- sharpace77
- |
- Intrepid Legendary Member
Basically, I make the best topics ever.
Feedback!
Duardo: This thread is locked for being stupid.
cortana 5 : It's perpetually my time of the month and I'm just grouchy.
Foman: I see absolutely no reason, either theoretical or practical, that this is not a superb idea. Excellent work, my friend.
So what do you want to see if forge is in Halo: Reach. Let's try and focus on gameplay and not so much asthetics.
Also, this doesn't have to be objects, but can be controls as well.
Ideas:
-day/night/weather filters
-freeze (freeze an object in one spot and cant be moved unless you turn it off, or by monitor)
-ghost mode(replaces interlocking/geomerging)
-additional textures
-various sizes of frozen objects. i.e. Killball, wall, block, ramp
-placable turrets and towers
-sizeable filters
-Snap to (45* 90* 180*)
-undo button
-Angle- set to a certain angle to the floor, wall, ceiling, other object, etc.
-Unique Objects- more unique objects i.e. ODST Pods
-Float (if an object is frozen but you put it in the air, it stays there.)
Lets try and base this off Halo 3 Forge.
[Edited on 06.02.2009 7:43 PM PDT]