Halo 2 Forum
This topic has moved here: Subject: How much scripted is Halo 2 going to be?
  • Subject: How much scripted is Halo 2 going to be?
Subject: How much scripted is Halo 2 going to be?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

One of the great things about halo 1 is that bungie basically put a large map with objects and good physics and let them do whatever they wanted according to how well they programed the Al and your actions, you could play a mission 20 times and the AI will always act the differently.
But now halo 2 with bigger enviroments, maps and more cpmplex AI abilities, i wonder how much freedom bungie has given to the AI. For example, when the marines drive the hog, are they going to drive the same way always or will they choose different paths? Or the phamtons, will they always move and appear in the same spot or will they move according to your actions?

  • 07.11.2004 2:14 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Good question.

  • 07.11.2004 2:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Bungie has said that the Covenant will adapt to you, meaning they wont do the same things or take the same paths. I dont know about the marine Warthog drivers, but I would guess that they just go to where enemies are. I dont know though

  • 07.11.2004 2:19 PM PDT

Play as a team win as a team or die as a team!


I hope the Marines go different ways and stuff I don't want to play the game millions of times and the same thing happens I want to take a different way and I want to see the enemy supirse and stuff. But good question like SolidSnake3035 said.

  • 07.11.2004 2:20 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

In Halo the dropships always go to the same location to drop off troops, what im thinking for Halo 2 is that the dropships will have enough power (like a plasma turret) to keep the MC away when it lands. In the 2003 E3 demo the new dropships dont stop. That will be cool.

  • 07.11.2004 2:45 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

its confirmed in one of the updates that every dropship (humans and covenant) wont be flying the same route every time. I really dont see how thats possible to be honest. But they said that the flyer really does choose where he wants to drop

  • 07.11.2004 3:09 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

that's so awesome, the dropships will always be surprise

  • 07.11.2004 3:33 PM PDT

SB-117

In the demo, the marine driver was issued a destination but how he reached that destination was completely up to him. So its not a rails shooter you can meet different obstacles each time.

err...forget what I said read shishkas post below ;)

[Edited on 7/11/2004 3:47:13 PM]

  • 07.11.2004 3:39 PM PDT

-S

I spoke with Tyson Green at E3 '03, after having just seen the single player video. He explained to me that, when the Marines are given a warthog, there's a couple different ways it's worked. When they have a destination, the level designers put checkpoints in to tell the Marine where he needs to drive to. If they want the warthog to take a particular path, such as the alleyways in the E3 '03 demo, more checkpoints are added. The more checkpoints added, the more constricted the path. If there are no checkpoints, the Marine will wander how he sees fit, similar to a Marine in a ghost in Halo 1.

  • 07.11.2004 3:40 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

awesome

  • 07.11.2004 3:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

it was stated that if persay one WP was laid down as a destonation the marine would take the best path he curently sees. dropships will not be a scripted event like in Halo they will actualy move about the map finding areas where there troops are needed. every thing is vary unscripted.

  • 07.11.2004 3:53 PM PDT