- last post: 01.01.0001 12:00 AM PDT
231. The ability to physically upgrade your weapons, ie add silencer, add stock, etc.*
232. The ability to dig and/or shoot holes in the ground, and be able to make ditches or trenches for battle.
233. Destructible trees, for blockades or ambushes.
234. Flats in wheel based vehicles.*
235. Battle scarred armor. ie chips, and cracked visors. Effects gameplay.*
236. Carry enviromental objects such as slabs of concrete or steel to use as shields.*
237. Malfunctioning Weapons*
238. Ability to Melee grenades back at their thrower.
239. Stealth attacks, such as cracking necks and not have the "So on" was killed by "So on" not public, also disabling their ability to talk for 20 seconds, for stealth reason. *
240. No invincibility under water. (Oxygen-Supply Limit)
241. Island Battles with flying and water based vehicles, with large amounts of water in between.
242. Ability to have Classes. (Medic, Assault, Engineer, Supplyer)*
243. Taunts for online play.*
244. Campaign Type missions for online play. (ie Objectives)*
245. Lockable Doors along with regular doors that can be opened and closed.
246. Powerups as follows: Rage: Give the player extreme melee attack power that can produce one hit kills and break down locked doors, also increases speed, Duration: 20 seconds. Stealth: you know. Cameo: Turns you into the enemy (in look only) Yet you look the same to your teammates. Duration: 40 seconds. Overshield: you know. Ammo Crate: inceases ammo limit by 25%. Special: Allows you to use a special technique for the Spartan/Elite. Tactical Strike: Allows you to call in Airstrikes, Dropships (campaign). One time use, appears every 4 minutes. Weapon Upgrades: Increase Ammo Limit for current weapon, Adds a silencer (unselectable), Adds a new type of ammo Explosive rounds, Anit-Armor rounds (selectable).*
247. Ability to Repair patrially damaged vehicles, like flats. (or as engineer)*
248. A stationary EMP weapon/or mobile version. Used to disable vehicles, possibly a Base defense.
249. Wounds that can slowly cause you to bleed to death, if a health pack isnt picked up. Only happens from certain weapons, like sniper and plasma sword.*
250. The ability to be shot down from a flying vehicle (in flames) and be able to jump out and parachute.
251. Hackable doors so one team only can pass through.*
252. Deployable Shields*
253. Select vehicles that will spawn on map, possibly the location to.*
254. The ability to hop onto a non moving vehicle and ride on top without taking damage, such as car surfing. (GTA: VC)
255. Flares: For marking a target for a airstrike or for light.
256. Deployable turrets that can be manned, but will blow up if not used for a period of time.*
257.Extreme Customizable armor (Stripes etc)
258. Block some bullets by holding the melee so that the gun stays up, but may damage gun causing gun malfunctions, good for when out of ammo.
259. Combat Turrets, or artillery cannons that can be towed by the hog such as a trailer cannon, then released in any location but will respawn at base if not used for a period of time.
260. A Helicopter type vehicle.*
261. Melee damage to vehicles.*
262. Lock vehicles so only a certain team can use them, but can be hotwired (hacked) To be open.*
263. Real-Time Injuries, such as when hit by vehicle can break a arm, disabling Duel Wielding.*
264. Ability to hack into enemy command communications and listen in. But can be unhacked if you see a certain light on at the top of the command post.*
265. Hand to Hand combat if no weapons are left (ammo wise, and if you can throw down that weapon)
266. Suggestion with a * mean that they should be enabled before game.