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Subject: The definitive "Halo Remake thread"

Greetings, My name is Jibreel and I'm the author of this thread
Now the community has recently had an uproar in unorganized posts about this, and it is still highly controversial. I am here to make an organized post on the idea of a Halo 1 remake, and hopefully convert all of you to the Idea of remaking halo1, and don't worry, I will address all the counterarguments that I know of(later when the thread is finished), and edit in responses to more which are posted later on in the life span of this thread. I know I'll come up with new Ideas along the way and I'll be sure to edit those in.

I will divide it into 3 main sections, Definatly, possibly, and the doubtfull/ never section.
Ok, first we'll start with the build of halo PC (Halo PC is like halo 1.5)




DEFINATLY
-marines get much better AI and can drive, enimies get smarter AI too.
-Xbox live
-fuel rod usable in campaign(with many chances to use it)
-flame thrower usable in campaign (with many chances to use it)
-sentinal beam usable in campaign only
-rocket hog in campaign (with many chances to use it)
-bungie polls what are the 5 best custom maps and puts them in the game.
-better graphics(Same graphics engine, just higher definition and better detailed.)
-marines can use rockets
-marines/elites can dual weild
-trade weapons with marines
-more dialoge, but with same voice actors.
-usable energy sword in campaign/multi(with many chances to use it)
-supports mics in MP
-AR is 10% or so more powerfull and a little more accurate (for balance)
-needler is dual wieldable+individual needles are more powerfull
-about 30 achievments
-a postgame screen like halo 2 or 3's
-flood elites get energy shields later in the game (around the two betrayels)
-ultra elites & grunts
-campaign scoring
-saved films
-a few new easter eggs
-make the chiefs armor a bit nicer looking
-make the scorpian MUCH more accurate, (although not as accurate as halo 2 or 3)
-give the spirit 4 halo2esque phantom turruts, 2 per arm, like shown in the CMT VIDs shown below
- in this vid, you can see the details CMT put into there maps, bungie should take some from here for sure (I'd especialy apprecciate to have an epic banshee battle like the one from the vid too.)
-Play close attention to the spirits' turrets, and you'll understand what I mean by wanting 4 more turrets
-sergent johnson is invinsible
-the flood can infect bodies like in halo 3, and can re-infect dead flood (also able to affect dead partners in co-op including your own bodies in single)
-Make the marines always shoot full auto when using certian weapons not in puny unhelpfull bursts (like captain keys does with his needler.)
-lag should not exist (much easier to do in old games, it's feasable)
-give pelicans a mounted turret like in halo2 and some rockets like in halo3
-make OSDT's have an appearance.
-one thing I really hate is if you keep your marines alive you dont get reenforcements, it should be changed to you always get maximum re-enforcements at any point when you get to a spawn point where re-enforcements may or may not arrive
-The gametypes editor should be many times more customizable(nearly customizable as halo3)
-add territories, juggernaut, and assualt as there own game type
-add a human equivlent of covantent turret (not halo2/3's model, something new)
-add the portable plasma turret (the kind of weak one)
-four player local coop, and four player online coop too. (the rule is, each person who joins a game of coop, it adds 100% to all enemies health and makes 25-50% more enemies spawn)
-make hunters imune to one shot pistol kills, and make sniper kills 3-4 shots
-let halo support wide screen
-you can destroy spirits
-overshields dont drain over time
-custom soundtracks for MP
-if marines shoot eachother, it does not do any damage
-MP Player models are much more customizable ie. elboms
-Marines can properly aim grenades and rockets
-In campaign AI shoot thier own team much less
-Bring pictures to be associated with like in halo 2 and 3 EX: the 2 star badge for double kill.
-More medals, killtacular is not enough for huge online matches with 16 poeple
-If there is a ranking system, set it up to be much less competative


