- last post: 01.01.0001 12:00 AM PDT
For multiplayer, I'd suggest giving the host complete control of the game; allowing him/her to kick people, ban people, easy because xboxes have a unique key embeded into them which is what's used to ban people from live. The only way around it is to buy another xbox, and I doubt many TKers will want to do that, choose how long someone has to be idle before kicking them off the server etc etc.
For the player, offering them the chance to mute/ignore certain players would be good.
And here's the best idea for friendly fire: do it based on the damage caused to other players (counting loss of shielding, naturally). Granted, you can accidentally kill many teammates with the rocket launcher or a grenade, but if some guy goes round attacking teammates, without killing them, it doesn't count, but they're still messing up the game. And, when players retaliate, they risk getting banned.
Incidentally, TKing should also be allowed in retaliation; if some guy kills me for my gun, I should be allowed to kill him, as much as I want in order to teach these people the price of their selfishness.