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Subject: Its been a while ... Halo Combat Evolved on legendary
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Its been years since ive done this I dont even remember if i actually done it.

But i think its time i beat this game legendary solo. No co-op. Having completed Halo 2 and Halo 3 on legendary by my self it only seems far that i dish out the pain on Bungie's classic. I have put years into this game. No other game has supported such great replay value. So it is here i will post my progress and provide tips and advice.

And may i ask you to so kindly join me ?

Im asking for any advice on completing the game on legendary , or have you allready done it yourself ?

I will begin " The Pillar of Autum" today .

  • 05.10.2009 7:04 AM PDT

Oly Oly Oxen Free

my advice? don't get attached to the marines. They die. They scream. you'll want to help them. but you can't.

Other than that, well, its harder than halo 3 on legendary but easier than halo 2 so just remember to take cover, reload constantly, and use the pistol. you can drop an elites shields with a couple of headshots, then finish him off with 2 or 3 more.

the needler is pretty slow, they'll dodge the fire unless you're in an enclosed space.

jackals are absolute buggers to kill. the marines can't kill them, and they stand their ground a lot more than on the other games. grunts' fire is RAPID (like a plasma rifle if i remember rightly) and they run away less aswell.

so basically, use cover a lot, plasma nades on the elites and frag the jackals. Have fun...

[Edited on 05.10.2009 7:24 AM PDT]

  • 05.10.2009 7:16 AM PDT
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Just finished "The Pillar of Autum" and can i just say how badass it was. The whole Aliens feel came around with the marines screaming and yelling " ill take you all on ! ". Theres a thread about this here. Dutchman's right the human pistol is a great way of taking out enemies but also do not hestitate to the use the plasma rifle. Its a hell of alot stronger that in Halo 2 and Halo 3.

Its a good idea to grab those overshields in the covenant bording craft also. Another thing is the cutscene after the first mission. Badass .. the music and one " punch it " is all it takes for you to want to physicaly want to make passionate love with this game.

  • 05.10.2009 7:46 AM PDT

--Dear Father, I've been waiting, I've saved you a seat in hell
--I live to see death, destruction, over the light, but the light cannot be extinguished...
A More Complete Compendium of a Bungie History
-Thanatos 117

The best combo that works for me is the M6D Pistol with the Plasma Pistol. While those damn shields can severely drain your ammo, an overcharged Plasma Pistol will get rid of any Elite's shield, even the golden fella's. If you do this immediately followed by switching to your M6D with a couple of well placed headshots, nothing can stand in your way. You can use the Plasma Pistol with any other weapon of course, but I just prefer the M6D. It's the only was I was able to get through the Truth and Reconciliation and it's massive hoards of golden Elite's.

  • 05.10.2009 12:42 PM PDT

Thanatos, there is no M6D on T&R.

I'd advise keeping a Sniper Marine alive at all times on AotCR. He doesn't suffer a damage penalty, and will kill Minor Elites in one shot.

Also, go Stealth whenever possible. It makes your job soooo much easier and less painful.

  • 05.10.2009 3:48 PM PDT
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lol, the Marines were such garbage.

  • 05.10.2009 7:55 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

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My advice for all levels is, covertly take out as many enemies as possible. Try to do your best to find the position of all enemies and watch for patterns in an enemy patrol's route, then use that knowledge to your advantage, and KO him as soon as he turns around. Don't start a battle that you don't need to start, there are a few times where this is quite helpful on Two Betrayals.

Also I have a tip for Two Betrayals, make sure you bring a vehicle through the tunnels, preferably a Ghost, there are times where it is necessary to return to a battle ground which you have already gotten past so that you can pick up much needed weapons. You will likely need to do this for the last big battle. There is a spot before it where there is a flipped warthog, there is a Rocket Launcher and there and there might be some sniper ammo there too, not sure on that one. Make sure you bring along a sniper for this part also, and if you can, line up more than one Elite at a time and make sure you get them both while you get the chance. Make sure that your shots are hits, do NOT risk missing a shot.

  • 05.10.2009 8:28 PM PDT
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Thanks guys i appreciate the advice. I will be starting "Halo" today. But chickenlittle what do you mean dosent suffer a damage penalty ?

  • 05.11.2009 9:12 AM PDT

--Dear Father, I've been waiting, I've saved you a seat in hell
--I live to see death, destruction, over the light, but the light cannot be extinguished...
A More Complete Compendium of a Bungie History
-Thanatos 117

Posted by: chickenlittle
Thanatos, there is no M6D on T&R.

I'd advise keeping a Sniper Marine alive at all times on AotCR. He doesn't suffer a damage penalty, and will kill Minor Elites in one shot.

