- last post: 01.01.0001 12:00 AM PDT
Well the one single thing i would put in the game is probabley the most overlooked by most gamers. The small little details. Such as continuity in running/strafing movement, aiming, etc.
If you've ever noticed in halo multiplayer there are a large ammount of inconsistancies. When aiming for example if you point your gun directly at another players head, on their sceen the gun doesn't appear to be aimed anywhere near the persons head. Where you normally have to aim above and to the side of someone's head to get the barrel right in the middle of thier screen. Fixing that would make close range fights much more dynamic.
Speaking of strafing, watching another MC run around in multiplayer is very weird looking. I believe i've read that bungie was making more realistic speed ramping animations so that from a stand still to a full sprint MC looks like he's walking more realistically, but there's always more too it than that. Quickly strafing between left and right MC looks like a total doofus and when you combine strafing with a forward or backward movement it gets even worse.
Finally i'd like to visually show what weapons a person has equipped, not just the ones they are using. And also cater to the usefull glitches that many pros have discovered in halo and to make those glitches actually techniques in halo2 ripe with brand new animations of their own.
Crouch landing - after a long drop and crouching at the right designated moment in which you hit the ground, i think it would be nice if the character model crouched and braced the landing with an arm or both hands.
Backpack reloading - double tapping reload and then switching weapons allows you to reload a weapon while firing another. However a big inconsistancey happens when you do this in halo1. As you're visually reloading the ex: rocket launcher while firing the ex:pistol. which not only looks very weird but coupled with a grenade toss you're wondering when exactly master cheif grew that third arm of his to do all of these things :P Instead, since i would have shown the backpack weapon visually, he could simpley reload the weapon with his left hand while he is firing the one or two handed weapon with his right hand but at the same time for the brief reload animation time you would be without your melee and grenade actions. It would also show off MC's style and finesse shooting a two handed weapon with one hand. And since it would only be in rare clutch moments no gameplay sacrifices would need to be made for the sake of continuity.
Finally the double / continuous jump glitch. which allows you to jump for a high platform and make a quick second jump without having to stop, back up, and run forward again for the extra distance. This is done by jumping, the crouching mid-air to get your legs up just a bit higher, letting go of crouch gets you a little more air, and tapping jump while letting go of crouch allows you to jump a further distance after already making it up to the higher platform.
Once again MC could use his left hand to brace and help him up to the higher platform, and by letting go of crouch and hitting jump again, MC would visually make an additional thrust with his arm and legs to jump again after just landing. Sacrificing grenade and melee for the tiny instance where MC is using his left hand to get on top of a platform or make that extra distance on the long jump.
Like i said it's the little things that matter most.