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  • Subject: Dew Deadline Extended
Subject: Dew Deadline Extended
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Wow, somebody's got some anger issues! Guess I can understand that though after realizing what a sweet thing you won and then missed.

Just more proof today that the contest was won by matching Mt. Dew's critieria for what people would look good in their marketing campaign. I've already admitted that I was duped and should have realized that from the beginning.

Anyway, about the time that any "discussion" degrades to the neanderthal level of name-calling and swearing, it's time for my departure.

Later

  • 07.28.2004 12:59 PM PDT
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Dude, quit being a baby! If moron and dumb@ss is the worst you've been called, then you will be alright.

Enough said on the subject!!!

Congrat's to the dudes that went! If you have anymore juicy stuff, let us know!

  • 07.28.2004 1:08 PM PDT
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Just look what this contest has done to the Bungie community! Someone stop this madness! Dear God! Can't we all just get along?? : )

Goat Rodeo: Admission FREE!! $300.00 to $1000.00 USD to ride!!

Ug.

  • 07.28.2004 1:11 PM PDT
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Posted by: True
Can't we all just get along?? : )


Hmm, I find this thread quite entertaining. I can't understand what is going on in most of the posts but umm, this contest is over and there's no sense complaining anymore.

Rip- You won, you didn't go. Why don't you go write a book about your experience, publish it, and then everybody in the world will read it and feel sorry for you.

Weephun- Honestly buddy, you don't sound like yourself in your posts. Your complaining and attacking is just as bad as Rip's.

True- Did you know the whole time that you guys couldn't win due to your age? Or did you know you couldn't win, spend time here getting support of ignorant people, then whine with the hope of getting someone to let you play halo 2?

My support for Mountain Dew is back to normal. Some of the winners were good looking, some were not. I don't care to waste any more time talking (actually I'm typing, not speaking this aloud as I write it) about this, I have a life to live...later.

  • 07.28.2004 5:32 PM PDT
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OK. This is gonna be in depth.

So, details on Halo 2... where to start. Before I get to the game, I'll talk about the event. We met the other team from California in the lobby. After that, we saw the E3 walkthrough of all the new features. Then we all had to go to a makeup artist, and get all done up. This was around 12:30. We started playing right after the makeup went on. Then they took about 2 1/2 hours of pictures with different setups and plenty of playing and messing in between. The offices were badass; trophies all over, Halo kiosks everywhere, foosball, couches, and crazy halo 2 stuff (including a lifesize master chief sporting 2 SMGs). We met a bunch of different people from Bungie, Microsoft and Mountain Dew. Everyone there was wicked nice.

We were set up on 6 45"-50" (give or take) high def plasmas with Bose surround sound. Giant bean bag chairs and couches to sit on. After all the photos, we ended up playing non stop for about 3 hours. I'd say all in all I had about 4 hours of intense play, and maybe an hour of tinkering around.

So the game begins. The majority of the games were Single Flag CTF in Zanzibar. It was the E3 build, or at least something close. One team starts on the beach, the other in the base. The team from the beach tries to steal the ever so important flag, and run like hell back to the beach. We also tried out slayer one time. The build we played had most older game modes on it, and 4 modes simply listed as *classified*.

The rules of single flag CTF (for those that don't know) are as follows: One team starts in the base and defends the flag, the other team starts on the beach and needs to get it. The timer starts at 3 minutes. The attacking team has 3 minutes to get the flag back to their little base on the beach. If the flag is scored before 3 minutes is up, the round ends. If time expires the round also ends. Then the sides are switched. Attackers become the defenders, defenders become the attackers. This alternates in 3 minute rounds until one team has captured 3 flags.

When it came time to pick a stage, we tried to pick something other than Zanzibar, and it would show an overview picture, but would not tell a name or details, and they weren't selectable. I didn't witness this first hand, but one of the players in my group, Conrad, told me about it after we left. I wish I coulda seen some of the other stages pics. Anyway, there is a 10 second start time, and then the action begins.

