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Subject: Bungie Why Would You Take This Out?
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  • Fabled Mythic Member
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"It's not who I am underneath, but what I do that defines me"

- Batman

Because they are saving the consept for Halo 3: ODST.

  • 05.22.2009 7:45 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Everything was so heavily scripted in that demo that if a player went off that pre-planned path it would break the entire level. They messed up their planning for this and this level ended up being useless for the actual game because it would break. Its all explained in the Halo 2 LE movies.

It was running on a real Xbox. Although a dev version rather than a retail xbox. Joeseph Statan played the demo live at E3 '03.

No. The graphics aren't that great, stop kidding yourself. The plasma effects suck, theres lots of grey, flat surfaces and very little detailing.

Oh, and btw, Bungie are -blam!- amazing at creating/giving demos. Thats why you think this is awesome. If you actually tried to play this level yourself, it would break, hardcore style and you would hate it.

[Edited on 05.22.2009 10:47 AM PDT]

  • 05.22.2009 10:44 AM PDT
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That would make it more fun lol.

  • 05.22.2009 9:46 PM PDT

Campiagn Kill Count :31,745. And growing.

The Revisionaries- One of the greatest screenshot groups on B.net. With 250 members and growing.

Whoever said it wouldn't run because of performance issues is correct. The average retail Xbox doesn't have that kind of hardware to run something of that calibur, and it therefore had to be removed from the campaign build.

I agree though. It would have been amazing to play.

  • 05.23.2009 12:18 PM PDT

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