- LiteBulb
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- Exalted Member
Posted by: mike8807
I'm sure everyone will disagree with me, but abandon the traditional Halo game play. Its gone on almost unchanged for 3 games and 2 systems, its time for something new. Hell, if you want to do a squad based shooter (which I hate) I'd be excited, as long as its different.
Lets go less cartoony, more realistic. Make accuracy change as you move. Give us an iron sights style aiming, no more firing from the hip. Give us the ability to sprint. Remove dual wielding. Don't make melee attacks so powerful, put the focus back on shooting.
Make the atmosphere darker, more dramatic, whatever (take notes from Bioshock). Go back to your roots and tell a compelling story. Look at MGS4 and make a storyline thats long, in depth, and engaging. We might know what happens, assuming it takes the story from Fall of Reach, but that doesn't mean you can't make the story interesting. Give us a LOT more cutscenes, hell even make them pre-rendered to make them look extra sexy. Make some cutscenes based on first-person view to make them more engaging. Introduce new characters we actually care about. Put emotion (but not too much) back into the story. Give us a sense of scale, let us know that this battle is planet wide, and make it feel appropriately large.
Give us a wider variety of environments that are actually fun to look at and play in. Since this is the Halo universe, and not, say, Call of Duty or Rainbow Six or something equally realistic, creative license can be taken. Push the envelope of creativity. I thought the level Cortana on Halo 3 was one of the best levels I've ever seen in a game. Very creative, atmospheric and moody.
I wouldn't necessarily want Bungie to do all these things had I the power to make it happen, these are things I notice when I play other games and go back and try to play Halo.
After taking a break from Halo 3 for a few months and playing other games like Bioshock, Call of Duty, Metal Gear Solid, Killzone 2, ect, I start to see all the things I wish Bungie would've done with Halo 3.
If there's one thing I could ask for, it would be a long, quality campaign. I hate how they've shifted focus from being a single player game with multiplayer tacked on to a multiplayer game with single player tacked on.
I also hate how you took absolutely no chances with the story. It was so simple and derivative it makes me sick...the story of the first game sucked me into the series.
Anyways...
Man this guy's right. While I wouldn't mind the same type of gameplay, maybe make it more realistic. First person still, but with smarter enemies. I want to see jackals using a phalanx formation to defend themselves, or watch Elites ordering around Grunts, even sending them to their deaths.
I'm still craving a campaign that I feel has been missing since the first Halo. I'm relieved that the flood won't be showing up, since I don't have much fun fighting them in Halo 2 or 3. I hope the single player is more like Halo CE; there's something about that game that made it way more fun than 2 or 3 for me. I can't really put my finger on it though... Anyone else feel the same way? I feel like the guns were more powerful, louder, and sounded cooler than Halo 2 or 3. Everything felt solid, and I felt a sense of scale.
And I'll second the long pre-rendered cut scenes. I would crap my pants if they went to Blur Studios again like they did with Halo Wars; those were gorgeous IMO. We need more of those to bring out the story and the epicness, ie. Space Battle cinematics, or watching from the ground as Covenant carriers and battlecruisers enter low orbit above Reach as hundreds or thousands of dropships, Banshees, and Seraphs fly from the ships' bays.
Also, bigger battles including a battalion of Marines fighting battalions of Covenant troops trying to swarm a MAC generator on Reach's surface.
I hope Bungie can put some emotion back into the Halo games. Like how important it was to defend Reach, and to see how desperately everyone in the UNSC tried to prevent it's inevitable fall.