Some notes about Zanzibar: This stage is sweet. The people on the beach start opposite a large wall. There they can pick up the 2 ghosts or Rocket Hog. The beach players then proceed through a giant wall, with 5 or 6 different paths and weapons waiting in the wall. About 200 yards in front of the wall is the Giant windmill, with the Plasma sword cubby. On the left of the windmill is a raised platform which holds the Sniper Rifle. On the right side is a tower which is two stories. On the second floor, a small platform leads to the base of little bridge dealy. You actually have to blow up a connector on the bridge to make it accessible, giving you full access to the plasma sword. On the other side of the windmill is four pillars, and inside rests the levels only shotgun. By the sniper platform, there are 4 rocks with Rocket ammo in between. Past the rocks is a closed gate into the middle of the base. The front of the base is two stories. There are machine gun turrets on the top of either side. There are two doors if you approach the base from the front offset to the left and the right. By both the doors, there are both explosive and non explosive crates and barrels. On the far right, there is a large ramp with scattered rocks that leads to an entrance on the second floor. Outside the base on the second level, there are two recessed doors that lead to a corridor. From the corridor you can access the level with the gate opening switch, the upper level gallery above the flag room, and a staircase to the flag room. Finally, the flag is stationed between four giant pillars. Thats pretty much it. Without opening the gate, its wicked hard getting a vehicle in the base. None of us could do it, at least.

When play starts there are a few things you'll notice right away. The health bar is different. There is a shield, with no health blocks under it. Once the shield goes down, you don't know how much health you have left. I personally liked it. Bottom right was the old HUD. Nothing new. OK, other new features. At any time, you can click the right stick, and zoom in either 2 or 5x. With any weapon. Problem is, unless the weapon has a scope, you have to zoom back out to fire. Grenades bounce a lot more. Jumping is a LOT higher, and LOT farther. You can quite easily jump right over a ghost. The jump/duck technique still works for higher jumps. Another change is how close you are for a melee. You need to be much, much close to melee. Another change which worked out for the best. Also, carrying the flag has changed a bit too. Gone are the days of grabbing the flag, hopping in a Ghost, and streaking back to victory. When you have the flag, not only do you walk about half as fast, but you can't pilot or man any vehicle or turret. The only way we found to move faster was jump, throw the flag, and chase it down. From the pause menu there is a lot of stuff people would have killed for last game. Team swap, entirely edit your control scheme, set handicaps, and so forth.

OK, so here's a funny story. While I was playing there were all these onscreen indicators. They were kinda like the green arrows in Halo, except above the arrow there were these weird boxes with symbols in them. Occasionally they would change color. There was one indicator, with giant red X which appeared to me to be an indicator which showed where a weapon that was dual wield compatible weapon was. It took me about 2 hours to realize that it was actually my teammate indicators. They boxes were all green, and the symbols inside the little box matched the symbols used to customize characters. The arrow was green when the player was not in a conflict, yellow when the player was firing a gun, and red when the player took damage. The red X remained for a short bit to tell you where your teammate had fallen. It's funny because, typically wherever a teammate died, there was a weapon there to dual wield with, so for a long time my theory made sense. Anyway, after arriving at the hotel and telling my buddies how long it took me to figure it out, they all told me that all day that had been wondering what the indicators were for, and none of them could figure it out. They are sweet though, and not as distracting as they sound.

One of the biggest changes, which affected everything, was the destructible environments. While not every wall was able to be obliterated, walls in high action areas and strategic positions were definitely not permanent. Grenades, rockets and gunfire were all good ways to turn your buddies hiding spot into an early gravesite. The cement barriers around the turrets melted away under fire, and most of the cement around high action areas blew apart at the constant grenades and rockets. I actually think that you might be able to sustain damage from the debris. One time, I guarding the flag when a rocket hit the pillar above my head. It did a little bit of damage at first, then a second later, I died and my body was under a few large chunks of rock that had fallen off the pillar. My death looked like the same animation getting run over with a warthog looked like. I might have died from being shot, but I'm fairly confident the falling cement did me in. Besides that, the exploding canisters littering the level proved to be interesting. A few times I found it better to shoot the canisters as someone approached them on Ghost, only to watch as they all went up in a fireball. This proved far easier than tagging someone on a turbo ghost. There were crates and barrels around the level that didn't explode, but they could all be moved and used for cover.