POSSIBLY


-Halo1 style spectere, probably only campaign, but possibly multi
-carbine
-Br
-beamrifle
-Jackals use needlers
-gold jackels (not in halo PC, bring back for the remake)
-rockets have lock on, (definatly not as powerfull and followy as halo2's, maybe can shift at maximum of 15 degrees, making it very little curve and easy to evade.
-Replace pistol with Br, give Br exact same power as pistol, and make pistol kind of weak but dual wieldable,when dualed easily beats Br.
-give marines honorable deaths, put some dead covies next to them.
-make hunter gun/cannon automatic so it shoots fuel rods like a machine gun
-map maker
-campaign maker
-make all the maps/campaigns downloadable.
-custom dificulty (choose enemy health damage and your health /damage/amount of enimies etc.)
-double marines health/damage.
-Anti air wraith, only in campaign, shoots banshee bombs though
-marines have melee and kick when in certian sitchuations
-Usable wraith in campaign and multi.(with many chances to use it)
-hunters can melee a worthog and flip it over
-hunters can do a melee attack from behind them like in the other games.
-More detailed flood
-you can shoot flood off somthing being infected ie; shoot it and kill it before a marine dies
-vehicles shoot plasma much faster (like in halo2)
-boost
-when you come accros an invisible enemy and you can see there weapons ie. sword, make them almost as invisible as your body itself is.
-make invisibility less noticable and make it more invisible.
-Elites are playable in MP
-dual wielding (yes, pistol is probably dual wieldable but weakened)
-squad commands for marines(Be stealthy, hold position,hold you fire, open fire etc)
-make 1 drop less sensitive to being hit by vehicles (getting touched by a worthog and dieng is :(
-more banshees to fight.
-Infection
-ranking system (A very simple one)
-Backtracking in a flood level will meet you up with an infestation of flood where you left off

DOUBTFULL/NEVER(please dont put in the game)
-brutes
-brute weapons
-skulls
-new hud
-Halo3 weapons
-bubble shield, power drain etc

Thats all I can think of for now, I'll add more soon. the thread is almost half done.


special thanks to:
Richomack360
Sentientgiraffe
-Jibreel

[Edited on 04.18.2009 1:56 PM PDT]

  • 03.16.2009 10:19 AM PDT

There have been plenty of threads, and if it ever happens, it's probably not going to happen on the 360. It sounds like you basically want them to port Halo: CE to the Halo 3 engine, even though you mentioned Halo PC. Anyway, I could not support any weapon changes; the idea of dual wielding in Halo: CE is mildly nauseating.

  • 03.16.2009 10:28 AM PDT

Posted by: SentientGiraffe
There have been plenty of threads, and if it ever happens, it's probably not going to happen on the 360. It sounds like you basically want them to port Halo: CE to the Halo 3 engine, even though you mentioned Halo PC. Anyway, I could not support any weapon changes; the idea of dual wielding in Halo: CE is mildly nauseating.


I said specificly NOT to give it any engine besides halo1's, to keep that wonderfull halo CE feel in it, exactly what I dont want. I said start with the build of halo PC because it is the exact same thing as haloCE only with more stuff, also, how come you dont want weapons in halo CE that were already there, just not usable, and what do you have against dual weilding?

[Edited on 03.16.2009 11:00 AM PDT]

  • 03.16.2009 10:43 AM PDT

I guess my point is that you're asking for a lot of things to be added. A lot of these are features of Halo 2 and Halo 3. Eventually, the heavily modified Halo: CE game engine begins to resemble the Halo 2 or Halo 3 engine. It's a pretty long list, and it's not yet done.

Tweaking the AR or Needler wouldn't be a huge problem, but I think it works pretty well as it is. I don't like the idea of changing gameplay. I like the gameplay. I think dual-wielding ruined Halo 2. It's the source of much of my Halo 2 hatred. Halo 3 does it much better, but I don't really think it adds anything positive to the game. It would require a significant nerf of the M6D pistol as well, and I don't want that to happen. The fuel-rod cannon and the flamethrower messed with the weapon balance a bit. I'm relatively indifferent to having them in campaign, but I really don't want any more weapons added to multiplayer. I think it works very well as it is.

