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613. Storyline mission that involved keeping someone alive (not straight a-b) (Keyes)
614. General awe from the atmosphere
615. How big of a leap in technology Halo 1 was. (Halo 2->3 took 3 years and a console change and looks fundementally the same)
616. Replay value - even with campaign scoring, better graphics, "better" weapons, there's no way in hell I could repeat a level even a 50th of the times I happily repeated all of the Halo CE levels.
617. Going round a friends house every single day to play campaign together, whereas now there's no reason to not just play online, so that ends up happening. Oh simpler times truly were happier times :\
[Edited on 07.16.2009 8:33 PM PDT]