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This topic has moved here: Subject: Bungie Weekly Update: 02/06/09
  • Subject: Bungie Weekly Update: 02/06/09
Subject: Bungie Weekly Update: 02/06/09
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killballs and the blue gird sound like good ideas, but the OLN just sounds like another restriction bungie is making to make halo 3 even worse, i mean the ranking system already stopped me from playing halo 3 as much as i used to, and now the only fun i have is in forge, and they wanna further restrict an already restricted area of the game, i constantly meet the budget cap in forge many times, creating a second budget to limit our ideas will only make me play the game less, i congratulate bungie for destroying a once fun and great game, good job bungie

  • 02.07.2009 2:44 PM PDT

so this game will have multiplayer... why does the faq in the forums say that it wont?

  • 02.07.2009 3:33 PM PDT

I like that the maps are only $8.00 opposed to $10.00 this time around, and a short wait from Halo Wars' release isn't too bad.

  • 02.07.2009 4:00 PM PDT

Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.
-Ben Franklin

Posted by: Xeros606
so this game will have multiplayer... why does the faq in the forums say that it wont?


This is quite simple to explain. You see on the disc with the game will be all of Halo 3's multiplayer maps. So you will have the the ODST game with the bonus content of the maps. Which will load to your Xbox360 HDD just like the Halo 2 multiplayer map pack disc did back in the day.

ODST = single player campaigne
Bonus content = ALL Halo 3 mutiplayer maps (all on the same game disc)

  • 02.07.2009 4:03 PM PDT

Posted by: monkey29
Posted by: Xeros606
so this game will have multiplayer... why does the faq in the forums say that it wont?


This is quite simple to explain. You see on the disc with the game will be all of Halo 3's multiplayer maps. So you will have the the ODST game with the bonus content of the maps. Which will load to your Xbox360 HDD just like the Halo 2 multiplayer map pack disc did back in the day.

ODST = single player campaigne
Bonus content = ALL Halo 3 mutiplayer maps (all on the same game disc)


Really? All the maps? That's awesome. Now thats a special edition I will gladly pay $70-80 bucks for.

Now how much space does this take on the HD? I Think I have 12 gigs left.

  • 02.07.2009 4:13 PM PDT

...
now youre just making me confused again.
your saying this will be like the halo 2 mp map disc... so it wont have multiplayer?
but if its gonna be like the halo 2 maps disc... why would they inlclude all 24 maps?

you know what, just answer this question to the best of your knowledge:

can i trade in halo 3, buy halo 3: odst, put it in my xbox, and play a multiplayer versus (not co-op) game?

  • 02.07.2009 4:19 PM PDT
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it wont let me reply to the forum but anyways can some1 plz tell me i won 2 games and then ranked down thank you bungie ur terrible


[Edited on 02.07.2009 5:27 PM PST]

  • 02.07.2009 5:06 PM PDT
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Seems some people don't really understand the item-specific budget. I thought that's always been in Forge, in every map in the game. There isn't really anything to complain about there. The only thing odd is the fact that the Sandbox start objects, for whatever reason (a bug maybe, as some people suggested) are not reclaimable once deleted. Why this doesn't occur in a level like Foundry, I don't know. It would be nice to know officially whether or not this is a bug or problem, or whether it was for whatever reason intentional. It doesn't really bother me so much as everyone who wrote in complaining about this "new budget" thing that suddenly leaped out, taking them totally by surprise.

Hopefully there's enough room on-map to put the extra stuff pile. Hate to always be going into the minefield for it :)

  • 02.07.2009 5:09 PM PDT

Posted by: Achronos
I blame stosh.


Proud tester of the Halo 3 beta.

Killballs... Well, that's interesting, nice update.

  • 02.07.2009 5:32 PM PDT

master cheife

thanks for the update on the up coming map pack bungie

  • 02.07.2009 7:20 PM PDT

I don't win, I DOMINATE!

