Halo: Reach Forum
This topic has moved here: Subject: Will project natal work on halo reach?
  • Subject: Will project natal work on halo reach?
Subject: Will project natal work on halo reach?

It would be stupid if it did rofl.

  • 06.01.2009 6:34 PM PDT
  • gamertag: [none]
  • user homepage:

OH MY GOD! I can finally be the MC!!! My dream is come true!!!!!! Just kidding but that would be amazing but I say no.

Edit: English Errors.

[Edited on 06.01.2009 6:35 PM PDT]

  • 06.01.2009 6:35 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Only if Halo Reach contained a Dance Dance Revolution feature.

  • 06.01.2009 6:36 PM PDT

Happily married to Fatal_Coin_Vest since July 1st, 2009.

Thank you, Captain K Mart.

Posted by: Uncle Kulikov
Only if Halo Reach contained a Dance Dance Revolution feature.

Dance Dance Unggoy? Me SO wants!

  • 06.01.2009 6:36 PM PDT
  • gamertag: [none]
  • user homepage:

I do not appreciate B.Net Group solicitation. If you ignore this and send me an invitation anyway, I will block communications with you.

I'm pretty sure that it's only going to be a feature of games designed for it. I don't see how Halo would incorporate motion-sensitivity/motion-capture.

  • 06.01.2009 6:37 PM PDT

Sweet!

  • 06.01.2009 6:42 PM PDT

Natal is going to release games strictly for it I believe. Then again that just makes sense so it seperates the hardcore gamers from the casual. I will definately be getting Natal mostly because it appears I can fight in that game with real punches rather than seizuring with a wii mote.

  • 06.01.2009 6:49 PM PDT

Dude, I'm totally down with aiming for my self and beating down grunts in real time.

  • 06.01.2009 6:51 PM PDT