- last post: 01.01.0001 12:00 AM PDT
Hi guys,
I have gone through the game on Normal and am now inside the T&R on Heroic. I've cleared the grav lift room of all those dreaded invisible elites, and have wandered around, following directions, until arriving at the Hangar bay the first time. This is the room where a dropship is leaving as you enter, you get reinforced by a Pelican load of marines, you have to eventually face two Hunters after clearing the bay of scads of other Covenant, and also where you pick up the overshield.
Being a legend in my own mind, I know I can get through this level. But after restarting about 15 times and not even getting to the part where the Hunters appear, I figured I'd read a walkthrough for some advice. There are 3 walkthroughs I found for Normal, and 1 for Legendary. One of the Normal walkthroughs also mentions Heroic.
Now, the confusing part: The walkthrough for Legendary talks about making sure the sniper rifle has lots of ammo before taking the grav lift to get into the T&R; and gives detailed instructions for its use in the T&R. And the walkthrough that mentions Heroic seems to also imply that there is sniper rifle use. **BUT** I distinctly remember that on Normal my sniper rifle got stripped out of my hands on the ascent in the Grav lift, and I started in T&R with a lousy Assault Rifle in my hands. So, this time I was very careful to ditch the sniper rifle and pick up a plasma rifle to back up my M6 pistol before getting on the grav lift. Now that I have made it to the hangar bay, I would REALLY like to have a sniper rifle, or even an M6 (don't remember why I ditched THAT).
Three questions:
1.) Does the sniper rifle get stripped out of your hands when riding up the grav lift on Halo (Xbox) Heroic? (Any tricks to make sure it doesn't?)
2.) If the answer to question 1 is, "No:" Is it worth it to restart the ENTIRE level over to make sure I have the sniper rifle for this room and subseqeunt encounters I will have on T&R? (I am current stuck in the passage that leads to the hangar bay, two half spent plasma pistols, a full needler, and 7 grenades. All other weaps in the passageway have dissappeared. On the other side of the door are a howling mob of Covenant, including an elite and 2 jackals up high, and lots of dead marines.)
3.) BONUS QUESTION: Can you pick up ammo for the sniper rifle to move back up to 64 rounds carried, if you do not let your total fall to 24 rounds or less? (I was going to find this out on the Heroic run, and didn't.)
Thanks!
[Edited on 7/16/2004 12:47:07 PM]