[Edited on 03.16.2009 11:14 AM PDT]

  • 03.16.2009 11:14 AM PDT

Posted by: SentientGiraffe
I guess my point is that you're asking for a lot of things to be added. A lot of these are features of Halo 2 and Halo 3. Eventually, the heavily modified Halo: CE game engine begins to resemble the Halo 2 or Halo 3 engine. It's a pretty long list, and it's not yet done.

Tweaking the AR or Needler wouldn't be a huge problem, but I think it works pretty well as it is. I don't like the idea of changing gameplay. I like the gameplay. I think dual-wielding ruined Halo 2. It's the source of much of my Halo 2 hatred. Halo 3 does it much better, but I don't really think it adds anything positive to the game. It would require a significant nerf of the M6D pistol as well, and I don't want that to happen. The fuel-rod cannon and the flamethrower messed with the weapon balance a bit. I'm relatively indifferent to having them in campaign, but I really don't want any more weapons added to multiplayer. I think it works very well as it is.


I see your points do acctually make much sence...

but I still don't understand why dual wielding is bad to you and how it devalues the game

[Edited on 03.16.2009 11:28 AM PDT]

  • 03.16.2009 11:17 AM PDT

It caused balance issues in Halo 2. Those were improved in Halo 3, but I don't think duel-wielding added anything. However, it makes the dual-wieldable weapons into second class weapons; they're not really used outside of dual-wielding. When they are used, it's usually as an alternative to their superior single-wielded equivalent (Mauler->Shotgun, Pistol->BR). I'd prefer that all weapons are fully capable on their own. Halo is about shooting, grenading, and meleeing. It's disappointing to see a style of play that disregards two of those. The other problem is the pistol. It's the core weapon. It's best at mid-range, but it works at close and long range. If it's dual-wieldable, you have to nerf it; it's simply too powerful. So, you could reduce it to the Halo 2 pistol and then bring in a BR. This changes the weapon balance and the game starts to feel like something other than Halo: CE; it begins to turn into Halo 2. I'd rather that they just didn't mess with it.

  • 03.16.2009 12:36 PM PDT

Posted by: Lambdadelta
Posted by: harlowOO197
*starts hacking with machete*

good luck hitting me im behind 7 proxies.


☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭

No on the marines. They already have 2x the health and accuracy of a Brute.

  • 03.16.2009 12:56 PM PDT

Posted by: SentientGiraffe
It caused balance issues in Halo 2. Those were improved in Halo 3, but I don't think duel-wielding added anything. However, it makes the dual-wieldable weapons into second class weapons; they're not really used outside of dual-wielding. When they are used, it's usually as an alternative to their superior single-wielded equivalent (Mauler->Shotgun, Pistol->BR). I'd prefer that all weapons are fully capable on their own. Halo is about shooting, grenading, and meleeing. It's disappointing to see a style of play that disregards two of those. The other problem is the pistol. It's the core weapon. It's best at mid-range, but it works at close and long range. If it's dual-wieldable, you have to nerf it; it's simply too powerful. So, you could reduce it to the Halo 2 pistol and then bring in a BR. This changes the weapon balance and the game starts to feel like something other than Halo: CE; it begins to turn into Halo 2. I'd rather that they just didn't mess with it.


gotcha, I'll really think about that.

  • 03.16.2009 1:31 PM PDT

I really can't agree with what you're saying here. This is essentially an entirely new game, not a remake.

Things I can agree with:

-Achievements
-Graphics upgrade
-More dialogue
-Campaign Scoring
-More Easter Eggs
-Forge
-Saved Films
-Custom MP soundtracks
-4-player local co-op
-New Netcode
-Ammo caches with bodies of multiple factions
-Elites playable in MP


I can think of nothing else that would allow for the great game to be revamped, without making it an entirely new game. And even that is stretching it.

  • 03.16.2009 9:39 PM PDT

Your logic is flawed and your opinion is wrong!

Posted by: chickenlittle
I really can't agree with what you're saying here. This is essentially an entirely new game, not a remake.

