Bungie Universe
This topic has moved here: Poll [4 votes]: Which one was your favorite?
  • Poll [4 votes]: Which one was your favorite?
Subject: What I thought of the marathon trilogy. (SPOILERS)

Dude, it would be so cool if we had these pregnant sentinels that were, like, all flaming and shot out baby flaming sentinels that would be all "YARRRGH!" then they'd be like, "WHAAAAR" when they shoot.

That'd be sweet.

Poll: Which one was your favorite?  [closed]
M1:  0%
(0 Votes)
M2:  50%
(2 Votes)
M-Infinity:  50%
(2 Votes)
Total Votes: 4

The Marathon Trilogy, mmmm.

M1:Very nice, unlike DOOM and stuff like that, you have solid Objectives, so that increases the fun of game play, actually to me, they were so immersive I forgot I was in a colony ship,
(One thing I noticed is when you start the game, your in an area made of what looks like stone, stone?! AND there's a genie like thing i the center of it all. I'm not saying this was bad thing, but it's strange to walk from what looks like a cave to the interior of a starship.
The best part is that you got freinds! M.A.D.D.s rock!!! In later levels when you go into the pfhor ship, it's only then when the game gets to it's emotional best, At that point you see humans on experimentation tables and in containment areas, worst in stasis chambers, thats when you get a feel of the volume of your situation and how EVIL the Pfhor are.

CRAZY!

M2: My personal favorite, It plays like a really low resolution HALO!!!
It doesn't have the original Marathon feel, it's better! The Bobs from M1 have GUNS!!!
It gives you a feel for some payback. here you explore the sph't home world for a way to beat the pfhor. Once again your in a hopeless situation until the A.I. that helps you tells you how to turn it around! It's a great game, not hard as hell, just challenging. even the most stubborn high preformance high-res gamer should get this one!

M-infinity: You are all entitled to your opinion, I love Bungie and Marathon, but in my opinion Bungie shouldn't have released this one. It's starts good, then it gets damn confusing! you go from good to evil, good to evil, until the last level where you stop this chaos god-like thingy. The over all game play is fun. but then there is nothing but downsides, 1. the maps that guided you from start to end are gone 3/4's of the game. 2. there are all new BOB's, but you're too busy KILLING THEM to enjoy them. 3. like downside # 2, your killing the HUMANS you fought so hard to save the last 2 games, and why? because Tycho said to do so! Not to mention you have to kill DURANDAL, your freind from the last game. 4. In the midst of all these missions of killing humans and trying to figure out the story, you go 20 some levels and its not until the last 2 levels when you are told the pfhor are going to free an evil chaos entity from the sun! WHAT??? THIS HAS ABSOLUTELY NO RELATION TO WHAT I'VE BEEN DOING THIS WHOLE TIME!!!!!!!!!!!!! (You play the game without a word, and when it ends, the first thing I said was "Dude, that sucked.")

Which one was your favorite?

  • 07.11.2004 7:10 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I've noticed a few things that you might like cleared up about some of the story...

Marathon Infinity is you, the player, going back and forth between alternate timelines (or the same timeline in alternate dimensions, whatever) helping either Durandal or Tycho or Blake or other (overall you're helping the Jjaro) so that you can stop the big W from escaping from Lh'owon's sun and destroying the universe. You must also understand that some of the stranger levels (where are monsters in dreams, etc) are dreams. The Electric Sheep levels are transitions.

And the new Bobs (Vaccu-bobs) aren't that great anyway. More annoying than great. All Bobs are annoying actually, shoot all of them unless they must live.

Technically you destroyed Durandal in M2, too. You're doing it again (in a different way I think) to change things. You are told in the Prologue about the Pfhor's early nova device, not to mention the last level of M2.

And just a hint if you didn't know... there are multiple endings to MI. The correct ending is when you prevent the nova, but you can screw up and have the whole thing collapse.

  • 07.11.2004 7:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

You killed Tycho in M2. You kill Durandal in M:I to try to prevent his internal failsafe from activating, thus forcing the Pfhor to use the trih xeem, which is what the whole point of the game is to prevent from happening.

The whole idea of you going from good to evil and back isn't entirely correct. You're simply going back and trying different options and sides in the conflict to see if any of them can prevent the W'rkncacnter from being released.

Personally, Infinity is my favorite, despite popular opinion. I thought the final few levels we're amazing when you truly understood what was happening and the gravity of the situation sunk in. That, and Infinity has the most incredible level design in the series.

  • 07.11.2004 8:03 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Infinity is like a time travelling experience, and the way I see it, you're not doing "good and evil" but following the AI's commands... seeing as you're a cyborg and all, its my belief that you're programmed to follow their commands above all else. Perhaps thats what Bernhard Strauss' interference with Durandal was all about, to gain control of the Mjolnir Cyborgs... or maybe he was the one that installed such programming later on...
I'm not gonna vote for a favourate cos they all rock ;-)

  • 07.12.2004 12:09 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

That is a really interesting way of looking at it! I never thought of the fact that maybe you didn't have a choice in following their directions due to your programming. I always assumed you were doing it of your own free will, and in Infinity, actually became one of the players, instead of a pawn, controlling and changing the flow of time and eventually carving your own path instead of simply choosing a side and seeing how it turns out.

If you indeed are a machine, forced to do the will of your A.I. masters, the end of Infinity and your own personal machinations could be entirely the work of the Jjaro, or at least the merged Durandal/Thoth.
But who exactly was guiding you from the beginning...was it said A.I, reaching back across time, or was it the Jjaro themselves?

I guess that's why Marathon is so endearing, there's so many ways to interpret it.

[Edited on 7/12/2004 1:14:26 AM]

  • 07.12.2004 1:13 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

What do you mean by "the beginning"? the start of marathon or the start of infinity or beforehand?

I can get confused easily sometimes :S

  • 07.12.2004 3:58 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The beginning as in the start of Infinity...IE the last terminal in Ne Cede Malis onward.

  • 07.12.2004 11:20 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I think the jjaro were pulling you around the place and you interacted with teh computers in the places you ended up, so whilst they weren't guiding you directly, they were putting you into situations where you were lead along

  • 07.13.2004 3:10 AM PDT