Vehicle damage is Bungie's gift to me. When we LAN at my house, I'm the guy that always -blam!-es about someone waiting by spawn points in a ghost. Or by teleporter drop-offs. Or really doing anything in those crazy indestructible vehicles. Things have changed. In our build, you had two Ghosts, and one warthog. If you lost them, good luck carrying the flag back on foot. All the damage took place in the spot it was hit, as promised, and it's sweet. I cannot express the joy of watching my rocket obliterate my friend Chris and his precious Ghost. That sight alone was completely worth the cost of the trip. A close second was watching some poor sucker get in a badly busted warthog and start driving, only to have a secondary explosion wipe him out.

Another gameplay change was the approach to the flag. The defending team did not return the flag simply by touching it. There was a set time until the flag returned to the base. The twist on this is a little status called a contended flag. Anytime a player of the opposite team was near the flag, the message "The flag is contested." would appear at the bottom of the screen. As long as the flag was contested, the timer for the flag return would not go down. So rather than worrying about the keeping the flag in from returning when it was 5 feet way, you could focus your attention on wrecking the suckers trying to stop you. It worked out very nicely. Also, you have to hold X to pick up the flag, which took some getting used too. Also, if the attacking team had possession of the flag in the last 4 seconds, the round timer would freeze. It would only start counting again when the flag was no longer contested. This made for some crazy last second struggles.

Next: Vehicles, Weapons, and neat observations.

  • 07.28.2004 7:03 PM PDT
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OK, so I ran out of characters in that last post. I have plenty more to share with you about Halo 2, but I'm gonna take a break, watch Reno 911 and the Daily Show, and be back with more later. If you have any questions so far, send an Instant Message to BDaiber, and hopefully I can answer your questions. I have some sweet info coming in El Updato 2. Trust me, it'll be the BEE's knees.

  • 07.28.2004 7:24 PM PDT
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Posted by: Eviljester
Posted by: True
Can't we all just get along?? : )


Weephun- Honestly buddy, you don't sound like yourself in your posts. Your complaining and attacking is just as bad as Rip's.


Yah, sorry all (especially those that know me personally and were so surprised by this), just pent up frustration coming out at seeing another winning shot, followed by being attacked by both rip29 and BDaiber for finding it funny that rip29's team won with rented TVs (sorry guys, I just find that to be funny), followed by rip29 swearing at me. And you know how well I deal with swearing in general, let alone directed at me ;) Last time somebody swore at me to my face, he ended up unconscious ;) Yah, I snapped a little. I can take just about any kind of crap, but swear at me or diss my woman and yah, I'll snap. Nobody's perfect, right? Hey, at least I know what my limitations are, huh?

So anyway, again, I apologize to anyone who got caught up in my Mt. Dew hate-fest.

BDaiber, you da man for taking the time to share all of this with us. Seriously can't wait now for whatever it BEE that you BEE havin' to share.

  • 07.28.2004 7:41 PM PDT
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Posted by: Eviljester
True- Did you know the whole time that you guys couldn't win due to your age? Or did you know you couldn't win, spend time here getting support of ignorant people, then whine with the hope of getting someone to let you play halo 2?


Dude, I'm just here out of morbid curiosity. I think you've got the wrong guy.

I think I mentioned a few posts back that after I read the rules I laughed out loud just thinking about asking my friends if they wanted to cough up air fare from NC to WA then throw-in on a rental car and hotel... so we could have someone use our likenesses and creativity to make an a$$load of money... that we wouldn't get any of (excluding that phat stack of a hundred one dollar bills).

I hope Bungie feels a bit ashamed of the deal they made with The Dew. It was a shameful exploitation of their fan base and to say it was a mercenary act is being kind -- and incorrect. They didn't sell themselves, they sold their friends.

That said, it sounds like the Bungie gang is aware of this, they feel yucky, and this thing actually *did* make some people (2 out of 3 winning teams) pretty darn happy in the end. That is a good thing.

I'm ready to move on. So, who wants to talk about bees?! <--- That is a joke.

  • 07.28.2004 8:03 PM PDT
Subject: End this -blam!-
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-blam!- you weephun you're just bitter and sorry you did'nt win, so you continually try and find things to tear people down on. I'm done reading this -blam!- flame war, that has been these posts. One more thing if you want to measure Harcore just check who has the oldest member since date ? Again I'm done feeding this flame war that you just keep fueling.

