- last post: 01.01.0001 12:00 AM PDT
Heyyo,
Jaysin, you're behind the times my friend... letme bring you up to date. :p
The 1st aimbot ever created for CS aimed at colors yes, but that was its biggest weakness. Admins of CS servs then just spraypainted red or blue logos (sometimes with both) and if a player kept aiming at them they knew he had an aimbot and banned him. The aimbot only aimed at the first peice of the specified color, so it couldn't actually tell if it was aiming at the foot or the head.
New aimbots these days are smarter (yes, lame eh?) so they actually read the player models and the creator for the bot then setup offests depending on model height to aim at the chest/head etc.
The only aimbots I know for Halo are for Halo2, they uber-increase the already lame autoaim feature. Note how that one usually with a sniper helps you center on their heads. Reads the model n' sets some basic offsets.
This sounds lame, but this's used for good purposes too. All AI bots use this, or a system like it to attack players. So yeah, you can't blame a bot for using an aimbot. :p
One of the best bot aiming algorithim's I've ever seen is called "Pierre-Mary Baty's Botaim2." It's a pretty complicated aiming system, and works great for almost all HL1 multiplayer bots. Makes playing CS or anyother mod with AI much more fun, and hella realistic. ;)
Heh, what it does is like, use a system of springs and damping to emulate a human's "springy" trait of aiming. Fun. :)
[Edited on 3/15/2005 10:28:26 AM]