- Cheerful Dub
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- Exalted Heroic Member
I would like to hear an explanation for why ODSTs can't throw grenades as far as Master Chief, but they can rip turrets off their metal bases and carry them around with little effort. - As for the music, there is nothing that breaks the atmosphere like randomly placed saxophone solos. You're supposed to be in a warzone, and it sounds like the softcore -blam!- they show on Cinemax after midnight. During one battle we were treated to some of the cheesiest, squeedle-ridden guitar ever heard in a game.
Really the only thing I'd like to see Natal utilized for in FPS games is to simulate head tracking, so you can turn your head while keeping your eyes focused on the screen. Traditionally this has only been utilized on PC with actual physical equipment & software like TrackIR, mainly in games that are more simulation oriented than action. Military, racing & aviation simulators all benefit from the added immersion, but most FPS action games would just get bogged down with the extraneous inputs.
Edit: voice commands for AI wouldn't require natal to implement anyways, as EndWar and other titles have adequate waveform analysis for strategic unit direction. You can do all that with the normal XBL microphone output.
[Edited on 06.04.2009 7:24 AM PDT]