- TESTIKILLS
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- Senior Heroic Member
►OP◄ Is looking for more members msg me on XBL if interested GT: OP l PwnCakes l
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The way that Halo 2's engine was designed the geometric layout of each piece was layed into itself made tiny cracks in some objects.
The player would drop through these cracks for a split second and then be forced RIGHT back out propelling them super fast.
If you open your friends list in game, the graphics engine will drop out and send more CPU power to opening the friends list, so when you close your list you can see these 'cracks' for a split second.
In Halo 3 they made it so that instead of propelling the player straight up, he would fall through the map instead; hence the reason why you sometimes just randomly fall through, and also Halo 3 ran off of a different graphics/physics, it isnt the EXACT same game so it shouldn't technically have super jumps. They built the engine's from scratch.