Halo 3: ODST Forum
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Subject: would this be a good way to implement project natal in future halo ...

Interacting with an A.I. using the technology the peter molyneuxs' milo showcased?

  • 06.04.2009 7:12 AM PDT

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I'd rather Halo games didn't use Natal. Ever.

  • 06.04.2009 7:13 AM PDT

i have no idea, maybe they can release a toy gun that the Natal system recognizes in shape, and you can aim, like in the Time Crisis arcade games, you only move on when all other enemies are dead.

but i certainly hope they do not release any halo game with the Natal adaptation.

natal sounds fun and exciting, but not for an FPS

[Edited on 06.04.2009 7:16 AM PDT]

  • 06.04.2009 7:14 AM PDT

Project Netal, at the moment, seems far away from hitting games like First Person Shooters. Maybe, someday, they will implement it somehow, but right now, it's still a project for Microsoft, and I don't think Bungie has considered it, yet.

  • 06.04.2009 7:14 AM PDT

Posted by: SonicJohn
I'd rather Halo games didn't use Natal. Ever.


I agree that Natal should not be used for the core experience, however interactions with an a.i. provide possibility's.

  • 06.04.2009 7:15 AM PDT

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Posted by: ElzarTheBam
Posted by: SonicJohn
I'd rather Halo games didn't use Natal. Ever.


I agree that Natal should not be used for the core experience, however interactions with an a.i. provide possibility's.
Right. I like the idea of the Artificial Intelligence interaction, but only for responding to in-game dialogue like telling an NPC "Hey go stand up on that sniper tower!", and them responding "Aye, aye, sir!"

I still want to use my controller though.

[Edited on 06.04.2009 7:18 AM PDT]

  • 06.04.2009 7:17 AM PDT

I would like to hear an explanation for why ODSTs can't throw grenades as far as Master Chief, but they can rip turrets off their metal bases and carry them around with little effort. - As for the music, there is nothing that breaks the atmosphere like randomly placed saxophone solos. You're supposed to be in a warzone, and it sounds like the softcore -blam!- they show on Cinemax after midnight. During one battle we were treated to some of the cheesiest, squeedle-ridden guitar ever heard in a game.

Really the only thing I'd like to see Natal utilized for in FPS games is to simulate head tracking, so you can turn your head while keeping your eyes focused on the screen. Traditionally this has only been utilized on PC with actual physical equipment & software like TrackIR, mainly in games that are more simulation oriented than action. Military, racing & aviation simulators all benefit from the added immersion, but most FPS action games would just get bogged down with the extraneous inputs.

Edit: voice commands for AI wouldn't require natal to implement anyways, as EndWar and other titles have adequate waveform analysis for strategic unit direction. You can do all that with the normal XBL microphone output.

[Edited on 06.04.2009 7:24 AM PDT]

  • 06.04.2009 7:21 AM PDT

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Posted by: Cheerful Dub
Edit: voice commands for AI wouldn't require natal to implement anyways, as EndWar and other titles have adequate waveform analysis for strategic unit direction. You can do all that with the normal XBL microphone output.
But it would feel cooler to not need to wear the XBL microphone :D

  • 06.04.2009 7:25 AM PDT

I'd really rather not use Natal in a FPS. Just from watching the video it looks like it would have flaws where you do an action and it doesn't work; try it again, still no result. Maybe it would work perfectly, I don't know, but I think that having to reload you gun (I mean your hand) would be really frustrating if the *insert whatever this is called here* doesn't respond to you. I'd rather have the ease of a controller instead of my bare hands waving around in the air

  • 06.04.2009 7:28 AM PDT

Seán, 22, from Armagh, Northern Ireland, 4th Year Games Design & Production Management student at University of Abertay Dundee, Love games, music, movies etc...

Posted by: SonicJohn
I'd rather Halo games didn't use Natal. Ever.

  • 06.04.2009 7:34 AM PDT