Also, go Stealth whenever possible. It makes your job soooo much easier and less painful.

I didn't say I used the M6D. I said it's the techique I used.

  • 05.11.2009 1:04 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Keep hidden whenever possible, it's quite impressive how many different ways you could play through some of the levels. If your looking for fun factor however, stealth to areas that contain ammo or weapon drops, find a good spot that gives you a clear shot to those "fall back area's" and start a fight. When you get low on ammo or need a health pack, just head back to the area with the rounds. Sometimes it just pays to use discretion, but you can honestly cut your way through the game with nothing more than the weapons you pick up and an AR.

The pistol is the "choice" weapon though. Personally I use it on everything but Elites. Smaller enemies can easily crowd and overwhelm you, it's better to put them down with the headshot at range. As mentioned above, Elites are easilly dropped with energy weapons, or if you get one a needler.

  • 05.11.2009 2:09 PM PDT

Posted by: UNSC Spartan 7
Thanks guys i appreciate the advice. I will be starting "Halo" today. But chickenlittle what do you mean dosent suffer a damage penalty ?
You do less damage to enemies, and they get more health & stronger shields. The Marines, however, don't receive a damage penalty, at least with the Sniper Rifle. They consistently snipe Elites for me.

  • 05.11.2009 6:25 PM PDT

On legendary don't be afraid to use your grenades. Be a grenade throwing machine. With stickies you ought to be able to stick any elite that isn't aware of your presence.
Hunters are more of a diversion than dangerous. Get close and eliminate their ability to use their rod cannon. You can dodge and sidestep enough to kill them both in short order. Jackals are difficult enough to justify using your limited frags. Otherwise, use the PP/M6D combo on them.
Keep a marine available whenever you have access to a warthog. A chaingunner is worth his weight in gold and even wraiths are easy to take down using the hog.

The hardest battle ever will be the Grav-lift room on T&R. make sure you have max ammo and 'nades when you step aboard. Watch your motion detector and greet ever door opening with a shower of grenades. You will need to keep an eye out for dropped grenades and recover them whenever you get the chance. When things go to -blam!-, grab the A/C and beat the golds to death. Fastest way to kill hunters without the M6D is the sniper rifle. Get in their face and gutshoot them when they take a whack at you.
Needlers are fun and spectacular. They are elite killers for sure. There is a learning curve with them though.
The plasma rifle rapes elites at short to mid range. Just remember to strafe and then get close enough to melee when you overheat.

  • 05.12.2009 10:53 AM PDT
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Ok i had alot of work to get on with yesterday so i wasnt able to do the second mission. But i've just finished it now. To begin with im just going to say that i love how the banshees explode on this. Just a great big fireball and then they fall. Awesome. Fighting got intense when you rendevous with Johnson and some marines. The last 2 Spirit dropships had been running out on a hill. Tip for this is the plasma pistol to take down an elites shield and then finish them off with some pistol shots. Somone mentioned this ealier so cheers.

What a relief it is to hear " this is echo 419 anybody reading me? ".

Also the marines eye visors are badass. Adds to that whole aliens sci-fi feel. Anyway so i hope to be starting The Truth and Reconciliation tommorow.

Cheers guys.

  • 05.12.2009 1:24 PM PDT

For the T&R Gravity Lift Room, I gave up on fighting, and just ran through the open door when I got a chance. It's easy, and you can avoid most enemies.

  • 05.13.2009 6:33 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Gravity Lift room? As in room as the top of the lift? I just used my sniper to kill the Elites. Wasn't too hard if you ask me.

  • 05.14.2009 7:47 AM PDT

My best overall advice for Legendary is to use the plasma pistol as much as possible. The primary fire shoots as fast as you can strobe the trigger, and the secondary overcharge will strip the shields from any enemy in one shot, saving your precious pistol ammo.

Pair this with the pistol, sniper rifle or rocket launcher depending upon availability and your current situation.

The plasma pistol is the favorite weapon carried by grunts, and the only weapon carried by jackals, so you should be able to find them in abundance.

Save your frag grenades for the Jackals and the plasma grenades for the Elites, although I must confess I can never resist occasionally tagging a Grunt with a plasma for the epic lulz.

Don't be afraid to backtrack to weapon's stashes to restock or trade weapons between encounters. One of the many beautiful things about Halo CE is that usually you can backtrack quite a ways, often to the very beginning of the level.

The needler is a much underrated weapon and is deadly to Elites unless they happen to be standing right next to available cover.

