- last post: 01.01.0001 12:00 AM PDT
It's good to see that rather than actually giving us new information, you stuck with the bi-weekly quota of relevant information and instead chose to feed us a bunch of crap. The "update" was enjoyable to read for about 30 seconds. Then I remembered why I have essentially stopped playing Halo 2, and tried my best to remember why I still read the updates. Shifting my passion for Halo 2 to City of Heroes was the best thing I could have done. Apparently they have this crazy system where they add new things to the game and actually provide new material and challenges for their users. I think they call these additions of new material "updates". I think one time Bungie considered giving us updates, but then they chose to stockpile anything they might want to add and save it up for months after they were needed. Why give new things to us in doses when you could simply have many users leave the game from frustration, then reward your few sad and pathetic fanboys with 9 new maps at once. It's nice that after we all dedicate ourselves to Bungie and it's products, the response is us getting squeezed for every dollar we can afford to give. At least it is good to know that Bungie finally got around to fixing the glitches that they couldn't get right when they originally made the game. And it will only cost us another $20! So $170 for the green HALO edition XBox, $30 a piece for the 3 extra controllers, $60 for all of the Cat 5 and other networking goodies I purchased so I could link up, $55 for the Collectors Edition of the game, $35 for the replacement headset after i threw the first one against the wall in frustration after putting up with all of the cheating and glitches that Bungie couldn't fix because they wanted to make sure they reached the 11/9 date that was already tattooed on someone's skin -> all of that is now sitting in my drawer collecting dust. All of that can be replaced by an old N64, 4 controllers, food, drinks and friends and two games called "Perfect Dark" and "Goldeneye". Perfect Dark apparently incorporated this thing called "bots". Pretty cutting edge, I know. I suppose that might get thrown in Halo 3, but it might cost extra money. Why should we only pay $50 for a game that has technology that came out in 2000? Oh and apparently it's challenging to program complex things like walls and make sure things don't pass through them. Every level should be outside in the desert. Last I heard, flags don't bounce too high on sand.
All of this, and this doesn't describe one tenth of my problems with Halo 2. For the longest time, I thought all of my friends were crazy, and I defended the sequel with every breath. Now, not because of things I have read, or because of what other people have told me, but rather through my own experiences, I have come to realize how much Halo 2 sucks. But then again, how much can you expect from a company that doesn't rely on a monthly fee for their profit. Once the product is in our hands, it doesn't matter how much it sucks. $20 for recycled maps to make up for the crap maps you gave us (not that I don't love turrets in a small level like Foundation, especially when you only have 6 people playing!) and to fix the glitches you should have gotten right the first time? Not from me.
Although I'm sure people will anyway, don't bother responding to this and expecting a response, because going to bungie.net isn't something I'm planning on doing a whole lot in the future. and please, don't tell me if I don't like it that I should stop playing. Because I have. Until I went on a little while ago hoping that Halo 2 wasn't so bad and it was all a terrible dream, I hadn't been on LIVE for a month. Considering I played practically every day up until then, that was really something. I don't plan on reguarly returning either.