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This topic has moved here: Subject: Could this be a good way to elimanate tkers.
  • Subject: Could this be a good way to elimanate tkers.
Subject: Could this be a good way to elimanate tkers.
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Here is an idea that I just thought up for those annoying tkers. Instead of a "punish or forgive" system which could be abused and begrudgingly used by new players. Instead
bungie should keep track of these people(the tkers) and allow people to make formal complaints against them. Then what they could do is disable friendly fire for that person only.

  • 07.15.2004 11:33 AM PDT
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Under such a system, abuse would run even more rampant. That's basically asking for random finger pointing. Not to mention that Bungie has absolutely no control over the friendly-fire settings on all servers (not even Gearbox does, who is the developer in this case)... especially for one individual. :P Actually, having friendly fire turned off for only one person could easily turn into an exploitable situation.

If you guys are having such a problem with team killers, might I make an observation? I haven't personally had to deal with a single TKer on Halo Custom Edition in... ages. I can hardly remember the last time I had to switch teams to avoid a TKer in HCE. They are definitely few and far between in my experience. :)

  • 07.15.2004 3:11 PM PDT
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Posted by: Leoht
Under such a system, abuse would run even more rampant. That's basically asking for random finger pointing. Not to mention that Bungie has absolutely no control over the friendly-fire settings on all servers


Most of the complaints I have heard are about tkers on bungie servers. Bringing to my point
are there any bungie servers for CE? I am sure bungie would be intelligent enoughf to refine this idea with balances and what not.

  • 07.15.2004 8:57 PM PDT
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Ah, I see. So this is basically a request for Bungie to more closely manage their own servers? I see now. My previous point still stands, however. It is not possible to disable friendly fire for one person (at least, not that I know of). If it is possible, this would turn into an exploitable situation eventually. The best solution is simply to have a few mods jump on the server every once in awhile to wield the ban stick. This way, they get to see the evidence firsthand and know for a fact that the accused are actually committing crimes. I haven't been on a Bungie server in... next to forever, so I don't know if this is what they currently do, or what...

Bungie has yet to put up a server for Custom Edition and I have no clue if they have anything in the works (I know there have been requests), but that doesn't mean there aren't decent servers to pick from. Gearbox has their official server up and HBO has a super fun dedicated server. I'm not sure if you'd recognize any of the others. In any case, always worth a try. ;)

  • 07.15.2004 9:36 PM PDT
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There are people that like to play bungie servers! I do agree that non-bungie servers do have a extremely less amount of tkers! You are right about that!! It is possible to disable ff for a single player, by CD key, imagine a world where ff is still there and tkers are defeated!
I would like to know how you think this would be abused.

  • 07.16.2004 1:34 AM PDT
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My apologies if this seems like a stupid question. If a TKer melees another teammate, will it still have its effect with FF?

  • 07.16.2004 7:52 AM PDT
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Um dont know

  • 07.16.2004 8:13 AM PDT
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The Bungie server thing... I guess I don't understand that, at all. Do they have cool game types or something? This is a serious question, as I've run into this sentiment on multiple occassions.

Good to know you can disable FF for one person. However, would this mean that this one person cannot deal friendly fire or does it mean that they cannot recieve friendly fire? I've only ever played in games where FF is disabled universally.

There are things that a TKer enjoys doing that this solution wouldn't fix. Even if a single player could be gimped up so he couldn't hurt his own team mates, he could still be annoying by going around flipping hogs/ghosts, shooting at people while the enemy attacks, and giving away your location if you're trying to be stealthy. I'm sure if a TKer tried hard enough, they could even run you over with a vehicle.

The ways in which such a system could be abused aren't all that many, I guess, but the potential is there. The exploits I had in mind involve true exploitation, not just a TKer who is trying to be annoying, but the situations I was thinking of depend on your answer to my question above. Does the FF setting apply to damage being dealt or received by this troublesome player? Or both?

I'd like to point out that because I don't actually play on these servers that I'm merely playing devil's advocate here. I don't have a problem if this "solution" were implemented on these few servers. Just trying to point out a few things you might not have thought of. :)

  • 07.16.2004 9:32 AM PDT
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Well to disable ff for that person I myself would like it if they could still recieve ff fire because tkers deserve the -blam!- end of the stick. Yes I have thought of the other ways they could exploit this by indirect means like a warthog and what not(That happened to me before). Unfortunatly though if bungie did this it would force the tkers to go to non-bungie servers and tk, but those useally have someone admining them.