I'm out -blam!-es.

  • 07.28.2004 8:17 PM PDT
Subject: Dew Deadline Extended
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Posted by: weephun

followed by being attacked by both rip29 and BDaiber for finding it funny that rip29's team won with rented TVs


I don't really like to make people upset. Sorry if I attacked you. I looked back through my posts and couldn't find the one I attacked you in. Any help with that?

  • 07.28.2004 8:27 PM PDT
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Crap! sorry BDaiber, just had your username on the brain from reading your awesome update, it was rhoh 95ss and rip29 who apparently didn't see the same humor as me from rented TVs.

As for this:
Posted by: rhoh 95ss
-blam!- you weephun you're just bitter and sorry you did'nt win, so you continually try and find things to tear people down on. I'm done reading this -blam!- flame war, that has been these posts. One more thing if you want to measure Harcore just check who has the oldest member since date ? Again I'm done feeding this flame war that you just keep fueling.

I'm out -blam!-es.

???What part of sorry all or So anyway, again, I apologize to anyone who got caught up in my Mt. Dew hate-fest.is fueling the flame war???
I was trying to put it out and apologize for ever adding to it. Like I said, I snapped. I shouldn't have, and I have apologized (multiple times now). If somebody is adding fuel here, it's not me. Shall we try again? I'm sorry to any that I offended here!!!!! I was pissed at the way this contest was run and unfortunately took that out on some of the winners!!!! It was wrong and I know that now!!! Good enough for ya??? Man, did I hit a sore spot or what?
As for the oldest member since date, that would be BIGWooly: Member Since: 12/4/2001 who happens to be a member of my team. And yes, he's definitely more "hardcore" than I. More than any that I have ever talked to or with or ever heard about. Though I'm not sure you could convince him to wear body-paint for a picture likely to be released to the public. I know you couldn't convince me! You so crazy BDaiber! ;)

And to think this whole thing started today with me to rhoh 95ss: Sweet! Nice write-up too! Nothing really new from the E3 demo then huh? 1st time I've heard about the flag carrier slow down though. ... That MC statue is AWESOME, if that's yours, how much can I pay you to make/get me one?Again sorry if it turned sour after that, but the original purpose was to thank you for some awesome updates.

  • 07.28.2004 9:25 PM PDT
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Here we go. Part 2. This is as long as the first.

I'll start with hopefully a new piece of information. In the old game, when you killed someone, on your screen it would say "you killed {insert assinine name here}" Now, you get all the action. Every kill made by every player appears on your screen. And gone are the days of monotony. Kills give different modifiers such as "Bill killed Hell Hor" (for shooting and exploding kills) "Bill beat down Anomoly" (melee kills) and "Bill splattered assclown" (vehicle kills). It's just nice to know when a key player gets dropped without shouting it across the room.

OK, onto more gameplay stuff.... Boarding. I don't know how I feel about this just yet. When Bungie says the vehicle has to be moving slowly, they mean moving really really slow. I guess the most oppurtune time to board is when someone is cornering or has hit an obstacle. If someone is moving straight at you, forget about boarding. Not going to happen. On the other side of the coin, I can understand not wanting it to be too easy to board. I personally saw every seat boarded, except the passenger seat in the warthog. An interesting note, Taking someone off the gunner seat of the warthog does not put you in the gunner seat. There were times when I thought a vehicle was moving reasonably slow enough to be boarded, and I couldn't do it. I guess my suggestion would be make it just a wee little bit faster speed at which you can board. Because at the current speed, I can only see a select few times when boarding will really be effective. Of course, maybe that's Bungie's goal. Either way, the feature is good, it just seems to be stifled.

