- RussellTheHippy
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- Fabled Legendary Member
"I wanted to make people happy, if only for an hour."
-Busby Berkley
RIP Halo 2
I'm pretty sure Halo 2's was a lot simpler. I think it's just as simple as, you are at a certain level, you have to win a certain number of games to go up, and you have to lose a certain number of games to go down. The higher your level, the more games you have to win to go up. I think once you are at like a 48 or 49, you have to win like 9 games in a row just to go up. So it was a lot more competitive.
Not sure if it helps explain it, but I like to put things into a mathematical sense.
Ok, so you start out with 0 points. You have to get to a certain number to be a level 50. Every time you win, you gain x amount of points. Every time you lose, you lose z amount of points.
The higher level you are, the lower the value of x gets, which makes it more difficult to get to a high number of points.
Not sure if that's at all how it works, but from what I can tell, it's similar. And I don't really know why Bungie switched to the true-skill system for Halo 3. I think that MS made the true-skill system. Personally, I prefer Halo 2's system. And I think Halo 2's system helps keep the number of second-accounters down because there's no real reason to make one. But MS doesn't care about second-accounters because they like to be able to say, "This many people join XBL every day!"