- mike8807
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- Honorable Member
I'm sure everyone will disagree with me, but abandon the traditional Halo game play. Its gone on almost unchanged for 3 games and 2 systems, its time for something new. Hell, if you want to do a squad based shooter (which I hate) I'd be excited, as long as its different.
Lets go less cartoony, more realistic. Make accuracy change as you move. Give us an iron sights style aiming, no more firing from the hip. Give us the ability to sprint. Remove dual wielding. Don't make melee attacks so powerful, put the focus back on shooting.
Make the atmosphere darker, more dramatic, whatever (take notes from Bioshock). Go back to your roots and tell a compelling story. Look at MGS4 and make a storyline thats long, in depth, and engaging. We might know what happens, assuming it takes the story from Fall of Reach, but that doesn't mean you can't make the story interesting. Give us a LOT more cutscenes, hell even make them pre-rendered to make them look extra sexy. Make some cutscenes based on first-person view to make them more engaging. Introduce new characters we actually care about. Put emotion (but not too much) back into the story. Give us a sense of scale, let us know that this battle is planet wide, and make it feel appropriately large.
Give us a wider variety of environments that are actually fun to look at and play in. Since this is the Halo universe, and not, say, Call of Duty or Rainbow Six or something equally realistic, creative license can be taken. Push the envelope of creativity. I thought the level Cortana on Halo 3 was one of the best levels I've ever seen in a game. Very creative, atmospheric and moody.
I wouldn't necessarily want Bungie to do all these things had I the power to make it happen, these are things I notice when I play other games and go back and try to play Halo.
After taking a break from Halo 3 for a few months and playing other games like Bioshock, Call of Duty, Metal Gear Solid, Killzone 2, ect, I start to see all the things I wish Bungie would've done with Halo 3.
If there's one thing I could ask for, it would be a long, quality campaign. I hate how they've shifted focus from being a single player game with multiplayer tacked on to a multiplayer game with single player tacked on.
I also hate how you took absolutely no chances with the story. It was so simple and derivative it makes me sick...the story of the first game sucked me into the series.
Anyways...