- last post: 01.01.0001 12:00 AM PDT
Sorry about the delay in my reply.
Posted by: Recon Number 54
If you interpreted my response as containing contempt, I am more than willing and even feel obligated to apologize. First off, I am not a Bungie employee nor a Bungie spokesperson. I am a member of their fan community, nothing more.
I should apologize to you as well. I've seen some of your posts and you seem like a decent guy but I took the worst intepretation of what you said and ran wtih it.
Posted by: Recon Number 54
To your question of Wideload owning the Halo engine, they do not. Wideload has licensed it and are using it for Stubbs, but the Halo engine, property, characters, etc. are owned (to the best of my knowledge) by Bungie.
Thanks for clearing this up.
Posted by: Recon Number 54
I base it on the history that the same was said of Halo PC, which IS a valid comparison when we are talking about potential sales of the release. Both are slight alterations to a successful original product that is meant to appeal to a "wider and untapped audience". The PC market did not respond and I would suspect that the Xbox market would not either. "I already have Halo." or "I can play Halo 2 on XBL." would be (IMO) very common reasons given when asking the millions who have either title why they didn't purchase Halo 1-XBL.
I disagree strongly with this. Going from console to pc is a big leap IMO. I never have any interest in playing on a pc, and I suspect that's true of most console gamers. Also, halo was a revolutionary game on consoles, but just another FPS on a PC.
I don't know anyone who bought halo 2 that expected EVERYTHING to be different. Almost everyone of the massive number of pre-sales for H2 was in essence a purchase of halo 1 with live
Posted by: Recon Number 54
To use my post to come to the conclusion that Bungie has "poor customer service" or that they hold their fans in contempt is intellectually dishonest. NOTHING could be further from the truth and from my understanding of Bungie.
I've come to think that Bungie is extremely poor at managing public relations (this is not a knock....why should a game developer be good at this?) Furthermore, like many of the gameplay choices in H2, I feel like many of the interactions/statements by Bungie are poorly thought out before being released. I think this has been changing recently as lips have gotten tighter.
However, I don't think that I'm "intellectulally dishonest". I'm not using just your post, but numberous posts that I've read here by shishka and Achronos that are bordering on flaming at times (and not friendly burns but full on) Even more importantly halo 2 is just not a fun game with numberous errors and poorly thought out gamepley elements (however, this being the library, I won't go into this)
I loved halo, I bought an xbox, router (to play XBC) and really I got live about a year ago because I was anticipating h2. I played halo for four months, trying to convince myself that I liked it. I was quite aware early on that h2 had some problems, but I told myself over and over again that "Bungie made this....there's depth you just aren't seening it yet"
My ten 'real live friends' that I get together with on XBL have all gone back to counter strike. I wanted h1 so that we could someday play halo on Live. I am so disillisioned with Bungie now that I don't care anymore.
That bungie is burning through fans at the rate that I personally am experiencing should be worrying.
[Edited on 4/26/2005]