The News
This topic has moved here: Subject: I Love JcannMan's Grifball Guide
  • Subject: I Love JcannMan's Grifball Guide
Subject: I Love JcannMan's Grifball Guide
  •  | 
  • Marvelous Bauble

Bomb go boom.



click for full story

  • 03.06.2009 10:15 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

first post
oh good guide

  • 03.06.2009 10:20 AM PDT

Very nice guide. I look forward to seeing people use these strategies.

  • 03.06.2009 10:30 AM PDT
  • gamertag: [none]
  • user homepage:

Good guide, this will help me earn some EXP this weekend.

Any Mythic codes, I really need one!

  • 03.06.2009 10:30 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

be patient they will come ....
i hope

  • 03.06.2009 10:34 AM PDT

Note: A witty signature can be placed on the bottom of all your forum posts.

My favorite move in Grifball is when I have the ball, and I hang back. Usually the other team switches to swords when the ball carrier is close. So I hang back and try to get my team to persue the front lines hammer guys. If you time it just right as your buddy dies, rush the hammer carrier and crouch-jump over his head, he will either miss you because he tried switching to swords, or he will realize the futility in changing weapons and take a shot at you with the hammer. 9 times out of 10, they swing and launch you right up and over and, if you aimed right during the jump, you land right into the drop zone.

That is my Legendary tactic. Just wait until you see your moment, and let the other team do all of the work for you.

Also, communication is awesome, let your teammates know you are going to score, and if there is anyone in your base, they should not kill them. Nothing better than having 2 or 3 spawn killers in your base, as your guy is running the ball in and there is nothing they can do about it because they need to die to respawn in.

Nothing is better than a quick stiff arm to the face with the bomb either. Nice Insta-kill.

  • 03.06.2009 11:17 AM PDT

My favorite move is when I have the bomb and run to the other teams side and wall jump for a score. Almost every time it throws them off and you get a pretty easy score.

Nice Guide BTW!

[Edited on 03.06.2009 11:51 AM PST]

  • 03.06.2009 11:22 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Oomg Thank The Lord now and i can be so much better! Dude this deserve teh conzz.

Im playing Grifball as soon as i get home.

(im on my i-pod touch)

Lol

-Little Yun-

  • 03.06.2009 1:10 PM PDT

If only I could remember all of this when playing Grifball! Oh well, I enjoy using my personal Sword-counter.

  • 03.06.2009 1:20 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

While a decent guide for beginners, this guide has a lot of outdated tactics. I guess I can fill in a few of the more recent tactics from the tournament. I'll follow the template of the original post.

The Jump
This is a double edged sword of a maneuver. While jumping will get you out of range for the 1st strike, your position is unmovable for the second strike. A good 'dancer' can counter most jumps.

'Dance'
The original post was absolutely correct about this. Dancing is used from beginning to end of every match. But there is a warning to go along with it. You can dance into an opponent or into your team, so watch your radar! Also you can use dancing to trap your opponent into a corner or into the palms of your teammate. Its sort of like a game of chess.

Hammer Jumping
Things to be careful for: if someone sees you, you can't move your landing much, so you have to depend on a good hammer swing against your opponent so they don't kill you. The hammer jump attack is easy to avoid, just moving out of their path usually works. As long as they are not on your side of the map then you don't HAVE to kill them.

Tip off launch
Essential to any beginning game. Getting the ball 1st definitely gives you the advantage. Be careful, though. Certain tip off launches can counter others. A 'flower' can counter a 2 man launch if they fly too far ahead. 1 good maneuver is to have a tank fly with the runner just behind so they take the initial strike leaving the runner free to run away with the ball.

Ball runner launching
This section is most out of date. You do not need to be center court to send the runner flying. Also this relies on the runner loosing shield if done wrong.

A better tactic is to have your team stay back aiming at the goal. Then the ball runner runs and jumps well in front of the opponent and ahead of the whole team. The teammates are to then constantly hammer down till you get across the level. If you land well before the goal just jump again while the teammates hit. This can get you well across the level and above the goal.


