Halo: Reach Forum
This topic has moved here: Subject: Should Halo Reach Multiplayer use dedicated servers?
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Subject: Should Halo Reach Multiplayer use dedicated servers?

-El Chigurh

Amen P40L0. It's laughable to argue bungie can't afford dedicated servers without MORE of our money.

  • 06.02.2009 5:17 PM PDT

Loving something makes us deserve something?

  • 06.02.2009 5:24 PM PDT

Give individual users the ability to host dedicated users. Establish a trust rating system for these servers that works behind the scenes. I know I would gladly run my box as a server when not playing. Perhaps incorporate this in with the p2p model, along with official Microsoft / Bungie servers. Anyway you look at it, you'll improve the quality of matches.

  • 06.02.2009 5:34 PM PDT

I would absolutely love if they made the move to dedicated servers. It's a personal preference, and an unrealistic idea considering Bungie's past choices and the majority of xbox games. But I'd still love it...

  • 06.02.2009 5:34 PM PDT
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  • Fabled Legendary Member

"Rise and shine Mister Freeman. Rise and----shine." -Gman

Posted by: HiredN00bs
Give individual users the ability to host dedicated users. Establish a trust rating system for these servers that works behind the scenes. I know I would gladly run my box as a server when not playing. Perhaps incorporate this in with the p2p model, along with official Microsoft / Bungie servers. Anyway you look at it, you'll improve the quality of matches.
^ This. Its a good hybrid between the two ideas. Let individuals set up dedicated servers. Include some official servers and still include the P2P system.

REMEMBER: Once a game becomes old enough, the company doesn't have to maintain it anymore. Once that happens, they shut down all the dedicated servers and the online function of that game is entirely broken. With P2P, as long as there are people willing to play, the online function will always work.

  • 06.02.2009 5:39 PM PDT

DERP.

Posted by: Demache
REMEMBER: Once a game becomes old enough, the company doesn't have to maintain it anymore. Once that happens, they shut down all the dedicated servers and the online function of that game is entirely broken. With P2P, as long as there are people willing to play, the online function will always work.


+1
Just like Matrix Online!!!

  • 06.02.2009 5:47 PM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Loving something makes us deserve something?

No.
In theory Loving something makes something (and someone) Love us, and take care of us, and our mass requests, instead of taking money and do or don't do what they want...

After our love and devotion after years, we deserve AT LEAST dedicated servers and a brand-new graphic engine for the next Halo, AT LEAST...

[Edited on 06.03.2009 11:07 AM PDT]

  • 06.03.2009 11:05 AM PDT

Lead off with a nade, unless he has a sniper then carbine or br him.

amen,

  • 08.01.2009 7:05 PM PDT
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No longer fanning flames.

Yes i would like to see servers in reach.Do i think it will happen no.I do not think bungie has the cash.Battlefield has EA behind it and EAs money,money bungie does not have.

  • 08.01.2009 9:29 PM PDT
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From what I know, you can't have custom games with a dedicated server can you.

  • 08.01.2009 9:34 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

Common Misconceptions About Servers

There's No Latency / No Host Advantage
Whilst no player will have a ping of zero to the server (unlike when hosting), latency will still exist nevertheless, and the xbox with the lowest ping to the server will have the biggest advantage. Depending on where the data centers are located, this advantage may well still be a severe one. Thus servers will not eliminate the problem, but merely reduce the severity.

There's No Lag
Servers can be more reliable, this is true, but this depends on a great many things. Servers can lag, disconnect, and crash, just like any other host. Packets can get lost en route. The data center could have problems. The ISP might have problems. There is still plenty of potential for lag to occur.

"Bungie/Microsoft have lots of money to pay for servers"
Yes and no. Halo 2 was the most played game on Xbox Live. The sheer amount of servers needed would be astronomical. The hardware alone would cost millions (and severely eat into Microsoft/Bungie's coffers). That's not including administration, upkeep, updates, backups, bandwidth, and so on.

Microsoft (which ultimately finances Bungie) does have a lot of cash, but it's home entertainment division is currently in the red to the tune of hundreds of millions of dollars. No company is going to want to spend money needlessly, especially when a division is in a lot of debt, and the performance gains from servers are pretty negligible and very expensive.

"It solves cheating"
I hate to break it to you, but it doesn't. A few networking based cheats may be harder or impossible, but it doesn't remove all cheating. Secondary Standby, Modding, Dummying, Superbouncing, can or could all be done off host, and new cheats that can be performed off host may well be discovered.

Source http://www.bungie.net/Forums/posts.aspx?postID=8455638

[Edited on 08.01.2009 9:39 PM PDT]

  • 08.01.2009 9:37 PM PDT
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"Rise and shine Mister Freeman. Rise and----shine." -Gman

Posted by: MAASTER CHIEFF
amen,
Bumpasaurus rex.

Anyway, I'm going to stand by my original post, and say "Don't fix, what isn't broken."

  • 08.01.2009 9:38 PM PDT

Way too many people play halo for that to work.

  • 08.01.2009 9:59 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: True Underdog
I'd rather not pay additional subscription fees.
I just want Client Side hit detection.

  • 08.01.2009 10:28 PM PDT

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