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Subject: WHY BUNGIE DOESNT LISTEN TO YOUR IDEAS... Halo 2 info also...
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What the hell? Mantling? You mean the "Grappling" thing? I'm sorry, but Halo is a "Shoot em' up BANG BANG!" game, not Splinter Cell (which kicked ASS, btw)

  • 07.12.2004 11:08 AM PDT
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I think you guys are missing the point on some of snyperwolf's ideas...

1) 4 player co-op would be a blast. Whoever siad the battles would be smaller is missing the poiint entirely. 4 spartans and TONS of enemies - like the books. But hey, maybe the technology isn't there yet.

2) First, Starship Troopers was just an example to help explain his idea. We all know Halo is better than ST. The point is having wave after wave of attackers and you and your buddies are severely outnumbred trying to hold off the attack. Whoever said something about having their ass handed to them every few seconds - you should play better. Being in a fort, you have an advantage over the attackers. If you die, you die... but the point is to live.

3) After playing a LAN party this weekend with 8 vs 8 in a team slayer game, I will agree and say that 50 kills isn't nearly enough.

4) The point here is that 100 weak enemies is just as fun as 20 tough enemies. After reading the books I want so hundreds of Grunts actually being used as "cannon fodder" in the game. I would like to see a "number of enemies" setting for each difficulty. Having an insane amount of enemies, in conjunction with the 4-player co-op, would make an entirely new gaming experience. Think about movies like Black Hawk Down. Over 1000 Somalia casualties and, like 19 American casualties. The Spartans are like the elite US forces. They should all be killing insane amounts of aliens.


~T.G. Seal

  • 07.12.2004 11:19 AM PDT
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Posted by: Covenant Ninja
What the hell? Mantling? You mean the "Grappling" thing? I'm sorry, but Halo is a "Shoot em' up BANG BANG!" game, not Splinter Cell (which kicked ASS, btw)

Mantling, the ability to climb up onto an item by pulling yourself up with your hands. Without it you as a person couldn't climb anything over three feet tall.

Think of those purple cargo crates the Covenant used. Wasn't it strange you couldn't climb on top of them? Heck, I could climb on top of them but a super soldier can't. In fact, the supersoldier could leap up so that his ankles clearted the top, almost but not quite reached the top but you stilll couldn't climb up.

*lol* Or the hole in the roof of Blood Gulch, I as a human being could leap up and catch the lip and hoist myself up.

Being able to move like a human and not a robot would greatly enhance the realism.

  • 07.12.2004 11:27 AM PDT
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Posted by: Draerden
*sighs and goes and provides actual citation*
Here you go, now try and get this through your "thick cranium".

Frankie's Weekly Update
Friday June 18th,

"Well, if you're holding a weapon in one hand, and you have another "holstered" you can dual-wield a third. That means the reserve weapon simply stays put when you pick up the dual-wield weapon. Effectively that lets you have three weapons at one time.

Of course, that means that for newbies at least, it can be tricky keeping track of what you've got. To be honest though, after an hour or two of play, you stop thinking about it." -- Frankie


That still doesnt explain what happens when you switch to the holstered weapons.

In the Halo 2 FAQ page, it states that if you want to drop the dw'd weapon, simply hit the melee button. So my guess is that when you switch weapons, you drop the dw'd weapon as well. So carry 3 weapons at a time, sure.. but but only switching between 2.

Which actuall kinda brings up another concern, my control config on halo is boxer, so my melee button is the left trigger. So would my dual-wielding button then be the alternate "B" button and not hte left trigger if I want to use the same config? Not a very big deal mind you, but a good question nonetheless

  • 07.12.2004 11:32 AM PDT
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for the dual wielding thing heres how it works.
You have 2 guns always. When you want to dual wield you get over a gun and have 2 options. X to swap out, or y to dual wield. And you still have your reserve gun.
to reload dual wielding press x and it reloads
press b and it drops the left hand gun
then you can switch to your reserve gun

  • 07.12.2004 12:47 PM PDT
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They can't Halo 2 is a finished Game!!!!!!!!!!!!!

