- chickenlittle
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- Fabled Mythic Member
This is a bit of nostalgia on how balanced the game was. Every given problem had a solution...well, most. I can't say I could get you out of the base in Blood gulch when the tanks are guarding the entrances and 'nades are being flung down...anyways!
Camping: Grenades were useful. Even if they had a shotgun, it normally took two solid hits for a kill. During that time, you could stick them, shoot them with your own weapon, or at least hurt their health.
Spawn-killers: Although this is frustrating, all you need to do is spawn on the other side of some cover, then you're home free. In the mean-time, your teammates can take them out.
Rockets: These were difficult to avoid, but it was possible. They aren't just an instant kill, and they can hurt you too.
Overshield: It's called a "Power-Up" for a reason. It makes you harder to kill. Get over it.
Scorpion: The tank is easily susceptible to being eliminated by small arms fire. Just get a few people together at once, and it's history. The hatch is also open, so you can take out the pilot too.
Feel free to join in.