- last post: 01.01.0001 12:00 AM PDT
"Self detonating" implies that the grenade detonates itself. In a way frags and sticky do that in the sense that after the grenade is activated (pin pulled etc.) the grenade is detonated after a certain amount of time (depending on the length of the fuse).
Actually self detonating grenades actually kind of implies that the grenade will detonate itself when it accuires a target, like a proximity mine (when someone come nears, it goes boom!)
Anyway....I think you mean REMOTE grenades, not self detonating, where a grenade can sit dormant for a time after being thrown until the "thrower" detonates a switch which then in turn explodes the grenade wherever it is.
I think remote grenades would be an AWESOME idea, under the circumstance that the grenade must be attached to a person in able to remotely blow it up. Other wise, people would spam nades at the flag, base, or spawn waiting for some poor player to jump on top of it and be instanly fried. I think that would get old.
I did think about how it would be cool if you could "cook" grenades like in many other fps, and the longer you pull the trigger to throw the grenade, it activates the fuse, but the grenade isnt thrown until the player releases the trigger, in turn giving a precise way to have the grenade blow up when needed.
However, I now think that this would unbalance the game, because season veterans will eventually nail this trick, and it would bring a unfair advantage to the people who knew what they were doing. Im afraid this would result in frustrated noob syndrome, and people may give up playing the game because they get blown up immediatly after spawning, feeling like they have no chance.
Anyways, I suppose I've thought about this way too much. Good day.