- Twelve Large
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- Elder Mythic Member
Twelve Large ²
An army of sheep led by a lion would defeat an army of lions led by a sheep.
I have an idea.. It's not as good as wings, or any of yours, but doube.u.tee.eff, I'll post it anyways..
It's basically a team grinder mode, or a side by side onslaught mode, that is to be played in large, open maps, for massive battles against AI and other human opponents on Xbox Live.
I'm just going to make up stuff as I go along..
Okay, we have a large map.. Hell, let's just use Blood Gulch as an example - Two teams of Spartans - Red vs. Blue. Covenant (bots) vs. Spartans
One continuous static AI/BOT spawn in the center of the map. It's a gravity lift spawn similar to the one on Truth and Reconciliation.
The other BOT spawn points vary similar to the hills in a king of the Hill match. These would be both visual gravity lift spawn points and the Elite pods that drop down from the Covenant ship that's hovering above the multiplayer map.
The object is to kill or be killed, and score higher than the other team.. I have not determined what ends the round, cause I'm just making -blam!- up as I go along.
It's starting to sound like ffa with bots.
Okay, we'll give each character a different count in the points meter. This game will be about scoring higher in a points column, rather than a kill count. Some character kills will be worth more than others. Invisi Elites, Elites, Brutes, and Hunters would be worth some nice kill points.. The other team - The enemy Spartan crew would be worth some good points. And the enemies lower in the food chain would be cannon fodder (but they'd have some very deadly weapons that would make it worth taking them out), but they'd still be worth some points. Also, if you were killed by the hands of a Grunt, it would be like minus 5 points or something. See, now those little pissers are worth taking out, even though they only net your team +1, or something.
Maybe there's a control point somewhere in this map that will unleash the flood at your opponents. The flood will kill your opponents and steal their kills if they don't react quickly enough. Or maybe not..
I think this idea sucks, but if tweaked properly, it could work..