Out of time... To be continued later today.

  • 03.06.2009 2:54 PM PDT

Does anyone even read these?

Perfect timing with this article, I hope trying these out will help me win more often because I'm not the best Grifball player.

: P

  • 03.06.2009 3:11 PM PDT

This is Grifball legend's tips from Halocharts.com. I don't know who these people are Jcannman and Ace Prime 117 are but if they are not Grifball and friends alternate ego's on this site. Then this is straight up plagarism.

If you think i'm not telling the truth, log onto Halocharts and go to their forums and do a topic search and type up, "legends grifball tips"

Notice the dates.

  • 03.06.2009 4:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Hey all, thanks for all the love and support! I really appreciate it :) especially to RetiNence for the nice constructive criticism. As a side not, I do realize you do not NEED to be center court to do a launch, I just use that as a good example because if done right you will hit the opposing teams pad every time. If anyone elts has anything they would like to add the advice/tips/support is all ways welcome!
Thanks,
Grif.

Edit- P.S. I am Grifball Legend :)

[Edited on 03.06.2009 5:31 PM PST]

  • 03.06.2009 4:24 PM PDT

This is a great guide, although it did not help me much as I already use most of these.

  • 03.06.2009 6:03 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ok, I'm completing the updates for RetiNence. Let me clarify the ball launching statement.

Ball Launching
A hammer swing can multiply with another hammer swing, effectively increases its range exponentially. Meaning, as long as many people hit, the radius of effect can reach the entire field. So a player can launch a ball runner from over half way across the map as long as more than 1 person is hitting.

You don't have to be close or within the viscinity of the ball runner to launch him. As long as you are behind him and aiming at the bomb site, he'll fly. Any swing from the front will send him higher. And if you hit from a side, he will fly opposite you.


Thats all for basic tactics that I wanted to update. I can also add in a few advanced tactics, though.

Backdooring
At least that's what I think its called. You have a guy sneak behind the enemy when they have the bomb. If they play defensively, they will keep their bomber close to the spawn points. When the bomber gets close enough, the 'sneak' springs his trap and kills the bomber with a sword, grabs the bomb within inches of the site, and scores. Doesn't work on higher level players, nor offensive teams. Its a counter-defensive maneuver.

Pass-off
As I call it. You have the ball. You and a tank criss-cross in front of an opponent having the runner cross away from the bomb site. The runner spins and lets go of the ball, handing it of to the tank who crosses toward the site. Because you don't immediately loose your Grif color you still look like you have the ball. So the opponent goes after the wrong person. It sounds difficult but I've seen it work first hand.

Cross-over
Ball runner draws the opponents to one side of the map, preferably in the opponents territory. This leaves the middle open for your guys to take over. Have them stay still, and have the ball runner double back and cross over to the other side of the map behind your team. Your guys can clean up any one who follows you and doesn't pay attention to where they are stepping.



[Edited on 03.06.2009 11:54 PM PST]

  • 03.06.2009 11:41 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Some great additional tips from oHATo Sill
The "Backdooring" tactic is a nice one, it is actually referred to as Ghosting

And the "Cross-over" is a great tactic as well, I personally use similar tactics all the time in Grifball but I wouldn't really call it an "Advanced Tactic" It's a real basic maneuver that most new Grifballers should be able to grasp right away.

Love Grif.

  • 03.07.2009 3:09 AM PDT

Posted by: Ace Prime 117
Hey all, thanks for all the love and support! I really appreciate it :) especially to RetiNence for the nice constructive criticism. As a side not, I do realize you do not NEED to be center court to do a launch, I just use that as a good example because if done right you will hit the opposing teams pad every time. If anyone elts has anything they would like to add the advice/tips/support is all ways welcome!
Thanks,
Grif.

Edit- P.S. I am Grifball Legend :)


Oh..lol

See i got your back Grif..

:P

  • 03.07.2009 5:26 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Nice guide guys

  • 03.08.2009 10:29 PM PDT