Will the code for the Mythic Map Pack in the LE of Halo Wars be able to get the achievements?

  • 02.07.2009 7:26 PM PDT

Wait... What?

I don't know about anyone else, but it sounds to me as if Bungie is slacking on the Forging front. The preset crap still counts against you? I don't know if the originals do that, but it sounds like a fix is necessary for that. If they see a problem they need to fix it, because if they don't then it is up to the consumer to find glitches to make budget a thing of the past. Of course Bungie could be putting in the glitches so only the devout can access them, but conspiracy theories aside the casual forger who just wants to put a bunch of fusion coils on the ground and blow them up causing the game to crash and bring Microsoft's janky gaming system, which I love none the less, to explode.

  • 02.07.2009 7:50 PM PDT

There's a word for what I am, but I can't pronounce it.

BFA, CCS - olde and bony & one minute musings.

The whole killball thing looks like an interesting concept.

  • 02.07.2009 8:37 PM PDT
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Sweet Update

  • 02.07.2009 9:13 PM PDT

I question the logic of announcing, before mythic shipped, that those maps will be in ODST because any penny pinching kid may come to the conclusion that "Hey, I'm buying those maps in ODST a few months down the road, why do I need to spend an extra $10 now?" similar to the freeloader logic that kept a lot of people from buying the heroic map pack.

  • 02.07.2009 9:52 PM PDT
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Source:
Halo 3 How-to: Forge Object Editing
Posted by lukems at 9/18/2007 12:40 PM PST
http://www.bungie.net/News/content.aspx?type=topnews&link =h3forgeobjects

Quote:
Inventory and Budget

The number of objects you can place in the Forge is ultimately limited by two things: Inventory, which is the number of a specific object that you can place, and Budget, which is an overall total that keeps things in check.

There’s actually a third limit that kicks in when you’ve got a whole heck of a lot of objects on the map, but really, you need to be looking for trouble to bump into that one. The Forge will just squawk at you and give you a polite error message if you try to go above it. Don’t bother, it’s not that spectacular.

Lets get technical

OLN - Object Limit Number. is a visualization of this Third Limit that has existed in forge since halo 3 came out but it wasnt noticable.

Now as it seems during the creation and testing of sandbox they found they reached this limit more in comparison to other maps. So in order to inform users of this active limit they added a display for this.

Why does it exist?!
Memory - Processing - Raw computing power. (Bad Code at times such as limiting your networked object array to like 255)

Bungie has said the limit is in place to prevent lag or errors during gameplay.

So lets say they didnt add this limit.
You could be editing a map and exceed the limit. You will start to experience lag and it would get worse. Also wieird things will occur and everything just goes wrong. So the third limit exists.

Moving on to Default Objects and their effect on OLN.

Default objects - are objects that are placed inside the map with the orginial map data.
Forged objects - are one the objects that are added from the list of objects with its assioated propertys (Placement, spawn times, etc)

Now we you delete an default object its marked as removed but it still exists. Think of it as Spawn Time: Never, Place at Start: No.

Why is it like that its how bungie did it so it acts like this.

Default Data (The orginal map)
Forge Map Data (Your map verient)

Default Data is basicly Read Only it can not be modifyed just like map geo and textures.

Forge Map Data is a file that is loaded on top of default data to create your map.

It is designed like this to make Forge Map Data as small as possible instead of downloading an entire map.

Since is may be how its designed the default map objects still exist and count as created objects but they are hidden.

To prove that fact attempt to reach the Overall Object Limit on any map with default map objects placed and then without any default object type created (May be impossible) It should result in you reaching the limit no matter what.

Conclusion:

The OLN is designed for a reason an has existed in halo 3 since it was created.

The Default Objects being removed and still being counted is because those objects can not be deleted because the game engine can not destory default data for some technical reason.

Ohhh and a additional note: the reason why the limit is reached faster is because the entire map can be moved and modded so it creates more "Forgable Objects" that counts to the limit. Compared to nothing maps the Default Object Count is much higher than other maps.

