Halo 1 & 2 for PC
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Subject: a 3D modle of my computer <(^_^)> what do you think?
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I made a 3D model of my computer, I plan to make a Halo CE map based on my school and I plan to put this in it, the speakers aren’t fully textured and they don’t have a wire yet, but it's almost done. I’ll make more things like a joy stick, subwoofer, scanner and printer as soon as my mom lets me barrow her cam to make more bitmap textures with.

( http://maj.com/gallery/pollopesca/fraps/comput_update.bmp )

So, what do you think? Not bad for my 4th model eh?

  • 04.24.2005 9:54 AM PDT
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that isnt fully rendered, is it? cause if it is, then it needs a little more detail. even for game graphics

EDIT: and for those of you who will accuse me of not knowing what i am talking about, here is some of my work:

jet car
Panavia Tornado Gr. Mk 1
temple in space

these were done using Cinema 4D


[Edited on 4/24/2005]

  • 04.24.2005 2:48 PM PDT
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That was a very gritty picture, for me atleast.

  • 04.24.2005 2:54 PM PDT
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yeah, it's not fully completed, I just got the textures on it. and i dont know to much about rendering......yet, i'll check out Cinema 4D. TY for the info Heero Yuy.

[Edited on 4/24/2005]

  • 04.24.2005 4:22 PM PDT
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wat program is that????...email me at..Marvelpa@yahoo.com

  • 04.24.2005 5:35 PM PDT
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He was using 3d max.

  • 04.24.2005 6:04 PM PDT
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Heero, have you gotten a chance to mess with Ver 9 yet? Sketch and toon is the shiznit! It lets you cell shade n such.... We finally got it at school for our Animation Program. Everything I have learned about 3D Modeling has been in C4D ver 8. But 9 is so much easier to use and overall much more fun. I highly reccomend downloading the demo just to play around in. Like the other C4D demos you cant save, but I like to model somethign quick then screen shot for my own satisfaction. If I can find some screens of my rendered stuff I will post them.
And for 3ds.... I just got the trial and I dont really like it.... But its all personal opinion. But good job on the modeling.. In time you can learn to model anything.

  • 04.25.2005 5:55 PM PDT
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the pics i posted were ver 8, cause i did them at school, but i have ver 9 at home

and ditto, i think 3ds max is weird...

especially gmax... cant figure out how to use it

cinema 4d is way easier to use, and seems like it is a lot better too (its got a nice $2995 price tag on it)

[Edited on 4/25/2005]

  • 04.25.2005 9:48 PM PDT
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Well, because my Animation instructor is sort of a C4D representative for the area, he lets us know about the student and group discounts. I think when he got it to about 10 people he could bring the price down to about $200. But I dont know all the details... I need to talk to him soon though because if I want to turn anything in in college I need a liscense...
But from most of the people I have talked to, C4D is more user friendly. Granted, a lot of amazing models come from 3ds max, but I dont plan on changing until it is required. I went to a convention here in Orlando in early December for a military simulation thing and got to talk to a group that used 3ds max over in Europe.. We talked for a while and found out that the models they had created were used for the European MTV programs. And after watching the video they had going, it was very much so deserved. But like I said, Im sticking with C4D until I cant any longer. All I want right now is Real Flow so I can do some fluid dynamics.

  • 04.26.2005 1:34 PM PDT
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I have spent about 2 years working with 3ds Max. You can do so much with it, it's not even funny. Compared to others I've used, it takes forever to learn but once you do, you can make some pretty crazy stuff. The patterning and such you can do, the awesome bump-mapping plugins, it is pretty much heaven.

It also has one of the best renderers I've used. Great for taking a model and then displaying it without the whole grid-style background.

I am currently building a dual-Opteron games server that will double as a 3D workstation. At the end of summer when I plan to have made ~$3000 at my usual summer job, I will either buy a 3D Labs Wildcat Realizm 200 or an ATi FireGL X3. Definately some awesome cards for CAD, as even my X850XT renders only about 1/5 of what they can. Once I get one of those workstation cards I will post some nature scenes - generally what I do. A lot of work with high-poly water and plants.

  • 04.26.2005 4:25 PM PDT
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Nice, I can’t wait to learn all this stuff, I just started on the basics and I’m addicted already! I’ve seen the amazing things 3Ds can do and I can’t wait until my models can amount to them. Hey Davis, are the bump-mapping plugging already in 3Ds Max 7.0? And if not were can I get them?

  • 04.26.2005 5:56 PM PDT

Not bad, but perhaps you can put those skills to work with your spelling, because it's called a speaker, not "speeker" like it says in your screenshot. Might also want to learn how to spell borrow. While you're it it, check out "model", you screwed that up too.

[Edited on 4/26/2005]

  • 04.26.2005 8:36 PM PDT
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"while you're it it?"

Well I guess I’m not the only one who makes mistakes, the reason it was poorly spelled is because I had limited time to type it, we all make mistakes. I wouldn’t going on about my errors when you have one as well.

  • 04.29.2005 2:57 PM PDT
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My instructor doesnt care how we spell anything as long as someone else can open our project and find what they want in the list... This whole thing is for a personal use.... you dont get judged on your spelling and grammar... he is modeling something! We already have enough people coming in and spoiling a post just to correct a minor error.

  • 04.29.2005 3:13 PM PDT
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Hey, dude, focus on his work, not his spelling. Who gives a poo anyway? That's not the point of the thread.

