- last post: 01.01.0001 12:00 AM PDT
Particle Effects in the xBox version of halo look so realistic: Big Plasma 'Nade Boom
See ohw the particles kind of separate and fade? On my computer, at least, a mac, the particle effects don't "fade" and separate. On plasma nade and fuelrod explosions, it's just a colored blob blown by the wind that dissapears al at once. Yet, when i see smoke and human explosions, they look fine, but that might just be because there are more parts to them. Smoke looks fine, though. Is this my computer, halo mac, or my graphics card? (which is a GeForce FX 5200) Oh, and everything is on including all shaders, AA to 2x, widescreen, ect. Any help?
PS: I'll get a screen of mine later if it's needed, but the comp im writing from cant play halo, and i dont have the disk with me anyway.
[Edited on 4/20/2005]