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This topic has moved here: Subject: Any insight to Halo 2's matchmaking?
  • Subject: Any insight to Halo 2's matchmaking?
Subject: Any insight to Halo 2's matchmaking?

- Canadian?
- Ball - Cranium.
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- "If God didn't want me to kill grunts, he wouldn't have made their heads explode into confetti."
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Halo 3 uses TruSkill, we know, but how exactly does Halo 2's work? I ask this just because it seems so radically different, in the sens that a 35 meant that they could mess anyone up, really, and a 50 was pretty much impossible to achieve.

I'm wondering what the formula is. And what's the reason to change from Halo 2's to Halo 3's system?

  • 03.25.2009 8:44 AM PDT

"I wanted to make people happy, if only for an hour."
-Busby Berkley

RIP Halo 2

I'm pretty sure Halo 2's was a lot simpler. I think it's just as simple as, you are at a certain level, you have to win a certain number of games to go up, and you have to lose a certain number of games to go down. The higher your level, the more games you have to win to go up. I think once you are at like a 48 or 49, you have to win like 9 games in a row just to go up. So it was a lot more competitive.

Not sure if it helps explain it, but I like to put things into a mathematical sense.
Ok, so you start out with 0 points. You have to get to a certain number to be a level 50. Every time you win, you gain x amount of points. Every time you lose, you lose z amount of points.
The higher level you are, the lower the value of x gets, which makes it more difficult to get to a high number of points.

Not sure if that's at all how it works, but from what I can tell, it's similar. And I don't really know why Bungie switched to the true-skill system for Halo 3. I think that MS made the true-skill system. Personally, I prefer Halo 2's system. And I think Halo 2's system helps keep the number of second-accounters down because there's no real reason to make one. But MS doesn't care about second-accounters because they like to be able to say, "This many people join XBL every day!"

  • 03.25.2009 2:15 PM PDT

- Canadian?
- Ball - Cranium.
Standard issue information storage and sensory group housing.
- "If God didn't want me to kill grunts, he wouldn't have made their heads explode into confetti."
- I'm a guy.

Yeah, you may be right about the number of wins thing. It most definitely is an absolute number, instead of a relative number thing, if the terms I'm using is appropriate.

But I feel as if it wasn't neccesarily that simple. I believe that the more you played the harder it got to level up, because I once made an account my a friend of mine, and when he left, I played and would rocket up to 20 or something easy like that only a few games, much like TruSkill is now.

Still, I'd like to know.

  • 03.26.2009 8:47 PM PDT
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bungie explains halo2's matchmaking level system somewhere, but they did trueskill in h3 because M$ is a bully and thinks that their system is the best

  • 03.27.2009 10:52 AM PDT

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Posted by: hC Mercury
bungie explains halo2's matchmaking level system somewhere, but they did trueskill in h3 because M$ is a bully and thinks that their system is the best


^^ That.

Halo 2's system was MUCH more accurate in determining skill than the Trueskill system, ironically. There was no need for second accounts, and you couldn't just fly through the ranks. You had to win and face harder people to move up. It was just simple and perfect.

Since Halo 3 was signed with M$, they forced Bungie to use their Trueskill system.

Posted by: fivebergs
But I feel as if it wasn't neccesarily that simple. I believe that the more you played the harder it got to level up, because I once made an account my a friend of mine, and when he left, I played and would rocket up to 20 or something easy like that only a few games, much like TruSkill is now.


The thing is, people naturally fell into place with the H2 system. If you couldn't beat the 22s, but easily the 20s, then you were stuck with a 21 until you kept winning again. It did make a difference how many games you played, but not nearly to the same affect the Trueskill system has. You earned points per win/loss, and your point income would be affected by a number of factors, a small one of which being your total of games played (I think..). I'll find you a guide it I can.

[Edited on 03.27.2009 1:24 PM PDT]

  • 03.27.2009 1:19 PM PDT
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A lot more people sucked at it, especially at swat, it was funner :)

[Edited on 03.28.2009 9:12 AM PDT]

  • 03.28.2009 9:12 AM PDT