Things I can agree with:

-Achievements
-Graphics upgrade
-More dialogue
-Campaign Scoring
-More Easter Eggs
-Forge
-Saved Films
-Custom MP soundtracks
-4-player local co-op
-New Netcode
-Ammo caches with bodies of multiple factions
-Elites playable in MP


I can think of nothing else that would allow for the great game to be revamped, without making it an entirely new game. And even that is stretching it.


I agree with you there. The only things I would like in a Halo CE remake that you didn't already mention in that post are a more accurate Assault Rifle, a less powerful Pistol, and better AI for all three factions (the Marines in particular). If they did that for a Halo CE remake, it would be perfect IMO.

  • 03.16.2009 10:51 PM PDT

--Dear Father, I've been waiting, I've saved you a seat in hell
--I live to see death, destruction, over the light, but the light cannot be extinguished...
A More Complete Compendium of a Bungie History
-Thanatos 117

I strongly disagree with any remake to be made by Bungie. And it wont happen anyway. But regardless, Halo was a great game and shouldn't be messed with. Same with every Bungie game. Why mess with it? Why remake it? To me it seems like Bungie likes to work forward and not backward. Why? That secures their future. Not only is remaking games that don't belong to them anymore highly unlikely, it's just milking a franchise dry into nothingness thus making it worthless as well as dissapointing fans. It's more wise to move forward and make new original titles they can yet again expand and make profit upon. We've seen it before and we'll see it again. The next Halo game will be done by another subsidiary of Microsoft as stated in their job opening pages looking for that kind of talent as well as Microsofts Frankie stating we havn't seen the last of the Chief. You'll get your Halo, it may not be a remake, but you'll get it. And it wont be done by Bungie.

  • 03.16.2009 11:17 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

So you are saying, make a new Halo game, and call it Halo: CE.
Posted by: chickenlittle
I really can't agree with what you're saying here. This is essentially an entirely new game, not a remake.

Things I can agree with:

-Achievements
-Graphics upgrade
-More dialogue
-Campaign Scoring
-More Easter Eggs
-Forge
-Saved Films
-Custom MP soundtracks
-4-player local co-op
-New Netcode
-Ammo caches with bodies of multiple factions
-Elites playable in MP


I can think of nothing else that would allow for the great game to be revamped, without making it an entirely new game. And even that is stretching it.

I think there are a few things that you did not mention but would want.

-Ability to connect 16 Xbox's instead of 4
-More multiplayer custom games options
-Tank steers the same as in Halo 2 and 3

That's all I can think of at the moment.

[Edited on 03.17.2009 5:08 PM PDT]

  • 03.17.2009 5:00 PM PDT

Actually, if anything impacted the gameplay itself, it would need a new name.

  • 03.17.2009 5:54 PM PDT
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Sorry bud, the remake doesn't have Xbox Live.

[Edited on 03.18.2009 7:57 AM PDT]

  • 03.18.2009 7:56 AM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Posted by: Ownurfase
Sorry bud, the remake doesn't have Xbox Live.

What remake?

  • 03.18.2009 9:24 AM PDT
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Posted by: BOB570
Posted by: Ownurfase
Sorry bud, the remake doesn't have Xbox Live.

What remake?


The remake on Xbox Live marketplace.

Of course, I didn't get it because I'm a halo PC gamer.

  • 03.18.2009 1:12 PM PDT

Posted by: Ownurfase
The remake on Xbox Live marketplace.

Of course, I didn't get it because I'm a halo PC gamer.
It's just digital distribution of the same game.

  • 03.18.2009 5:29 PM PDT

I would like everyone to imagine having these things (The definatly list) in the game, imagine playing with all of these in, each of those things dont make that much of a diffrance and wont make the game significantly differant except maybe dual wielding

so before diising this, play Aotcr all the way through in your mind with these changes, then respond

  • 03.18.2009 7:13 PM PDT
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Talk to the Soul | ~B.B. | Know Your Duardo |  | Hero | ISFJ | 77135 | 94371

"It's not who I am underneath, but what I do that defines me."

HOLY SHI-

I know everyone wants Halo: CE with better graphics and Xbox Live....but it won't happen. At least not by Bungie.

  • 03.18.2009 9:03 PM PDT

Bungie Pentathlon - who actually cares ?

