- Richomack360
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- Noble Heroic Member
Bungie Pentathlon - who actually cares ?
Posted by: Jibreelinater
Greetings, My name is Jibreel and I'm the author of this thread
Now the community has recently had an uproar in unorganized posts about this, and it is still highly controversial
That's true to an extent. I would prefer Halo to be left the way it is. Putting newer components in an older system doesn't always work, for example adding in newer weapons from Halo 2 and 3 to Halo CE would cause balance issues, so I would assume you would have to rewrite the existing CE versions of the weapons...
That is one of the smaller problems, like chickenlittle has said writing a netcode and implementing it into Halo CE is sadly not a cse of copy and paste, adding in something as meaty as a netcode with all the online functions that have been suggested would be a mammoth task in itself...
So when you look at it, the amount of effort needed to write / rewrite CE, you would probably be better off starting with a completely blank sheet of paper and starting again.
I have noted some of your ideas to implement bits and bobs from Halo 2 and 3 into Halo CE and it seems to me that you want to create a "Halo Greatest Hits" - with all the implementations it would not be Halo Combat Evolved, it would be more like Halo: Combat Revolved
(can you see what I did there) Below is what I would say is wrong / right with each idea, but to confirm I am not bashing your suggestions, its that some of that things you are suggesting are not technically possible with Halo 3's engine, let alone Halo CE's
-marines get much better AI and can drive, enimies get smarter AI too That would require a new AI script, or at least an updated version, as the AI in CE was good but still had its flaws, much like the AI in Halo 2 and 3
-Xbox live I touched on this above, it would be a massive task and would require more than the bonnet to be lifted on Halo CE
-fuel rod usable in campaign(with many chances to use it) Causes big time lag on the newer Halo 3 engine, so would, I assume, cause lag issues with the older CE engine,
-flame thrower usable in campaign (with many chances to use it) I like this idea, I wish it had been present during the first encounter with the Flood
-sentinal beam usable in campaign only I would stick with the shotgun for anti Flood battles, as the Library level may be spoiled somewhat by overuse of this weapon
-rocket hog in campaign (with many chances to use it) I would say no, I would keep it as the chaingun 'hog and keep the rockets to a player controlled weapon...purely as it would make the human players have to think more about cross fire and tactics
-bungie polls what are the 5 best custom maps and puts them in the game Yep, I like that idea, must be a buzz to get your map voted onto the servers for all to play...good call!
-better graphics(Same graphics engine, just higher definition and better detailed.) I think with this you might as well implement a newer engine, besides any upgrade to CE's graphics, wouldn't make it CE
-marines can use rockets I would disagree, they are lethal enough with grenades let alone rockets...
[/b]-marines/elites can dual weild[/b] I think if this was to be in Halo CE then I would limit it to the Elites, to give them the sense, to the player, that they are stronger/tougher and more of a threat than a marine (even though they are anyway)
-trade weapons with marines Yep, I liked that idea as it meant you could equip your troops and nick all of their good weapons!
-more dialoge, but with same voice actors great idea, some more dialogue is always good, perhaps some of the marines saying "woah, deja vu"
-usable energy sword in campaign/multi(with many chances to use it) yep, but I would insist it would look like the CE version swords
-supports mics in MP - reference to Xbox Live above
-AR is 10% or so more powerfull and a little more accurate (for balance) not much wrong with the AR in CE, if it ain't broke....
-dual wielding (yes, pistol is probably dual wieldable but weakened) yes, as you are a spartan (earlier i said no to marines DW'ing) with the pistols dualed up then obviously remove the scoped option when DW'ing
-needler is dual wieldable+individual needles are more powerfull see above, but I would keep it as a singular weapon
-about 30 achievments yeah, some of the guys in this forum have come up with some cracking ideas for this!
-a postgame screen like halo 2 or 3's ideal if it was to be remade with Live, 100% required
-flood elites get energy shields later in the game (around the two betrayels) You want to make flood elites harder? you sadist....but ok !
-ultra elites & grunts I thought the Black spec ops grunts / elites were enough personally...
-campaign scoring one of my fav campaign options, a must have
-saved films Bit undecided about this as it would have to be uspported with a new fileshare system etc on the Xbox and Net which would be a lot of bother (or not, im sure Achronos and co are wizards at it)
-a few new easter eggs Always good
-make the chiefs armor a bit nicer looking kepp it the way it is, MC not looking like MC isn;t MC in my view....although the Halo Wars Spartans looked superior...
-make the scorpian MUCH more accurate, (although not as accurate as halo 2 or 3) I would say make it have the manned turret from Halo 3, as it encourages teamwork and opens the door to new tactics
-give the spirit 4 halo2esque phantom turruts, 2 per arm, like shown in the CMT VIDs shown below I would keep it the way it is, whatever comes out of a Spirit should be the main threat, not the ship itself...
-sergent johnson is invinsible hmmmm I would tend to agree here, only for the fact he appears in Halo 2 and 3....
-the flood can infect bodies like in halo 3, and can re-infect dead flood (also able to affect dead partners in co-op including your own bodies in single) I would agree, but not sure an infected Spartan would go down well....although could be interesting
-Make the marines always shoot full auto when using certian weapons not in puny unhelpfull bursts (like captain keys does with his needler.) reference the AI scripting I mentioned earlier
-lag should not exist (much easier to do in old games, it's feasable) would be nice but its not going to happen unfortunately
-give pelicans a mounted turret like in halo2 and some rockets like in halo3 Yeah, more support fire from pelicans is always welcome, especially during the beach part of the silent cartographer level
-make OSDT's have an appearance. Another good idea, no issue with that
-one thing I really hate is if you keep your marines alive you dont get reenforcements, it should be changed to you always get maximum re-enforcements at any point when you get to a spawn point where re-enforcements may or may not arrive depends on where you are in a level and how much the cpu can handle
-The gametypes editor should be many times more customizable(nearly customizable as halo3) would be nice...
-add territories, juggernaut, and assualt as there own game type Again, variety is the spice of life