On parts of levels where you are on a bridge over a chasm or whatever it's often easy to spook elites into leaping off a cliff by landing a grenade beside them. Similarily you can bait hunters into charging off cliffs as well Bugs Bunny style by pissing them off, standing by the edge, and strafing out of the way at the last second. Be aware that Hunters can sometimes survive drops from quite a distance.

  • 05.14.2009 10:19 AM PDT
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It sure is nice to see the extent of these posts, congrats to all.

It is also nice to see that I am not the only one who places such a high value on the PP. You can take out anything in the game with it. If you have patience, you can even take out all covie vehicles in the game.

The biggest tip I can provide as you move through the levels is PATIENCE!!!! During Legendary gameplay you are served much better by not running into situations you cannot get out of quickly. Once you get into the indoor heavy levels you will find yourself surrounded by alot more angry enemies in a much more confined space. The Legendary enemy counts are higher than any other level (of course!) and you will find enemies in spots you never did before. The flip side of that is that I was practicing some tricking a few months ago and dropped to normal and heroic for a week and was surprised to find enemies and marines in spots I had not seen in a looooooooong time!

  • 05.14.2009 2:18 PM PDT

--Dear Father, I've been waiting, I've saved you a seat in hell
--I live to see death, destruction, over the light, but the light cannot be extinguished...
A More Complete Compendium of a Bungie History
-Thanatos 117

Yes, patience is also key. You learn that fairly quickly I would say, but that is definetly important to remember when going through the Library, which I just completed today.

  • 05.14.2009 5:21 PM PDT

Bungie Pentathlon - who actually cares ?

The only part I tend to struggle with is the battle in the hangasr bay with the black spec op troops when grabbing the banshee inside the T&R on the level Two Betrayals.....

Not sure why that point always seems to leave me foaming at the mouth.......its ood nearly every Halo player has one specific point in the game where they get stuck, which seems like child's play to everyone else

  • 05.15.2009 12:27 AM PDT

"I was born with Halo, live with Halo...die with Halo."
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Im a Bungie veteran. I have and always will serve them well.

I just played through the whole campaign two days ago...never gets old. :-)

  • 05.15.2009 12:53 AM PDT
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Ok i began theTruth and Reconciliation last night and done well until the gravity lift. My advice is to keep your sniper rifle and take down the elites as soon as they come down. Then mop up the rest with your assault rifle. So this morning i got past that and then got stuck once you get inside the ship. Waves and waves of enemies come out those doors with several Zealots (Golden elites with energy swords) . For the Zealots i used my sniper rifle so make sure you save some sniper ammo for that point. There is an active camo in the corner of the room and i advise you use that to sneak behind an elite and hit him round the back.

By the time the hunters came out all the marines had been killed. With the hunters you can just shoot them with your assault rifle whilst running backwards. Takes some time but it does the job. As i butcherd my way through the ship lots of elites came up in the halls. If i were you i suggest dropping your assault rife for the plasma rifle. Much more effective at killing elites and jackals. The only problem is the ammo and over heat.

I am now in the hangar ( which has the same layout as the one in Cairo on Halo 2 ) and its proving pretty hard as the covenant above are nailing you. At this point its easy to tell that this mission is the proving the hardest yet. It dosent matter how good or experienced you are legendary difficulty will allways present a challenge.

Also i would like to add how amazing this level is. The concept of it is superb , you and a few marines boarding an alien cruiser kicking ass and ploughing your way through to find your captain. The music playing before you get to the grav lift is superb , i cannot express how much of a good job Bungie did with this. In the halls of the ship the graphics and design are bliss. I would love to see this level with updated graphics such as Halo 3's.

Im busy with alot of work so i will get back to this level soon. I really appreciate the advice im getting and i hope your having a go at legendary yourself. And if you allready have done the game on legendary then congrats as its a challenge. Cheers.

  • 05.17.2009 2:51 AM PDT

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Posted by: BOB570
Gravity Lift room? As in room as the top of the lift? I just used my sniper to kill the Elites. Wasn't too hard if you ask me.

That part is awesome. The XXY button combo comes in handy when switching from rifle to AR.

I just take out the elites and fast as possible, and stay on top of the action by throwing grenades and cornering enemies at the door entrances. But whenever I lose control, I die. My advice is to absolutely stay on top of them all the time. It is easy to get overwhelmed.

  • 05.19.2009 7:20 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

Posted by: Richomack360
The only part I tend to struggle with is the battle in the hangasr bay with the black spec op troops when grabbing the banshee inside the T&R on the level Two Betrayals.....

Not sure why that point always seems to leave me foaming at the mouth.......its ood nearly every Halo player has one specific point in the game where they get stuck, which seems like child's play to everyone else


Very true, there is always someone who had no trouble with an area that stumped others. I personally think the only area that is truely difficult is when you first board the Truth and Reconciliation on legendary. That battle can be pretty tough depending on what order the enemies file in and how your able to handle it.

