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This topic has moved here: Subject: make MULTIPLAYER MAPS like a real WAR!
  • Subject: make MULTIPLAYER MAPS like a real WAR!
Subject: make MULTIPLAYER MAPS like a real WAR!
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  • last post: 01.01.0001 12:00 AM PDT

Instead of 16 peeps duking it out on a pretty big map (which to me is still fun) why not make it more like a war. You know, massive multiplayer maps (that could hold 50 peeps!: that'd b cool too!) it'd also be cool to be able to pick up some MC's on a Pelican and drop them off at the enemies base! (Pelican or other Vehicles destructible) lots of vehicles aloud in one game too! I'm pretty much saying to have something like that Battlefield 1942 game! This idea would also help with the thing everyone hates, being respawn killed. I can remember countless times when I was playing Halo on the PC and We'd be being respawn killed. No matter how many times you killed them, as soon as you respawned, they'd b right back at your base. So, since the level would be bigger, each team would have a good amount of time to prepare for the next wave instead of having a match of as soon as you respawn, you'd get shot in the head by sniper fire!

  • 04.21.2004 3:00 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

that would be really lame. Small levels are funner anyways ; )

  • 04.21.2004 3:02 PM PDT
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no dude, I like large levels, like in Battlefield Vietnam, it's really fun

  • 04.21.2004 3:03 PM PDT

"The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing." Albert Einstein
"You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty." Gandhi

I've heard this idea before, but it still sounds cool.
But we'll probably have to wait for the next generation of consoles, or the next generation of broadband.

  • 04.21.2004 3:05 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

thatd b kool but with only like 32 people,but i still like small maps,well halo 2 is gonna b great anyway u look at it

  • 04.21.2004 4:45 PM PDT