Halo 2 Forum
This topic has moved here: Subject: Banshees in Multiplayer...The limits for staying in game
  • Subject: Banshees in Multiplayer...The limits for staying in game
Subject: Banshees in Multiplayer...The limits for staying in game
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  • Exalted Mythic Member

"I can accept failure, everyone fails at something, but I can't accept not trying." - M. Jordan

How will Banshees be limited in how far the can go into the sky and out to sea.....will it give you a stuiped warning about leaving the area and then blow your banshee up....or will clowds fog up the sky and leave you no where to go but down.......and how would it work for keeping you from leaving outwards.....

  • 06.30.2004 3:14 PM PDT
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ceilings...

like that water works looks like a cave so it has to have a ceiling

  • 06.30.2004 3:15 PM PDT
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  • Exalted Mythic Member

"I can accept failure, everyone fails at something, but I can't accept not trying." - M. Jordan

I.E. ............Zanzabar

  • 06.30.2004 3:17 PM PDT
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I'm not sure how they'll do it but I can't wait to see it....

  • 06.30.2004 3:18 PM PDT

gamer tag: CrazyChinchilla

go play PC all it is is that if you try to go to high u hit a imaginary border i hope the ceilings are much higher and i hope if u go out to far the banshee jsut gets turneed around not blown up

  • 06.30.2004 3:21 PM PDT
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In some flying games when your flying to far out the game will automaicully turn the plane after a certain point.

  • 06.30.2004 3:21 PM PDT
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they probably wont have banshees in zanzibar

but if they did they would make an invisible waal that you dont hit but you cant go any higher

like ummm

yes

  • 06.30.2004 3:22 PM PDT
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Well in Halo 1 we could decide what vehicles were in a level by the game type it self, so Banshees could be in it.

As for how it would work.....I think they would just have a fairly high ceiling. That would be nice. Also about going out to sea. Maybe you'll just run into an imaginary wall.

  • 06.30.2004 3:24 PM PDT