- Matu Flp Krawfe
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- Exalted Mythic Member
I'm not pissed because I was exp banned, but in the manner that I was. No message, no explanation, just no experience when I played today. I didn't recieve the ban thursday or friday, like everyone else (I reached 20 exp in BTB friday,) but this weekend, when I was out of town, and apparently out of luck. I would like to know why the hell my exp gaining was turned off, because like any good fan who doesn't try to boost, cheat, or generally tries not to be a douche, I wan't to know what behavior of my triggered the exp ban so I can stop it, but apparently bungie doesn't feel this way, and believes that anyone who is banned should know what they have done.
The equivalent of your wife telling you "Oh, you know," when you two are fighting about something you apparently did. It doesn't help and just causes more frustration on both sides.
I guess (as that is all I can do) its for me quitting whenever a MUCH higher ranked team using second accounts to get easy matches (TTL) starts to spawncamp my team of "newbs," and if that occurs at a high enough frequency to get me an EXP ban, then perhaps bungie should spend less time devising ways to punish people and more time working on ways to make the MM system actually work (as I am not alone in that quitting compulsion.)
And in the end I doubt this is going to help. Sure, it makes it harder to cheat the exp system, but the incentive to cheat in Halo 3 is still there. People are the same old jerks that they've always been. Turning off their EXP will not stop them from achievement boosting, or using second accounts, or anything. The root cause, that people online are jerks and still have the capability to cheat, is still as present as ever and all bungie is doing is treating the symptoms, like our judicial system.
So instead of finding new ways to screw cheaters why not make it impossible to cheat. For example, make it so that if a "rookie" account is in a group of all "veterans," that the MM system refers to the truskills of the veteran players only, and not take into account the rookie, when finding a game. Sure, a rookie can then "boost" to a higher level because he is guaranteed a very high match, but its not as if he's going to be playing anyone he shouldn't.
That way, boosting means nothing because the benefit, easy games against mis-matched players, is lost, improving the MM for everyone.
But no, Bungie is too worried about preserving the imaginary dignity of achievements and the EXP system to care about something like "gaming the MM system through by partying up with second accounts, ruining the game for every team that is matched up with such cheaters," which is probably why Halo 3 is number 2 on xbox live.