Bump mapping. Depends, sort of. Basic bump-mapping is included in the menu under the 'm' key (forget what it's called, but it's where you apply surface colors and textures). You do have to make two bitmaps: one for the normal surface texturing, then another for the actual bump mapping. Read up on it, but for bump-mapping you take the same image and basically make all flatter areas white-ish and the cracks and bumps black - but that's the most basic idea. There's all sorts of effects and parameters you need to set for the image as well.

There's some good sites and such for tutorials on everything 3ds Max. Just search for tutorials and plugins on google - by the way, some plugins, I've heard from other people that they can create bump-maps from a single bitmap texture, but I'd be a bit weary, probably wouldn't be too good.

  • 04.29.2005 3:22 PM PDT
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Kind of staying on topic... Has anyone had a chance to mess with Real Flow? I have seen some previews and we downloaded a demo at school. I for some reason have not gotten the e-mail back with a link to download it. But I might just have a friend forward it.. Back on my kind of on topic topic. I dont know what all programs it will work with but I know for sure C4D and most likely 3ds.
*FYI- Real Flow is a fluid dynamics pug-in*

  • 04.29.2005 5:19 PM PDT
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Posted by: pollopesca
I made a 3D model of my computer, I plan to make a Halo CE map based on my school and I plan to put this in it, the speakers aren’t fully textured and they don’t have a wire yet, but it's almost done. I’ll make more things like a joy stick, subwoofer, scanner and printer as soon as my mom lets me barrow her cam to make more bitmap textures with.

( http://maj.com/gallery/pollopesca/fraps/comput_update.bmp )

So, what do you think? Not bad for my 4th model eh?


Are you planing a school shooting?
Naw ha ha ha take that people whoo make fun of me Ha ha

  • 04.29.2005 6:41 PM PDT
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dam..u beat me to actually finally making a thread on 3Ds Max, by bro. came over this weekend and installed a bunch of awesome editing and animation programs on my comp. for school next year. and one of them was 3Ds Max 5!!! Boo-ya, i have to admit it feels cool to use something that pros use, and it's amazing what u can do with it. right now, i'm working on an animation with lip-syncing and audio that i plan to present as a video for a science presentation. So far i have the model done, nothing too complicated, but i need to figure out how to make a cool backround, well I'm only on the 4th tutorial or so still, but i'm working on it.. it's really awesome what u can do from what i've seen. though i still don't know what the hell half of the stuff does :) I swear though, that program is addicting.. why did u think i'd leave the forum for sooo long?

P.S sry for the tech. question but is there a way to import audio files into 3ds max to sync them with the animation? there obviously is a way, just how do u do it???? btw i have 3ds max 5

[Edited on 4/29/2005]

  • 04.29.2005 9:07 PM PDT
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Don't you need a plugin and the other counterpart to 3ds for making video? I don't think you can actually synch it in the normal suite.

Just finished these tonight. Whaddy'all think?

[Edited on 4/30/2005]

  • 04.30.2005 1:14 AM PDT
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Nice work SLD. The tree (?) in the 2nd picture looks a little wierd but besides that its awesome! I love the water and the grass. Not that I know anything about this stuff.

  • 04.30.2005 5:26 AM PDT
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They are quite nice! How long did it take you to render individual shots. (on average)

  • 04.30.2005 2:53 PM PDT
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Anywhere from 10-40 minutes per shot :o

  • 05.01.2005 12:46 AM PDT
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Posted by: pollopesca
I made a 3D model of my computer, I plan to make a Halo CE map based on my school and I plan to put this in it, the speakers aren’t fully textured and they don’t have a wire yet, but it's almost done. I’ll make more things like a joy stick, subwoofer, scanner and printer as soon as my mom lets me barrow her cam to make more bitmap textures with.

( http://maj.com/gallery/pollopesca/fraps/comput_update.bmp )

So, what do you think? Not bad for my 4th model eh?

I noticed you have halo CE can you Help me?

  • 05.01.2005 1:57 AM PDT
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Posted by: sexy legs davis
Anywhere from 10-40 minutes per shot :o

WOW! Thats like the kid that sits beside me in class.. His project is all about a gummy bear. Well, the gummy bear is about 9k polygons. It takes only about 5 more minutes for me to render an entire scene than it does for him to render one shot. Now to ask more questions lol.. Whats the polygon count like? I know that for persoanl stuff like that it can get high compared to the stuff like I have been doing for my internship.. We were looking at 150-200 polygons to model a church, and I know a friend had to model a hospital in under 400 polys.

  • 05.01.2005 1:53 PM PDT
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I can see how working somewhere would require you to restrict yourself a bit. simply put, whenever I do anything for somebody else's use, other than the sole purpose of a render, I keep polys low.

Approximately 1.93 million polygons. Ouch. And only one freakin light source, too.

I will tell you that the grass and water plants are the killer. They are 6-sided cylinders with multiple joints, so each has quite a few faces. Multiply that by about 10000+ blades of grass. The reason I use the 3D method instead of a 2D one is for the sake of reality. 2D grass appears just that up close, plus I wanted realistic shadowing and reflections.

When I do get my new CAD pc built (dual opteron 242's, 2gigs of RAM, 3D Labs Wildcat Realizm 100), I will use NURBS instead of normal vertices and polys. See, I would use them now, but I'd have to reduce the poly count by about 80%. Even now my pc gets 1-5fps in the editing/modeling perspective, and that's when it isn't even rendering anything.

  • 05.01.2005 6:09 PM PDT

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