- last post: 01.01.0001 12:00 AM PDT
Wow, it's been a while since I've been this angry. I can feel the power of PMS flowing through me as I read this update.
Nice little self serving mock Q & A session at the end. I'll supply you with the real answers.
Why is Bungie charging for these maps when they should be free?
Because Bunglesoft is the ONLY major game maker that has not embraced the modding community. I would just like to remind everyone that Half Life 2 has, at last count, well over one THOUSAND maps released, for free, since it came out. Wow. Bunglesoft is going to charge me for two. Months after the release of the game. Way. To. Go.
Why is the map release staggered?
Because in keeping with the spirit of Halo 2, we have not actually finished them. Also, the free two month subscription to Live has expired, so it could be an attempt to squeeze a few last Live subscriptions out of gamers.
How was the price point determined?
The max amount that we figured would sail through unnoticed on a typical Halo 2 fanboy's parent's credit card.
$19.99 for the retail disc seems really pricey for just a few maps. Why should I buy this?
You shouldn't. The only possible reason to play Halo 2 is the fact that it is live enabled. If you don't have live, you are better off playing something like the UC2 demo.
What does Mountain Dew have to do with the first 2 free maps? And what's Bungie's relationship with Mountain Dew?
Because Halo 2 is, from start to finish, one gigantic marketing wankfest. As far as Mountain Dew goes, I have only one thing to say. I'll take the Crab Juice.
Wizard is being ported as 'Warlock', sweet! Does that mean we can expect Hang 'em High as well?
I agree with Bunglesoft on this one. Hang em High would be absolutely terrible with the Halo 2 physics and weapons. What more do I need to say about how shritty a sequel this is that you cannot use one of the most popular Halo 1 map designs with it? No plasma freeze. No WortWortWort. And most of the time you are a purple horse-man abomination with a pink HUD. What the fruck were you thinking?
You can't make Hang Em High work. The most popular Halo 1 map. What more needs to be said. Worst. Sequel. Ever.
Why has it taken so long for these maps to get released?
Because Bunglesoft is the only major game maker to shrit all over the modding community. Because they were waiting for the free trial live subscriptions to expire. Because they are just that lazy/incompetent/wanked out that it took them this long to make (supposedly) 9 maps. Assuming that all 9 are even finished yet.
Half Life 2: one thousand maps released.
Halo 2: 9 promised, not yet delivered.
You do the math.
How will the matchmaking playlists work once free and premium maps are added to the mix?
It will be a retarded mess like the rest of the Halo 2 live experience. How are the rankings going to work when some people can play on certain maps and some people can't? Oh, I know. "We'll just throw it out there, hide under some coats, and just hope that it all works out".
And then it will all change again at the end of the summer. So how many stat resets are we looking at here?
A Grunt