Halo 1 & 2 for PC
This topic has moved here: Subject: G-max to halo 2 Map Editor?
  • Subject: G-max to halo 2 Map Editor?
Subject: G-max to halo 2 Map Editor?

My thirst is of the Grunty variety.

Does anyone know how to get a GMax file into the Halo 2 Map editor? Help would be appreciated!

  • 05.04.2009 5:00 PM PDT

Suck it Red!

Maybe just drag and drop? I don't have H2 vista so I am not sure sorry.

  • 05.04.2009 5:07 PM PDT

My thirst is of the Grunty variety.

I mean, how do i format the file to be opened in the map editor?

  • 05.04.2009 5:10 PM PDT

The H2V and H1PC both have step-by-step tutorials. Read them, and learn.

  • 05.04.2009 5:32 PM PDT
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Maw

Learning defiles ignorance; ignorance is bliss.

Here is a manual/tutorial, I don't know if it's the manual because I don't have H2V. Getting back to the question, the 3DS Max (compatible with GMax) .ass exporter apparently does the same thing as blitzkrieg, so you'll have to install it into GMax in order to use it. I can't remember how to do this on HEK, but the manual does a good job of explaining it. Once you have that installed you just export the scenario and open it in Sapien.

  • 05.04.2009 6:31 PM PDT

My thirst is of the Grunty variety.

I tried putting a ASS file exporter from halomaps.org in the plugins, but it said there was a "create error" when i tried to export. What does that mean. And when i put the bungie ASS file exporter in the plugins, GMax said that it "failed to initialize".

  • 05.07.2009 11:10 AM PDT
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Maw

Did you use the updated Bungie one? (If the stock exporter didn't work it might.) Bluestreak is currently only compatible with 3DS Max 6 and up (Gmax is 3DS Max 4.2), although the Ghost is rumoring possible support for GMax with Bluestreak 1.10.

  • 05.07.2009 12:21 PM PDT

My thirst is of the Grunty variety.

i tried the update link, and the new file didn't work. Do you know how i could get Bluestreak 1.10?

  • 05.12.2009 5:12 PM PDT