The other new feature - dual wielding. This is a pretty sweet feature. Unfortunatly for myself, I don't think I utilized this feature enough. I generally dual wielded about once a game. Hold Y over any weapon you can dual wield, and you'll pick it up. Bang, dual wielding. Press Y to switch to your other weapon. So for instance, you could be dual-wielding an SMG and Needler, with Rockets in waiting. However if you switch to your rocket launcher, you'll drop the second dual wielding weapon you picked up. The weapons that I found dual-wieldable were the SMG, Needler, Plasma Rifle. I didn't try to pick anything up with the plasma sword, but I'm fairly confident you can't dual wield Plasma sword with anything else. I wrecked some people with the plasma sword, and I don't ever remember seeing the dual wield message standing over their dropped weapons. When you reload while dual wielding, it takes a lot longer. Well, the SMG does. You can fire one gun while reloading the other. L trigger fires left gun, R Trigger fires the R gun. Besides just having twice the firepower, there were no other obvious advantages or disadvantages. Except you can't throw grenades dual wielding, you have to drop a gun. If I went back again, I would have spent more time checking out dual wielding. In the end, dual wielding didn't seem extraordinarily ground-breaking, but it was still sweet to have.

Here's a big section... the weapons.

Sniper Rifle - One is definitly located on the large cement platform on the left. There might be another one in the giant beach wall. Pretty much the same as the last game. Four round clip. The biggest difference is the recoil. Gone are the days of 4 quick shots from a sniper rifle. The recoil throws you pretty far off your target. It's a lot better to take an extra second to line your shot up then just fire. To make up for the recoil, the trail left by the bullet is a lot less noticable. It's much more transparent, and is not around for very long. Finding a sniper is going to be a more difficult task in this game.

Shotgun - Virtually unchanged. Close range domination. 12 Shells. Reloads with a single shell at a time. The only shotgun to my knowledge is right next to the windmill, between 4 pillars. The old shotgun blast/melee combo still works really well. Not much to say, some old shotgun. Except for the green glowy bits. I'm not kidding. There are about three areas on the shotgun that glow green.

Rocket Launcher - Found on the outside, second level of the base. Another sweet, sweet gift to me from Bungie. I personally believe the rocket launcher was way over powered in Halo. This is almost an entirely different weapon. First off, the fatal blast radius feels to be about 40% smaller than Halo. If your looking to kill someone with a rocket, it needs to be fairly close. Also, to make it harder to get that pinpoint accuracy with your rocket launcher, it's rate of fire is dynamic. When you first fire the rocket, it moves really slow. Then it picks up a fair amount of speed really fast. This may sound like it evens out, but my one buddy that was there, Kemmerer, is a rocket fiend, and the new rockets completely threw him for a loop. If Bungie was trying to make the rocket launcher more anti-vehicle and less anti-infantry. They did a good job. There is also the homing feature of the rocket launcher. If you get a red aiming reticle on a vehicle, and fire, the rocket will chase the vehicle. It's nice. Definitly makes those Ghosts easier targets. The homing rockets don't always connect, but they are very very effective. All in all, I love the changes to the rockets.

Plasma Rifle - Near the right tower on the way to the plasma sword bridge. Probably in the base somewhere too. I didn't use this much. I did use it enough to notice the wierd wings that pop out during reloads. It still freezes opponents I think... no one ever used it on me. The people I used it on typically looked sorta frozen. It still overheats. It has some nice particle effects. Thats about it. I never really liked this gun.

Needler - Next to the staircase in the base. Probably somewhere else too. Get ready to break yourselves of an old habit. From now own, you'll consider picking this bad boy up. The needles move a lot faster, and track opponents a lot better. If you've got an opponent in an open area, and tear a whole clip off at them, odds are, they are gonna die. Dual Needlers is actually pretty formidable for close to mid-range combat. Quick reload while dual wielding. Bungie wasn't kidding, the needler is now worth picking up.

SMG - We started with it. I don't know where it would be found in the stage. This gun is interesting. High rate of fire, does decent damage, but the recoil is terrible. As you shoot, you steadily shoot farther and farther above your opponent. So anyone who has trained themselves to go for the headshot, you'll spend a lot of time fire shells over your targets head. The recoil only gets worse with dual wielding. Reload time is bad with dual wielding as well. Up close, however, dual SMG's is a really quick kill. Or if your opponent jumps. This is the only gun in which recoil is a problem. Its not bad enough that you need to get rid of it at the start, but it's not good enough that you can kill from a reasonable distance.

