- MeisterSchaaf
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- Exalted Member
Overall I agree with the playlist changes. Analysis follows:
Lone Wolves - increased player count means more in-game action, which is usually a good thing. I'm sure this change was tested extensively and the experience was deemed 'better'.
Team Objective - not much of a change.
Team Doubles - dedicated doublers are sure to enjoy the decrease in objective gametype weightings. Not as thrilled will they be with the necessity to now buy the Legendary mappack, but if you want to play these playlists it's time to suck it up and purchase. Seriously, if you have an XBox 360, Halo3 disc, Live subscription, and broadband internet connection I guarantee you have seven dollars to spend on the mappack. Get a job, any job, and work for one hour. You will have seven dollars.
Ranked Big Team Battle - so long Ranked BTB, your condition improved to 'stable' but not 'good'. We had some good times together (when you weren't lagging that is).
Squad Battle - hopeful that this playlist preserves most of the BTB 'feel' while negating the occasional lagginess of BTB.
Big Team Social - this is the one change I really can't fathom. The population was healthy and it looks like it had many devotees. The only real reason I can see for the change was to try and sell more Legendary mappacks. Of course Bungie's 'publisher' may have had a hand in this......
Rocket Race - interesting gametype, but got old quickly for me. It still survives in multi-team...
Multi Team - may want to make the 'rocket race' gametype unvetoable(new made up word of the day!) to satisfy the dedicated rocket racers out there.
DLC FFA - cool.
DLC Big Team - it will be good to get some big team on Avalanche at last. Valhalla and Sandtrap should still show up from time to time......
Team SWAT - w/e.
Head to Head - good riddance. Most boring and tedious playlist ever.
Also the news that Bungie is not done with Halo3 yet is beyond awesomez.......