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This topic has moved here: Subject: New MJOLNIR armor(not the Mark VI,but a newer version)
  • Subject: New MJOLNIR armor(not the Mark VI,but a newer version)
Subject: New MJOLNIR armor(not the Mark VI,but a newer version)

I'll be on my own side.

i thought of an idea for impervious MJOLNIR armor,that wont even need a shield system(but would still have them).what if they made the suit out of the metal in Hunter shields,because they deflect any kind of weapon's fire,except rockets,of course. if this has been brought up before,i apologize

[Edited on 6/30/2004 9:12:06 PM]

  • 06.30.2004 9:09 PM PDT
Subject: New MJOLNIR armor
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Well, it's an un-known alloy, so us humans don't know where to get it, or if it can be shaped. But in Halo 2 the chief gets new ???? armor so we'll be able to carve up the covenant even more.

  • 06.30.2004 9:11 PM PDT

I'll be on my own side.

i meant like strip the armor from dead Hunters if possible.

  • 06.30.2004 9:12 PM PDT
Subject: New MJOLNIR armor(not the Mark VI,but a newer version)
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How are u going to melt it?

  • 06.30.2004 9:44 PM PDT
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Posted by: Aznbanisher
How are u going to melt it?


heat it up duh! j/k but really it has to melt at some temperature

  • 06.30.2004 9:49 PM PDT
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u don't have to , just stomp it into place+i don't think thay should make an armor out of that because it would be so heavy!

  • 06.30.2004 9:50 PM PDT
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Posted by: Red 1
u don't have to , just stomp it into place+i don't think thay should make an armor out of that because it would be so heavy!


the Chief's armor already weighs half a ton so i don't think it could be that bad

  • 06.30.2004 9:52 PM PDT
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Posted by: Masta Chief 99
Posted by: Red 1
u don't have to , just stomp it into place+i don't think thay should make an armor out of that because it would be so heavy!


the Chief's armor already weighs half a ton so i don't think it could be that bad

yes is does.. but do you remember in the books when a marine puts it on and he brakes every bone in his body? That wasnt because of the weight, it was because of his control over the hiper fast reflexes. Not because of the weight. So if a marine could wear it... then I think the other armor would be a little heavier.

  • 06.30.2004 9:55 PM PDT
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well its got to have a really high meltdown temp so itll be really really hard...

  • 06.30.2004 9:57 PM PDT
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Posted by: thebusstop
Posted by: Masta Chief 99
Posted by: Red 1
u don't have to , just stomp it into place+i don't think thay should make an armor out of that because it would be so heavy!


the Chief's armor already weighs half a ton so i don't think it could be that bad

yes is does.. but do you remember in the books when a marine puts it on and he brakes every bone in his body? That wasnt because of the weight, it was because of his control over the hiper fast reflexes. Not because of the weight. So if a marine could wear it... then I think the other armor would be a little heavier.


and what do hyper fast reflexes have to do with the MC wearing the hunter's armor?

  • 06.30.2004 10:00 PM PDT

I'll be on my own side.

so you guys think its a cool idea??

  • 06.30.2004 10:03 PM PDT
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ok then, i will admit, i was the second gundman on the grassy noel.no J/P ok well u have a point but lets not try to make it harder on master chief here, i mean, god hes killed like more people on halo in like 30 days then that have died in my whole state in like a year and he walks around all the time with a half a ton armor on always takeing some -blam!- from some covenant fool, always careing about some marine about to get killed cuz he doesn't have a shield + hes got to listen to cortona all the time and she probably gives him a headach.must i say more?those shields probably wouldn't be that much of a prob for him to carry around but if the shield worked then that would thak the fun out of getting shot up.

(i probly mispelled some stuff in there but am not going back to fix it)

  • 06.30.2004 10:06 PM PDT
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Posted by: Nedus
so you guys think its a cool idea??


yep

  • 06.30.2004 10:12 PM PDT

I'll be on my own side.

hmmm.......maybe you guys will like my weapon ideas then


Napalm Grenade

Similar to a Covenant Plasma Grenade, but with one small difference. If the initial explosion doesn’t kill the target, the resulting napalm spray will, as it sticks to the target, effectively burning it to death. The blood-red napalm also makes the kill a lot more satisfying. This can be set to one of 3 modes: Impact Detonation, Timed Detonation, or Stick. When set to stick mode, the grenade will stick to any surface as long as you hold the trigger down, and when you release it, it explodes, which turns it into a decent substitute for a mine. Can be loaded into grenade launchers, but it will be set to impact detonation.

Covenant Pulse Charge

One of the few weapons not based on plasma technology in the Covenant arsenal. It is based on the tech behind the Energy Projector, a deadly weapon found on Covenant warships. Fires a lightning fast blue white beam that can tear through almost anything, but for some strange reason is deflected by energy fields, as in MJOLNIR and Elite shields. The beam isn’t completely stopped, though. It will refract and lots of smaller (but no less deadly) beams will fly in all directions, which can effectively clear out an entire room, and you don’t have to worry about the backfire unless your shields are dead. Has 2x, 10x and 20x zoom modes and is very quiet. One of the few weapons that can be a close range and long range weapon.


Stinger SAM Missile Launcher

A human turret that fires a homing HE missile tipped with a satchel of plasma and napalm grenades. Can easily destroy a Pelican or Covie dropship. Immune to ECM and all other jamming devices, so once it has a lock-on, there’s no escape. It can be remote guided as well, for taking out clusters of infantry or enemy vehicles. Ammo is limited, given the power of this weapon.

  • 06.30.2004 10:17 PM PDT
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Posted by: Nedus
hmmm.......maybe you guys will like my weapon ideas then


Napalm Grenade

Similar to a Covenant Plasma Grenade, but with one small difference. If the initial explosion doesn’t kill the target, the resulting napalm spray will, as it sticks to the target, effectively burning it to death. The blood-red napalm also makes the kill a lot more satisfying. This can be set to one of 3 modes: Impact Detonation, Timed Detonation, or Stick. When set to stick mode, the grenade will stick to any surface as long as you hold the trigger down, and when you release it, it explodes, which turns it into a decent substitute for a mine. Can be loaded into grenade launchers, but it will be set to impact detonation.

Covenant Pulse Charge

One of the few weapons not based on plasma technology in the Covenant arsenal. It is based on the tech behind the Energy Projector, a deadly weapon found on Covenant warships. Fires a lightning fast blue white beam that can tear through almost anything, but for some strange reason is deflected by energy fields, as in MJOLNIR and Elite shields. The beam isn’t completely stopped, though. It will refract and lots of smaller (but no less deadly) beams will fly in all directions, which can effectively clear out an entire room, and you don’t have to worry about the backfire unless your shields are dead. Has 2x, 10x and 20x zoom modes and is very quiet. One of the few weapons that can be a close range and long range weapon.


Stinger SAM Missile Launcher

A human turret that fires a homing HE missile tipped with a satchel of plasma and napalm grenades. Can easily destroy a Pelican or Covie dropship. Immune to ECM and all other jamming devices, so once it has a lock-on, there’s no escape. It can be remote guided as well, for taking out clusters of infantry or enemy vehicles. Ammo is limited, given the power of this weapon.


those are some prety good ideas, i think

  • 06.30.2004 10:20 PM PDT