Battle Rifle - Found a few places in the wall, and i think on the second level of the base. Three shot burst owns. No recoil, minimal spread on the shots, and 3 three shot bursts will lay an opponent out. I really liked this weapon. Everything from rate of fire, to accuracy, to reload speed, to stopping power, this is the new pistol. It's a pretty reliable weapon to have with you. The only problem was the zoom mode. It's nice to zoom in and shoot, but the rate of fire drops to one shot. I think the least amount of shots i fired for a kill was 6. I think there's minor recoil when zoomed in, but it's very minimal. Trust me when I say that this gun freaking rules.

Plasma Sword - found in a recess in the windmill. Save the best for last? Maybe. I really liked this weapon. It feels right at home in the Halo battle environment. To get it, your supposed to infiltrate the right tower, climb up, break the seal on a bridge, cross the bridge, jump through the windmill, and into the compartment. {Funny sidenote: In the first 5 minutes of the very first game, Chris (one of my guys) threw a grenade into the compartment, and blasted the plasma sword directly to him. The bungie rep was disheartened.} Anyway, this sword rocks pretty hard. The B button melee is quick, and can be done several times in succession. The regular melee with the sword seems to be just a bit stronger than a melee with another weapon. There is very little delay between swings either. Then there is the uppercut dash. Get within a certain distance of your opponents, and the reticle turns red. Pull the R trigger, and you dash right through your opponents, leaving them dead in their tracks. The dash is quick, but not instantaneous. I actually killed a guy mid dash. But I think it was a fluke. The problem is, if you miss with your trigger dash, you stand prone in one spot for quite literally 2 or 3 seconds. I had my only triple kill of the day with this weapon, and seeing as it was 3 on 3 most of the day, that's not bad. I really liked this weapon and thought it made a really awesome and balanced addition to the current weapon roster.

Grenades - Scattered all around. Both varieties are back; plasmas and frags. There are some changes. The plasmas remained the same for the most part. The frags changed a bit. They bounce a lot more than they used too. Also, the fuse is triggered on first impact, in the last game, grenades had to explode on the ground. This game, grenades will explode in the air if its timed right. Besides that grenades still blow stuff up.

Wow.... filled up another post. I'm really tired, so if I didn't explain something well enough feel free to leave me a message here or send a message to AIM BDaiber. I am trying to save the cool stuff for the end. Third update tomorrow. Ahh.... I LOVE BEErS!!!!

  • 07.28.2004 10:33 PM PDT
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Mt. Dew tastes like crap anyway.

  • 07.28.2004 10:34 PM PDT
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Posted by: True
Dude, I'm just here out of morbid curiosity. I think you've got the wrong guy.


OOPS. Sorry man, I feel dumb, ya I was thinking you were a part of the team that had the master chief arm going through the TV.

  • 07.28.2004 10:39 PM PDT
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sorry dude, that was us, and we all just turned 18
seniors in high school

  • 07.29.2004 1:23 AM PDT
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Another change is how close you are for a melee. You need to be much, much close to melee.Plasma Sword ... The B button melee is quick, and can be done several times in succession. The regular melee with the sword seems to be just a bit stronger than a melee with another weapon. There is very little delay between swings eitherSo does the plasma sword increase the range of the melee attack also?

  • 07.29.2004 7:17 AM PDT
Subject: Ok let's put it all to a stop now
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I got too caught up in all the -blam!- and cut and pasted in my mind about certain things posted and did'nt take the time to filter all the BS out. It's all squashed now and we can leave it at that.

  • 07.29.2004 9:37 AM PDT
Subject: Dew Deadline Extended
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Posted by: raft
sorry dude, that was us, and we all just turned 18
seniors in high school


So, there was no one under age in your group then?

BD, thanks for the reports! Good stuff, man. I look forward to part three!

  • 07.29.2004 11:31 AM PDT
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Plasma Rifle - ... I didn't use this much. I did use it enough to notice the wierd wings that pop out during reloadsSo the MC finally figured out how to reload a plasma weapon, huh? Cool, no more "*sputter sputter* ... crap, my battery's dead and that last grenade just hurled all the other pistols off the cliff" ;)

  • 07.29.2004 12:48 PM PDT
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The range on the plasma sword for the melee was longer than the normal distance. Also, I got tired during that last segment. The plasma rifle overheats, and when that happens, the little wings pop out and it blows off steam. You can't reload it, as far as I know.