So its the same old same old. Except for my additional note.

Hopefully this cleared up the complaints about the budgets and limits.

Sidonuke,
Sidonuke@Sidonuke.com

  • 02.08.2009 1:55 AM PDT
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We also wanted to let you in on a little trick we learned. It turns out that all the default objects on Sandbox are automatically and irrevocably factored into the OLN. That means that if you delete them and create a blank "canvas," you won't be reclaiming those objects and you'll ultimately hit your OLN value long before you really should.

So, instead of making a "canvas," you should stack all of the original objects off to the side (spawn points included, they're also factored into the calculation), away from your build site, and save them for reuse later. That way, you'll be able to make the most out of the total number of objects you're given to work with.

Nice job on -blam!- up in a way never thought of before bungie!

  • 02.08.2009 4:12 AM PDT
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Yes, once I read that even spawn points need to be chucked into the pile as well, I was pretty annoyed. Could we get at least some confirmation that this is being fixed or is just a completely unfixable bug, as opposed to just pretending it's completely normal?

Edit: Didn't see the explanation above. Makes more sense now; hopefully none of my maps will require me to conserve spawn points in a pile. That map just won't get made.

[Edited on 02.09.2009 12:30 PM PST]

  • 02.08.2009 10:11 AM PDT
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Thats nice and all, but I stoped playing Halo because of the physic's engine still fails. And as much as I loved map making, it wasn't to hard to create our own verson of the "DEATHBALL". Big whoop. Now I look forward to getting these new maps when they come out, and playing them for a couple days. But still bungie, you ignore your people. What I'm saying is, give us the power to control doors in map making. I want to be able to make a door appear, wait a min or two. and then disappear. I think this would be a great way to bring people back to playing. And frankly, I'm moving on to better games, taking a protess till this happends. (but then again, like I said when the new maps come out, I'm still gonna drop the points to play em, and probley the two new halo games that are coming out this year)

Just step up the game, and really, give us what we need. Not what we want.

Wizard Tripz

[Edited on 02.08.2009 10:28 AM PST]

  • 02.08.2009 10:27 AM PDT
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=D I AM SOOOOOOO EXITED, to shut out everyone i normally play with to waste away the rest of my halo 3 days on sandbox!!!!!!!!!!!

  • 02.08.2009 11:41 AM PDT
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quick question about these maps. why is there a vidmaster achievement showing that there are seven skulls when bungie says that they are releasing three now. do they plan on releaseing the rest with Halo 3: ODST or what?

  • 02.08.2009 12:44 PM PDT

I wish Bungie would clear up what they mean by “Boasting a tiered, open-world layout

What exactly do they mean by tiered?

The OLN stinks, but I understand its need, as too many objects can cause framerate issues. I am glad that bungie has given us a workaround for sandbox to exceed the default OLN, and allow us to basically max out what the system can handel.

Posted by: Ding Chavez vGv
Without a community hopper, which features community-forged maps and game types, most of the community content will never get experienced. We need a community hopper.

Agreed. There is no point to having all this forge potental without a matchmaking hopper that uses community content.

  • 02.08.2009 12:51 PM PDT
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I absolutely cannot wait for sandbox.
I am serious.
I am about to stab my mother because I can't wait one more second.
Sorry... That was uncalled for...

  • 02.08.2009 1:15 PM PDT

Kill your enemies. Kill your friend’s enemies. Kill your friends.

Not to be an ass as i understand the budget thing but don't you think its time to stop restricting the users of the community and really let some good maps be made without a budget?

I am not looking for full map customisation but more unrestricting about what we can use

  • 02.08.2009 2:02 PM PDT
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instead of telling people to sidestep the budget problem by not deleting the default stuff, why doesnt bungie just fix it? or is that too simple?

  • 02.08.2009 2:21 PM PDT