On the flip side, i've never found the Library to be tough, just long.

  • 05.20.2009 2:41 AM PDT

Need playtesters for your maps and gametypes in hopes of them one day making it into Halo Reach? Join "Cartography Pro" today!

Here's to Halo's Lefties. (not the Jackals, the players!) Check my fileshare, I might be worth your while.Unfrigginbelievable!!! In campaign! check my fileshare!

AR/BR together! Why can' t they just get along?......Well, now I guess its AR and DMR,,,, oh will the flame wars never end?

Red Brute- "It gives you Jetpacks!"

Pillar of Autumn: Find a plasma pistol, not so much for the overcharge, though that really helps. I use it as a main, at least because I can "Jackal Fire" the damn thing. If you can't find do that, find a plasma rifle, my only complaints are that it is inaccurate at long range and its ammo depletes very fast. Secondary would most certainly be the pistol to headshot the grunts. Abuse the living hell out of the overshields.

Halo: PIstol and Needler/Plasma Pistol at "Flawless Cowboy". Take advantage of the high ground in any situation, as well as funneling the enemy. When you reach "Reunion Tour", try to save a spot on the warthog for the sniper marine; it may be a pain to save him, but it will be well worth it.

T&R: Abuse the amount of ammo you have at the beginning, there are many spots to pick up a nearly fully reserved sniper rifle. Do not let this weapon go even if it is empty. Don't forget that you can always get reinforcement/fodder at many points in the level. Of course there is that trick just before "Belly of the Beast" that allows you to trick the game into giving you more marines even though your initial party may still be intact.

Assault on the Control Room: The two pistol strategy works wonders leading up to the tank segment just before "Rolling Thunder". After that, keep a rocket launcher and one of the pistols for the battles ahead, especially the large scale one just before you seperate from the marines.

343: Anything works in the level, the jackals are the only real threat, but still not much to worry about if you can out plasma pistol them. Bring a full AR for "The Flood" to suffice until you can get a shotgun, the needler isn't enough for the amount of flood thrown at you, and remember these flood are completely melee proof. All you're doing by hitting them is getting yourself closer to their ferocious melee attacks.

Library: Just abuse the shotgun, ammo will bring itself to you, get the spanker asap and use it for those points where you are trapped and must deal with waves of flood.

Two Betrayals: A plamsa pistol can surprisingly take out the mob at the base of the control room, it will just take a really long time to wipe them all out. Just be sure to stay on the side away from the wrait shots then save the rockets on the wraith, or if you're feeling really resourceful, use every plasma pistol to take care of the wraith from a distance. I recommend saving rockets for those places where you trigger the flood to come out of nowhere, especially when you destroy pulse generator #2. Try to keep a ghost intact for the intense vehicle battle just before the this pulse generator. "Final Run" while one of the most epic of all halo chapters is one of the toughest. When you reach the part where you must steal a banshee, either use a ghost to soften up the scores of covenant or juggle a couple of rocket launchers and a sniper rifle with you to the battle otherwise the cleanup system takes away alot of viable rockets for you to fire. Remember that the cloaked Elites only show up until you've killed enough of the covenant forces and they literally come out of nowhere.

Keyes: Abuse the damn needler against the elites! save the shotgun for the flood. Easy if you can hold onto enough ammo. When you reach "Upstairs Downstairs" there is a hallway of neverending spawning flood, just avoid it and fall down into the next room, but be prepared for the ambush. Again at the end, just jump down and grab a banshee to clear the level, its not worth your time to go down the infinite black elite hallway.

The Maw: Nothing should give you trouble except where you must get through the hallway of flood just before the covenant vs sentinel battle which is just before "Light Fuse ...Run Away". When driving the warthog, you have less time to get the hell out, but that doesn't mean you should have a lead foot, if your sheilds drop, take any opportunity to recharge them, you need every bit of health to get past the final two elites of the game, or a rocket launcher.

  • 05.20.2009 3:30 AM PDT
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Ok guys the advice is great but im stuck in the hangar bay. Im low on health and when i go for the overshield its a 1 on 1 with an elite , taking some shield away. Then i nail some grunts but im under constant fire from enemies above. I've managed constantly empty ammo into them enough until the hunters come out. And this is extremely hard as im under constant fire from above. I lost my sniper rifle , i know what a -blam!- . You are right it should be saved for this moment . I'll keep you guys updated. And please have a go at it yourself , its definatly a challenge. Let me know how you get on.

  • 05.22.2009 1:31 PM PDT

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