- EADGBE
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- Exalted Legendary Member
It used to be my favorite, hands down. Many hours spent with a friend getting the warthog as deep into the level as possible. We'd spend days just screwing around on that level. Not to mention it is great played as it was designed to be as well. As great of a company Bungie is to this day, something special was definitely lost at Bungie after this game was finished, and the handful of levels brought up in this thread are testament to that.
It seems like a few things that helped make this game so re playable (getting banshees when you aren't supposed to, getting vehicles inside of bases, etc etc) were thought of as "errors" to later bungie development teams, when really your "average gamer" (who they seem to try to cater to now) wouldn't even think of doing those things until playing the game a million times, which by then, since sticking with the game for so long, they wouldn't care if the frame rate drops a little, or makes a normally challenging battle a lot easier/harder...
Halo seemed to reward you for thinking of creative ways to tweak game play. I feel like every time I get creative in Halo 3's campaign, there's something blocking me from doing it.
Wow... I shoulda just said: "yeah".
[Edited on 05.08.2009 4:58 AM PDT]