Posted by: Duardo
HOLY SHI-

I know everyone wants Halo: CE with better graphics and Xbox Live....but it won't happen. At least not by Bungie.


I don't...I like the nostalgic feel of it and certainly don't want Halo CE on Xbox Live, it would be ruined by a small but very dim minority complaining about every other aspect of the game....

  • 03.19.2009 12:58 AM PDT

Whippin' 'nades since aught-2

Hi Chickenlittle,

This is a slight divergence away from this thread...

You've talked in other threads about the absence of netcode in the original CE preventing it from being played online. How about this then: Would it be possible to write an emulator to allow the Halo PC disc run over xbox live on a 360?

  • 03.19.2009 7:25 AM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Posted by: Jibreelinater
I would like everyone to imagine having these things (The definatly list) in the game, imagine playing with all of these in, each of those things dont make that much of a diffrance and wont make the game significantly differant except maybe dual wielding

so before diising this, play Aotcr all the way through in your mind with these changes, then respond

What you don't realize is that they seem small, but in reality they make all the difference in the world. The small details add up and make or break the game. Dual wielding would completely ruin the game, each gun is made so that it can be used on its own, they would have to change almost every weapon in the game to balance it out.

  • 03.19.2009 7:42 AM PDT

Posted by: NecroGrim
Hi Chickenlittle,

This is a slight divergence away from this thread...

You've talked in other threads about the absence of netcode in the original CE preventing it from being played online. How about this then: Would it be possible to write an emulator to allow the Halo PC disc run over xbox live on a 360?
You would need a license to run the emulator, and permission/license from Microsoft to use the game.

And you would still need to reprogram the game itself because the netcode isn't in the PC version either. It's just a port. Far as I can tell, they allow you to play online using a similar method to the current way to play CE online over a console.

  • 03.19.2009 10:48 AM PDT

Whippin' 'nades since aught-2

Actually that's what I meant; Microsoft Games Studio or Bungie writing the emulator.

Halo PC is just a port? Thats interesting. Thanks.

  • 03.19.2009 4:22 PM PDT

Bungie Pentathlon - who actually cares ?

Posted by: Jibreelinater
Greetings, My name is Jibreel and I'm the author of this thread
Now the community has recently had an uproar in unorganized posts about this, and it is still highly controversial


That's true to an extent. I would prefer Halo to be left the way it is. Putting newer components in an older system doesn't always work, for example adding in newer weapons from Halo 2 and 3 to Halo CE would cause balance issues, so I would assume you would have to rewrite the existing CE versions of the weapons...

That is one of the smaller problems, like chickenlittle has said writing a netcode and implementing it into Halo CE is sadly not a cse of copy and paste, adding in something as meaty as a netcode with all the online functions that have been suggested would be a mammoth task in itself...

So when you look at it, the amount of effort needed to write / rewrite CE, you would probably be better off starting with a completely blank sheet of paper and starting again.

I have noted some of your ideas to implement bits and bobs from Halo 2 and 3 into Halo CE and it seems to me that you want to create a "Halo Greatest Hits" - with all the implementations it would not be Halo Combat Evolved, it would be more like Halo: Combat Revolved

(can you see what I did there) Below is what I would say is wrong / right with each idea, but to confirm I am not bashing your suggestions, its that some of that things you are suggesting are not technically possible with Halo 3's engine, let alone Halo CE's

