remake
Construct - new
Epitaph - new
Foundry - new
Ghost Town - new
Guardian - new
High Ground - new
Isolation - new
Last Resort - remake
Narrows - new
Rat's Nest - new
Sandtrap - new
Snowbound - new
Space Camp/Moonbase Alpha - new
Standoff - new
The Pit - new
Valhalla - new (definitely not a remake)

OMG. Stop the remakes!

3/20 are actual remakes
3/18 if you don't want to include unreleased maps
5/18 if you don't want to include unreleased maps while including non-remakes in your list

Between 15% and 28%
It's well within reason. Plus, the maps people complain about the most are the new maps. Blackout also has complaints, but that's mainly due to the changes. The complaints are also not universal. I'd say we need more remakes.

  • 09.13.2008 10:14 PM PDT

I understand they're great maps, Hang 'Em High is pretty great but Blood Gulch was already remade.

  • 09.13.2008 10:36 PM PDT
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Posted by: SentientGiraffe

Valhalla - new (definitely not a remake)



.

There is where you are wrong sir!
Vahalla=Blood Gulch/Coagulation

ot a very good remake, but a remake anyway which is my point

if you want to play old maps, play old games

  • 09.13.2008 10:55 PM PDT

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