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This topic has moved here: Subject: design a multiplayer map
  • Subject: design a multiplayer map
Subject: design a multiplayer map
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  • last post: 01.01.0001 12:00 AM PDT

explain about a multiplayer map that you would like to have. be descriptive.

heres mine:

its set in a abandond mall in new mombasa. the bases are on either side of the mall. in between are burned out stores with a few dead civillans littering the ground. the roof of the mall has several huge holes in it from the covenant bombardment and sunlight shines through. you can acsses the roof via services ladders located on the outside of the building and then snipe through the holes. you can also gain accsess to the mall parking lot with a door at each base. the humans have two ATVs and a warthog, the covenant two ghosts and a shadow. the parking lot is pok marked with craters and buring cars litter the lot.

back inside the mall the center of the map is a large lobby type area with overturned tables, counters, piles of rubble, and a few craters. this is the center of the map where alot of combat will occur.

what does everyone think?

  • 07.07.2004 8:20 AM PDT
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this has been posted alot

  • 07.07.2004 8:20 AM PDT
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yea i figured. my bad

  • 07.07.2004 8:21 AM PDT
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there was a post over at 343 gs about an idea this guy had, so i'll tell it to yall.

providing there's boats in halo 2, here it goes: there's one island for each team, with a base, turrents, whole nineyards. each team has vehicles, such as a transport boat for carrying troops, warthogs, scorpions, ghosts, etc. there would also be banshees and, perhaps, the new human flyer thing. in addition to an island per team, there would be a few islands in the middleof them all, where he supposed much of the fighting would occur. he called the map archipalago.

after he told us his idea, we got into a debate about swiming to the enemy islands.

  • 07.07.2004 8:24 AM PDT
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i like that. but i think boats is a big if

  • 07.07.2004 8:27 AM PDT