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  • Subject: The Colonies
Subject: The Colonies
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This is a sci-fi/fantasy sorta like Dune called "The Colonies". the mian object of the game is to create a empire that controls 12 none inhabitats so new players on them in the beggining you have to create spaceships to reach them whihc requries either trade or conquest with the other cultures. There are 6 different cultures which are each have there own special attributes:

Cymeks: close-combat, raw materials
Androids: Spacecraft, industries
Illuksai: Genetics, shapeshifting
Terran: Weaponry, Large pop., Crystals
Guild: Navigation, commerce(trade is done through them)
Coven: Metal capabilities(magic)

To create the ships to reach the planets what is needed is brain stems(Iluksai) to create cymeks to mine the raw materials(cymek) to be turned into the spacecraft(androids) then the crystal(terran) is infused with the power for slipstream by magic(coven) which is then attached to a navagation device(guild). What you think i am going to send this to the other people who played the other games in the pass to make sure we have all the cultures filled.

This is if a game for people who like to actually have a serious game. Not one where it is just about killing eachother.

  • 07.10.2004 2:38 PM PDT
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I will start it off as the cymeks remember all the species must be filled.

  • 07.10.2004 2:39 PM PDT
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With his genetically created brain newly implanted in his cybernetic body FS stands looking out at the far out planets 12 of them within his grasp.

[Edited on 7/10/2004 2:43:49 PM]

  • 07.10.2004 2:43 PM PDT
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Ya i guess i like the idea of having to reach somewhere and have some goal and like i said you don't have to use diplomacy you can get the resources by conquest but ya i guess your right. Oh well had to try.

  • 07.10.2004 2:53 PM PDT