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Subject: Breaking In - Rob Adams
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As a student, I am still confused on the college education I should be looking into and preparation I should be applying myself in if I want to enter the game design industry, There's stories of veterans saying practice and try, but for any teenager, it still seems confusing.

I'm more of an artist (Starting Photoshop) and less of a engineer, but I don't know what to consider in universities and such.

Can anyone help me?

  • 01.15.2009 7:35 PM PDT

I would suggest looking into Computer Information Technology. Then again I'm not in the gaming industry.


Posted by: Pandaren117
As a student, I am still confused on the college education I should be looking into and preparation I should be applying myself in if I want to enter the game design industry, There's stories of veterans saying practice and try, but for any teenager, it still seems confusing.

I'm more of an artist (Starting Photoshop) and less of a engineer, but I don't know what to consider in universities and such.

Can anyone help me?

  • 01.15.2009 7:39 PM PDT

Posted by: HammeredTurnip
Posted by: Pirated Goods
Why is hammer such an as­shole?

How about I hammer your as­shole.

thats weird. im 13 years old and i have the same dream as him. and look where he ended up. hope it works out for me as well.

  • 01.15.2009 7:44 PM PDT

Posted by: HammeredTurnip
Posted by: Pirated Goods
Why is hammer such an as­shole?

How about I hammer your as­shole.

did you type the words of rob?

  • 01.15.2009 7:47 PM PDT
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v37
(lurker)

The fact that Bungie can pick from the best of the best brings a great deal of confidence towards any of their future projects and speaks volumes about their track record. Welcome to the "gang" Rob, I'm sure I speak for us all when I say I can't wait to see what you and everyone else at Bungie Studios has in store for us and also, I'm just a tad bit jealous of your shoes, I mean Job..... er was it your shoes?

P.s. Don't be a stranger on the forums :)



[Edited on 01.15.2009 8:16 PM PST]

  • 01.15.2009 8:13 PM PDT

HHO.net

Posted by: JonnyOThan
Posted by: DigitalSn1p3r
Oh really? I thought it was a spoof from a movie called Govenors Travel. Anyways, it was a good read.
Think he meant this one.

Gulliver's* Travels


i was close.

  • 01.15.2009 8:21 PM PDT

kaden beegle

kado55
ksi kado55
kado masikism

well this guy sounds like me and him got alot in common
and i was wondering about if i could start to get into video game development and learning about the skills needed
im 15 in PA
if rob sees this could i possibly get his gamertag or something

[Edited on 01.15.2009 9:13 PM PST]

  • 01.15.2009 9:12 PM PDT
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Jason

cool cool

  • 01.15.2009 10:22 PM PDT

You keep using that word. I do not think it means what you think it means.

The "milking the hardware" thing sounds like a biggie to me since it looks like the 360 is going to be around for quite a while longer.

  • 01.16.2009 4:59 AM PDT
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The End

‘The conscious is cancerous if allowed to linger’

"Even if you're on the right track, you'll get run over if you just sit there."

Ha, I love the picture, good read.

  • 01.16.2009 8:36 AM PDT

Groups -MP | The TD
Files and Work - H3
______________________________
Posted by: Hayabusawarrior
Stop trollin mi forums

______________________________
My new GT is: Con38Dom ... yeah. >.>


Nice job, Rob.

  • 01.16.2009 8:48 AM PDT

My YouTube Channel

My Home

Typical Halo nerd. Move along.

I love that picture. I might have to take one like that!

  • 01.16.2009 10:26 AM PDT

Join Planet Reach
Hog sniping
Exalted is considered "the highest" because you can't get any bans or warnings of any kind for quite a long time, which is harder than just being a member for a long time.

Is it more important to not wear the shoes of the guy interviewing, or to be able to wear shoes period?

  • 01.16.2009 11:46 AM PDT


Posted By: Recon 54

Acting like pre and post pubescent idiots who feel confident behind Internet anonymity? Even though it's applicable to the majority of our members, we ask that they not do that here.

It is more important to know your stuff.

  • 01.16.2009 2:05 PM PDT

spartan-473005
I created bangy swoosh

To be a Artist on a game do you have to be able to draw?, or just good at making it look good?

  • 01.17.2009 4:23 PM PDT
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he looks like conan obrian, but besides that, who cares about these stupid "breaking in..." updates?

