- last post: 01.01.0001 12:00 AM PDT
The tavern doors burst open, and in stalks a dark, tall, robed figure. He turns to a darkened corner in the back. The four occupants of the pub eye the dark corner uneasily, and return to their drinks, laughing superficially.
Eventually, one ventures out to ask the stranger what his kind is doing in the region.
The dark stranger does not respond.
Once again the bold fellow provokes him, asking, "We dont appreciate you mages round here. Now get out, you scum."
Still no response.
"I'm talking to you, you filthy mage!"
Finally, the stranger answers. As he answers in his raspy, whispered voice, the candles flicker, "You would do well to keep your mouth shut."
"What the -blam!- does that mean!?!?!"
In a most sudden and frightening way, the tavern door bursts open, and in storms a powerful, bone-chilling gust of wind. In a flurry, all the candles are doused, and all the men can hear is the voice of the stranger.
"So ignorant you are- so flawed- so human. Mark my words- someday- I will not have to deal with such fault."
As the stranger enunciated the final word, the candles reignited in a furious burst of flame, leaving the four men alone, fists clenched, eyes fixated open. A great feeling of relief was had, but not without a plaguing feeling of dread.
And mooman- I would reccomend finding alliances, as you mentioned. If we can learn from history (oompaloompa), it is always best to have allies. And not necessarily with us. It would be cool to have another powerful enemy instead of many individual foes, who are dealt with easily.
[Edited on 7/3/2004 9:10:22 PM]