- SentientGiraffe
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- Exalted Heroic Member
Posted by: Grave Mind 789
blood gulch is a crappy map. I use to be a big fan of it, but valhalla is so much better
Blood Gulch is superior to Valhalla in almost every way. Valhalla is more of the anti-Blood Gulch. It would make sense to like Valhalla if you no longer like Blood Gulch.
-the bases in blood gluch are the worst: there are only two ways out of the bases,A base, by definition, should be fortified. It should not be easy to get in and out of a base. and all vehicles (tanks, warthogs, ghost) and snipers will camp those two exits from the outside until some one comes out, That is the nature of map control, but in a CTF game, the enemy team would also need to get inside your base as well.makeing those inside trapped with no hope, for there isnt even weapons inside that can do anything to vehicles and snipers. And respawning over and over in there gets frusterating (That is if you the noob team who gets trapped in there). And you have to go outside to get to the roof. WTF is up with that? And, if your trapped inside they can just jump down into the middle of your base, but you cant get back up to the roof. And the roof has cover in all directions, and the better weapons.The roof has the better long range weapons, but the lower part has the better close range weapons, and if you haven't noticed, in-base combat is pretty close range.
-while the bases in valhalla are a beatiful peice of work, with the main part (and objectives) of base being on top, a easy way to get to the top to bottom and bottom to top, cover from the frount of the base but not the back, many ways out, and how vehicles can go on the top makes these bases very fun. The whole halo beam theme as the bases are very cool too.That is all personal preference, but, logically, objective items should be secured in a base. They shouldn't be sitting right behind a man cannon. I don't see the greatness in having vehicles on top, but I guess that is also personal preference.
-In blood glutch there are pretty much no cover from snipers and warthogs. Stupid.The map is sniper-and-vehicle-centric. The base provides cover and close range weapons. If you're being camped, don't go outside; make them come to you. It's not as if you spawn inside the base anyway; you usually spawn outside of it or on top of it. Blood Gulch doesn't take Valhalla's king of the hill approach to cover, but the terrain provides moderate cover throughout. I don't see the benefit in concentrating all of the cover in one place; it creates less fluid gameplay.
-This is fixed in valhalla with rocks and a big hill in the middle. Players on the hill will have a great shot with spartan lazer and sniper, but players can take cover in the caves or charge up the hill cuasing many intense fights. And since the map isnt just a huge freaking boring plan of small hills being in a warthog becomes fun and a challengeConcentrating all of the action in one spot doesn't seem like good map design. It creates stagnant gameplay. Just look at the heat maps. People barely move with the spartan laser, and it really doesn't require much effort to take down a vehicle. If that's not enough, each base has a missile pod, a plasma pistol, a power drain, and multiple plasma grenades. Clearly the map has an anti-vehicular focus. It's sort of the anti-Blood Gulch.
-Man cannons are much funnier than teleportersFunnier? Map quality is based upon humor? Teleporters provided many more levels of strategy. They are far more calculated. They are faster. They typically move you a greater distance. They are far better for stopping escaping flag carriers. They can be strategically blocked if necessary.
And blood gultch is just a big boring old vally.Blood Gulch came first. Valhalla is a butchered, convoluted Blood Gulch. Anybody can make a map that simpleOh really? There's a difference between making and conceiving. I highly doubt that most of the population could even make a map. It's possible that you could conceive it, but it's easy to see a final product and think it looks easy to design; it's much harder to actually produce the map design yourself. Anyway, if you view Blood Gulch as too simple, you might not fully understand it. Its complexity stems from its perceived simplicity. The strategic possibilities are near endless.