Halo: Combat Evolved Forum
This topic has moved here: Subject: Does it feel weired to be back on the Pillar of Autumn?
  • Subject: Does it feel weired to be back on the Pillar of Autumn?
Subject: Does it feel weired to be back on the Pillar of Autumn?

I'm Battle Dawn a human male who is honored of the RAF Clans and been fighting for the United Nations Space Command Defence Force, from HaloWars then Reach to Halo3. Kicking alien covenant ass since 1999 with the best weapons of the UNSC to Beam weapons of the Forerunners. I am a Lone Wolf also a Freelancer.

RAF1 - MK-VI Spartan UNSCDF


K.Morrow

First time I played aboard the Haylcon-class crusier, named the Pillar of Autumn it fells like home then you train up ready for combat. Then you realise that your ship has been boarded by covenant partys. Then went up the bridge then been given orders that you have to leave the ship which feels like leaving everthing behind.

10 levels later..................

You come back riding in a banshee and see the Pillar of Autmn crashed in a desert vally with the bridge off the cliff. You crashed the bashee on the portside of the ship's life boat hatches and went in looking at all the crash damage all over the ship with no one onboard just more Covenant, Sentinels and the Flood. They you reached the bridge which was over the edge of the cliff with smashed computers and windows. 343 stopped the self-distruct and it even feels like you want to leave the ship again. But not this time even now I want to blow it up with all the covenant and the flood onboard which is going to be hard.

At the engineering section.............

You found out how big the engineering is, even bigger than the USS Enterprise D's engine room. You open all 4 vents and thown grenades into them and hear the alarms go off. The main lift doors open as you run in to them and kill more grunts making them pay for all the damage they have caused. The lift goes up making me feel like i am running out of time then jumped in a warthog a started driving in zig zags down to the hanger bay. Then you board the Longsword fighter and fly away from your ship as it was exploding from within. Also makes me fell totaly leaving all the memories and friends you made onboard that ship.

The End..................

[Edited on 06.04.2009 4:50 AM PDT]

  • 06.04.2009 4:47 AM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

It really was something to return to the Autumn and see it after all it's damage and it's infestation. It was the quite the contrast when you compare it to the last time you were onboard. Several critics gave Halo a lot of greif for going over the same ground twice, but in the context of the game I think it worked very well.

  • 06.04.2009 6:41 PM PDT

Posted by: SweetTRIX
It really was something to return to the Autumn and see it after all it's damage and it's infestation. It was the quite the contrast when you compare it to the last time you were onboard. Several critics gave Halo a lot of greif for going over the same ground twice, but in the context of the game I think it worked very well.
This.

  • 06.04.2009 7:12 PM PDT

"Once Bungie takes over the world, The Marty Army will take over Bungie and then we'll really have some fun."
-Marty O'Donnell

"Condemnant quod non intellegunt."

Make Bungie.net More Enjoyable: Read & Follow

For me, this part of Halo 1's ingenious story just makes the ending more serious and conclusive. The openings cut scene to The Maw is one of the most beautiful cinematic cutscenes in any Halo game.

Truly breaks my heart when I see the ship so damaged.

  • 06.05.2009 10:47 AM PDT
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Posted by: SweetTRIX
It really was something to return to the Autumn and see it after all it's damage and it's infestation. It was the quite the contrast when you compare it to the last time you were onboard. Several critics gave Halo a lot of greif for going over the same ground twice, but in the context of the game I think it worked very well.


Couldnt have said it better myself. Some of the best missions in gaming. Why not go over them agian ?

  • 06.05.2009 4:10 PM PDT
  • gamertag: Zooid
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Let's play some custom games!

Anyone who would say Halo was at all bad must have been crazy. But really, it felt great to be back on the Autumn. Good to get back on some home turf.

  • 06.06.2009 12:37 PM PDT

If I stop arguing with you, it doesn't mean that you win. It means that I don't have the time or energy to keep arguing with you. Get over yourselves.

Join these groups:
BlazingPhoenix,The Platoon, ODST 4th Battalion

Posted by: chickenlittle
Posted by: SweetTRIX
It really was something to return to the Autumn and see it after all it's damage and it's infestation. It was the quite the contrast when you compare it to the last time you were onboard. Several critics gave Halo a lot of greif for going over the same ground twice, but in the context of the game I think it worked very well.
This.

  • 06.07.2009 9:01 PM PDT

A hero need not speak. When he is gone the world will speak for him.


I'm here to kick ass and chew bubble gum, and im all out of bubble gum!

I just finished playing Halo CE campaign the other day, and yes the feeling of going back to the Autumn made the whole game feel like you had come full circle. The maw was a hell of a level, and retracing your steps was always fine by me. Its not like they made us go back through the exact same level.

  • 06.08.2009 12:24 PM PDT

at the end of halo 1 and the halo 3 ending it makes me feel alone:(

  • 06.09.2009 2:56 PM PDT