  • 07.16.2004 12:17 PM PDT
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ya but then people can complaint about innocent people and get the inocent people kicked off

  • 07.17.2004 4:05 PM PDT
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Posted by: nuclearthreat54
ya but then people can complaint about innocent people and get the inocent people kicked off
Good point but, my idea was to have a administrative element in the game it self
for multi on the bungie servers. So they would know of these trangressions. Does this sound
too intensive, I dont think so this problem is ruining the game experience for alot of people.

I recently swiched to Halo CE and I must tell you during the course of an hour I only saw one count em one team kill!!! The playing experience is way better warping is way down and
as I noticed playing on a 56k is no longer so frustrating.

  • 07.17.2004 11:28 PM PDT
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I dont know if there will ever truly be a way to deal with the TKing problem. How can one decifer if the TK was intentional or a mistake?. Its very easy to run down a team-mate by accident in halo, be it your fault or there drunken wandering into your path. Its also very easy to frag a team-mate assaulting an enemy flag when you toss in a grenade to flush out the 5 enemy soldiers hiding near the flag to protect it.

I have lately notcied most TKers will come into a game now and leave after about 3 or 4 TK's so as not to be dealt with. One can only assume they spend there time jumping from game to game doing this and leaving before and action can be taken.

Waht Im saying is, its easy to suggest fixes for TKing, but the nature of halo makes for a very VERY easy TK by accident. The way I see it, most of the time they leave after they are bored, which is rather quick.

The best occasion is when they TK one to many people, and the team gang up on them, then they leave because they cant spawn without being raped. Im all for a solution for TKing, but one were accidental TK's are not mistaken for an intentional one by a pissed of player.

Just remember how easy it is to TK accidentally more than once, and have people think your doing it on purpose, when your actually not.

  • 07.18.2004 3:23 AM PDT
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The essence of what I am saying is that bungie servers are plagued by team kills and the fact is that alot of it is new-bie accident tks. Halo CE is a different story like I said before,
only 1 tk in an hour with 8 or more people on the server. However my idea about stoping tkers is based on careful consideration by admins and machines that log tks and names of persons tked. For the most part this would allow the admins to make a non-blind decision.
We all know that on non-bungie servers when there is an admin that when someone tks they are useally gone before the 3rd time of tking, and some even after one!!!! Yes it is easy to kill a team mate in heated battle or run them over with a hog but, one thing that could stop alot of vengance killings is just typing three letters "sry" which useally grants a "np" which means no problem. I noticed that alot of -blam!-s play on bungie servers.

  • 07.18.2004 5:17 AM PDT
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He's right. The "sry" and "np" combination is a classic. Or "oh blam", "WTF?", "sry". etc.

  • 07.18.2004 2:22 PM PDT
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I'm a fan of the idea that whatever damage you try and do to a team mate damages you instead, so a tker can't do anything but kill himself over and over with little to no effect on teammates.

  • 07.19.2004 2:37 AM PDT
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Posted by: Woo
I'm a fan of the idea that whatever damage you try and do to a team mate damages you instead, so a tker can't do anything but kill himself over and over with little to no effect on teammates.


i think that is a great Idea!

  • 07.19.2004 3:28 PM PDT
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Just quit the game>The more people who quit will leave a tker to his own lonely demise

  • 07.22.2004 2:00 PM PDT
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Hey Geno tiger, once lots of people start switching to Halo CE, TKers will follow. Switching to CE will only be a temporary solution, but if enough complaints are put into place, maybe a new patch will be made. Pray.

  • 07.22.2004 6:18 PM PDT
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Murazor,

In my experience, your theory would be proven wrong. The majority of servers running CE are being run by hardcore halo fans and thus are semi-regularly to regularly visited by moderators. CE is a pleasure to play, because TKers are banned at the first hint of intentional troublemaking. Hell, I've been temporarily banned for accidentally TKing two people in one game, and I even appologized both times (we all have those bad nights, eh?). I am now much more carefull about team damage, because CE servers are definitely tougher on troublemakers than PC servers. I haven't had to deal with a TKer for literally months, because I play CE exclusively when it comes to multiplayer.

Also, why would a TKer bother to download 100+MB of data just to mess around? TKers have no interest in actually playing for real, so I see the download as another incentive to play CE. It trims some of the fat off the Halo crowd. ;)

  • 07.23.2004 12:04 PM PDT