-marines get much better AI and can drive, enimies get smarter AI too That would require a new AI script, or at least an updated version, as the AI in CE was good but still had its flaws, much like the AI in Halo 2 and 3
-Xbox live I touched on this above, it would be a massive task and would require more than the bonnet to be lifted on Halo CE
-fuel rod usable in campaign(with many chances to use it) Causes big time lag on the newer Halo 3 engine, so would, I assume, cause lag issues with the older CE engine,
-flame thrower usable in campaign (with many chances to use it) I like this idea, I wish it had been present during the first encounter with the Flood
-sentinal beam usable in campaign only I would stick with the shotgun for anti Flood battles, as the Library level may be spoiled somewhat by overuse of this weapon
-rocket hog in campaign (with many chances to use it) I would say no, I would keep it as the chaingun 'hog and keep the rockets to a player controlled weapon...purely as it would make the human players have to think more about cross fire and tactics
-bungie polls what are the 5 best custom maps and puts them in the game Yep, I like that idea, must be a buzz to get your map voted onto the servers for all to play...good call!
-better graphics(Same graphics engine, just higher definition and better detailed.) I think with this you might as well implement a newer engine, besides any upgrade to CE's graphics, wouldn't make it CE
-marines can use rockets I would disagree, they are lethal enough with grenades let alone rockets...
[/b]-marines/elites can dual weild[/b] I think if this was to be in Halo CE then I would limit it to the Elites, to give them the sense, to the player, that they are stronger/tougher and more of a threat than a marine (even though they are anyway)
-trade weapons with marines Yep, I liked that idea as it meant you could equip your troops and nick all of their good weapons!
-more dialoge, but with same voice actors great idea, some more dialogue is always good, perhaps some of the marines saying "woah, deja vu"
-usable energy sword in campaign/multi(with many chances to use it) yep, but I would insist it would look like the CE version swords
-supports mics in MP - reference to Xbox Live above
-AR is 10% or so more powerfull and a little more accurate (for balance) not much wrong with the AR in CE, if it ain't broke....
-dual wielding (yes, pistol is probably dual wieldable but weakened) yes, as you are a spartan (earlier i said no to marines DW'ing) with the pistols dualed up then obviously remove the scoped option when DW'ing
-needler is dual wieldable+individual needles are more powerfull see above, but I would keep it as a singular weapon
-about 30 achievments yeah, some of the guys in this forum have come up with some cracking ideas for this!
-a postgame screen like halo 2 or 3's ideal if it was to be remade with Live, 100% required
-flood elites get energy shields later in the game (around the two betrayels) You want to make flood elites harder? you sadist....but ok !
-ultra elites & grunts I thought the Black spec ops grunts / elites were enough personally...
-campaign scoring one of my fav campaign options, a must have
-saved films Bit undecided about this as it would have to be uspported with a new fileshare system etc on the Xbox and Net which would be a lot of bother (or not, im sure Achronos and co are wizards at it)
-a few new easter eggs Always good
-make the chiefs armor a bit nicer looking kepp it the way it is, MC not looking like MC isn;t MC in my view....although the Halo Wars Spartans looked superior...
-make the scorpian MUCH more accurate, (although not as accurate as halo 2 or 3) I would say make it have the manned turret from Halo 3, as it encourages teamwork and opens the door to new tactics
-give the spirit 4 halo2esque phantom turruts, 2 per arm, like shown in the CMT VIDs shown below I would keep it the way it is, whatever comes out of a Spirit should be the main threat, not the ship itself...
-sergent johnson is invinsible hmmmm I would tend to agree here, only for the fact he appears in Halo 2 and 3....
-the flood can infect bodies like in halo 3, and can re-infect dead flood (also able to affect dead partners in co-op including your own bodies in single) I would agree, but not sure an infected Spartan would go down well....although could be interesting
-Make the marines always shoot full auto when using certian weapons not in puny unhelpfull bursts (like captain keys does with his needler.) reference the AI scripting I mentioned earlier
-lag should not exist (much easier to do in old games, it's feasable) would be nice but its not going to happen unfortunately
-give pelicans a mounted turret like in halo2 and some rockets like in halo3 Yeah, more support fire from pelicans is always welcome, especially during the beach part of the silent cartographer level
-make OSDT's have an appearance. Another good idea, no issue with that
-one thing I really hate is if you keep your marines alive you dont get reenforcements, it should be changed to you always get maximum re-enforcements at any point when you get to a spawn point where re-enforcements may or may not arrive depends on where you are in a level and how much the cpu can handle
-The gametypes editor should be many times more customizable(nearly customizable as halo3) would be nice...
-add territories, juggernaut, and assualt as there own game type Again, variety is the spice of life

  • 03.20.2009 3:24 AM PDT

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