  • 01.19.2009 3:57 PM PDT
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"My Bungie interview was the longest I’ve ever had. It lasted about 9 hours, and was extremely thorough.
What? 9 hours... Were the interviewers also testing your stamina and to see how well you can think under strenuous pressure? That is definitely a thorough interview and being Bungie, they only want the best.

I would like to know; did the interview scenery change at all? Or was the entire process conducted in one room without a bathroom break?"

[Edited on 01.15.2009 3:30 PM PST]

The interview changed locations a few times and there were several breaks, thankfully. Part of the interview is a lunch meeting which is a bit more casual, to break things up a bit.

[Edited on 01.26.2009 3:28 PM PST]

  • 01.26.2009 3:22 PM PDT
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"I want to be a level designer. Though I am more interested in creating the actual map (geometry, crates, etc.) and making it fun and competitive. That job is separate from an environment artist right? Because I would be terrible at making stuff look good.

[Edited on 01.15.2009 3:27 PM PST]"

Most studios have "designers" who's job it is to lay out the very basic flow of the map, objectives, enemies, triggered events, etc. These guys are responsible for the "fun" part, the gameplay, and the overall feel of the level. The environment artist works with the designer to make sure the "fun" also looks really cool and fits into the overall look of the game. Environment artists need heavy design skills because of how much their work influences the gameplay.

[Edited on 01.26.2009 3:27 PM PST]

  • 01.26.2009 3:25 PM PDT
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"oo I almost forgot. As a map builder you must bring balence, art, playibility and stop us from escaping the map that must be a real chalenge. Do you take it opon yourself to make it as difficult as posible to escape the confines of a map because you do a very good job and still make the maps fun to play and good to look at with the help of your co-workers. "

I didn't work on the Halo games. My last project was Uncharted: Drake's Fortune where I was lead environment artist. As for getting out of the world, it's one of the hardest things to debug usually, since there are so many little places to slip through the cracks. Most of these "holes" get fixed during the beta phase of the project (the last couple of months). At least they did at Naughty Dog, we'll see how Bungie does things...

  • 01.26.2009 3:31 PM PDT
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"As a student, I am still confused on the college education I should be looking into and preparation I should be applying myself in if I want to enter the game design industry, There's stories of veterans saying practice and try, but for any teenager, it still seems confusing.

I'm more of an artist (Starting Photoshop) and less of a engineer, but I don't know what to consider in universities and such.

Can anyone help me?"

This is a huge topic, but in general anyone interested in a career in games as an artist, needs to have very strong traditional art skills. This means you need to be able to draw better than the other kids, and it helps if you can draw better than anyone else in your school. Spend as much time with a sketch pad, any spare time you have should be spent training yourself. Art is one of the few skills you can train yourself at any time you want for almost nothing. But classes are also important for learning art theory and new media. If your art basics are strong and you're technical, everything else will fall into place. All the software in the world will be useless if you aren't a solid artist underneath. Hope this helps.







  • 01.26.2009 3:37 PM PDT
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"thats weird. im 13 years old and i have the same dream as him. and look where he ended up. hope it works out for me as well."


13 is a really good age to start taking art seriously. Your biggest improvement as an artist will probably happen from 13-20 years old. The more you train yourself during this time, the better you will be the rest of your life. If you play a lot of games, work on your art skills, take classes, and keep at it, there's a great chance you can have your dream job. It's not as hard as it seems... I hope you make it! :-)


[Edited on 01.26.2009 3:41 PM PST]

  • 01.26.2009 3:41 PM PDT
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"To be a Artist on a game do you have to be able to draw?, or just good at making it look good?"

As the game industry evolves into the next generation and the visuals keep getting better, it's harder and harder for an employee to survive unless he or she has very strong basic art skills. This means they have to be able to draw or model very well. Sometimes you meet people that stopped drawing at 16 and started modeling in 3dsMax -and have been modeling for 10 years. So they're great artists but they aren't great on paper. This isn't very common though, and the best advice I can give is that you need focus on your artistic skill set (drawing, modeling, etc) first, and worry about technical tools of the trade second. They're both important but the art takes priority.

  • 01.26.2009 3:47 PM PDT
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"he looks like conan obrian, but besides that, who cares about these stupid "breaking in..." updates?"

Yeah I kinda do look like Conan.
And we take time out of our day to make these updates because we care about the people who play our games a lot. We know some of you want to get into the industry, so we're trying to help you guys out any way we can... so I hope some of my info was useful.

Thanks,

Rob


[Edited on 01.26.2009 3:51 PM PST]

  • 01.26.2009 3:51 PM PDT

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