  • 07.29.2004 5:22 PM PDT

You said that you got a triple kill using the plasma sword. Is it really that easy to rack up kills using the plasma sword, or did the people you were playing against just not take you down when they had the chance? I mean it seems like as long as you werent really close to them they would be able to kill you before you got within range.

Thanks

  • 07.29.2004 6:56 PM PDT
Subject: Dew Halo 2 re-cap
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Hey fellas, Rico here. I just read through these twelve pages and can understand where you guys are coming from. While I'm not going to discuss the Dew fiasco (I think we all know something got botched along the line) I will say that the two teams that made it were true fans from day one. When I found out our team was going I was thrilled that I would have a chance not only to play Halo 2, but to bring back to this community a perspective from the fan. I think, when this scheme was hatched, that this was Bunigie's original intent: to get some hardcore fans in on the action early, knowing that they would leak out info to the fans through mediums such as fan-sites and BBs like this one and HBO. I did not drive twelve hours from San Francisco to Redmond with my game face on - this was a stealth mission to attain as much as I could about the greatest game to ever be released. I like to think that Bungie succeeded in this goal as several of us have posted our thoughts of the build we played (good stuff BDaiber). True, it was a similar build to the E3 level, but with three hours to mess with it, we definately learned a lot about the gameplay and other tweaks. Anyway, as many of you may already know, I did a write up at http://www.rhoxbox.com/articles/00007.html for all of us fans to enjoy. I hope that some good can come of this dibacle and trust that Bungie had no intention of misleading its fans.

Later,
Rico
(No further posts will follow)

  • 07.30.2004 9:01 AM PDT
Subject: Dew Deadline Extended
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When I got my triple kill, I was going for the flag. All three defenders were in the flag room, which isn't a big room, and it has some cover fire. Also, the trigger attack is really devastating. You lunge about 12 feet forward, and anyone in your path is dead instantly. The first two kills were from one lunge attack, and the third kill, I turned around and beat the guy down on the way to the flag. It all fits together well.

  • 07.30.2004 2:48 PM PDT
Subject: Dew Halo 2 re-cap
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Posted by: Rico
I hope that some good can come of this dibacle and trust that Bungie had no intention of misleading its fans.


I think it's fair to say that Bungie never misled their fans. If anything, they *warned* their fans by putting as much distance as they could between themselves and this contest. My issue is with the fact that you had to drive 12 hours to play a game and report how cool it was to us, the great unwashed. And you got $100 for all your troubles. That's $100... from Microsoft and PepsiCo!!

My understanding of the Microsoft/Bungie buy-out was that it would equate to the coolest game company on the planet + the deepest pockets on the planet = FREAKIN' AWESOME!!

Why, my friend, did you have to drive 12 hours to report on your gameplay experience and have *Microsoft* and *PepsiCo* *not* pay your way? And why didn't Bungie (vying for world domination) not *make* someone fly you to the photo shoot; where they *stole* *your* image and creativity to sell sugar water?

That's my issue with this whole thing. If you had your own stock symbol, I wouldn't give this a second thought.

I *hope* that *next time* Bungie thinks about making a deal with someone who wants to rip you off... they don't let Microsoft force them to do it (assuming that was really the case)!

Again: you guys are all adults. If you were under 18, your parents would have had to give the go-ahead and I seriously doubt that would have happened once the folks looked at what it would cost. Again, hence the 18.

You seem happy. That's a good thing. I get to read about your experience with the Halo 2 Multi-player demo. That's a good thing! If the next time Bungie and MS make a deal with Pepsi over Halo/Halo 2/Halo Championship 2005 they fly the winners out to WA, put them up in a nice hotel, and generally treat them like the hardest of the hardcore *deserve* to be treated... that's all I could ever ask for.

Heck, I might even enter *that* contest!! : )

  • 07.30.2004 3:09 PM PDT
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Third Update can be found at

http://www.bungie.net/Forums/posts.aspx?postID=478580

Enjoy.

  • 08.08.2004 9:36 PM PDT