  • 07.12.2004 12:54 PM PDT
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youre right on the dot but its still fun to dream, they have probably been done for months now

  • 07.12.2004 1:22 PM PDT
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hey on that site you put the adresse to, the so called hornet picture is not a halo 2 screen, it is a screen shot of a halo pc mod

  • 07.12.2004 1:59 PM PDT
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Posted by: Buddhist Monk
2) First, Starship Troopers was just an example to help explain his idea. We all know Halo is better than ST. The point is having wave after wave of attackers and you and your buddies are severely outnumbred trying to hold off the attack. Whoever said something about having their ass handed to them every few seconds - you should play better. Being in a fort, you have an advantage over the attackers. If you die, you die... but the point is to live.


That was me you're referring too, but i really think you should take your own advice and re-read what the original post says. The people attacking are supposed to be really weak, but have more lives, where as the spartans with the health and defensive advantage only have one life. Grunts are weak enough as it is, to make them weaker for a MP gametype controlled player just = spawn ownage. The point i'm bringing up is, 12 out of the 16 people have little to no health and basically spawn and run around with their necks exposed for the entertainment of only 4 of the total 16 people playing the game. To me ... it sounds like a garbage idea. If i'm not playing a game compeditively i'm playing to have fun, to me sitting through playing 3 games being "cannon fodder" just to get a turn to play as a normal MP player does NOT sound like fun. But heyy maybe for you it seems intresting and innovative.

  • 07.12.2004 6:40 PM PDT

SB-117

That co-op idea was very very bad. 4 players would demand alot from the xbox as Drae. said. Also, killzone are doing that sniper expert, strength expert etc. thing and it sounds like it'll suck. Who wants to be limiting to a single weapon all through the game? I want variety thank you. That idea was just so bad.

  • 07.12.2004 6:55 PM PDT

SB-117

Posted by: Creep
Posted by: Buddhist Monk
2) First, Starship Troopers was just an example to help explain his idea. We all know Halo is better than ST. The point is having wave after wave of attackers and you and your buddies are severely outnumbred trying to hold off the attack. Whoever said something about having their ass handed to them every few seconds - you should play better. Being in a fort, you have an advantage over the attackers. If you die, you die... but the point is to live.


That was me you're referring too, but i really think you should take your own advice and re-read what the original post says. The people attacking are supposed to be really weak, but have more lives, where as the spartans with the health and defensive advantage only have one life. Grunts are weak enough as it is, to make them weaker for a MP gametype controlled player just = spawn ownage. The point i'm bringing up is, 12 out of the 16 people have little to no health and basically spawn and run around with their necks exposed for the entertainment of only 4 of the total 16 people playing the game. To me ... it sounds like a garbage idea. If i'm not playing a game compeditively i'm playing to have fun, to me sitting through playing 3 games being "cannon fodder" just to get a turn to play as a normal MP player does NOT sound like fun. But heyy maybe for you it seems intresting and innovative.


Your 100% right that idea isnt very good. It reminds me of splinter cell when your a merc in tag match. Its no fun to be ganged up on by a group of spies you can't see, it's no fun at all... Being powerless just sucks.

  • 07.12.2004 6:59 PM PDT
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thats not true at all. bout a year ago i submitted the idea of target tracking on the rocket launcher. they put that in.

[Edited on 7/13/2004 1:07:33 PM]

  • 07.13.2004 1:04 PM PDT
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then how do all of us submit ideas to Bungie??????cause i have some cool ideas for vehichles.

  • 07.13.2004 1:26 PM PDT
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Posted by: NJPelli16
thats not true at all. bout a year ago i submitted the idea of target tracking on the rocket launcher. they put that in.

Or maybe they already put it in and you both had the same idea
BTW Bungie has a no outside ideas policy

It's to late to put in new ideas the game is in Demo testing

[Edited on 7/13/2004 1:30:42 PM]

  • 07.13.2004 1:29 PM PDT
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Creep, actually, YOU should go back and read the original post. I'll copy and paste it here for you:

"2) MP: Remember the movie starship troopers? There should be a fort map where there are say 4 spartans defending and 12 attackers. The attackers could be weaker grunts with lots o lives and the spartans have say only one. That would be some intense battles."

Now, tell me where it says that that attackers are human players.... I was talking about tons of covenant attackers.

  • 07.13.2004 4:43 PM PDT
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Bungie dosent need to listen to our ideas because they already have everything planned out and plus these forums were made so fans like you and me can talk AMONGST OURSELVES about the wonder that is bungie. so stop whining

  • 07.13.2004 5:29 PM PDT

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