- Benz145
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- Exalted Heroic Member
Posted by: snaky jones
note:creating an actual humanlike character is a very hard task,the walking is a thing most games find hard to recreate,and making the model skin animations and coding it all together can take days,weeks of work
I understand that it is hard work, but what you are saying would be equivalent to making a crappy game and saying "Making games is hard" and saying that you are justified in making a crappy game.
I know that Bungie doesn't use any mo-cap, and everything is hand animated, but I just don't see a level of quality that I saw with Halo 3's cinematics in this demo. I recall reading that Bungie was using a third party to help them direct their cinematics with Halo 3 and that is one of the reasons why they turned out so well, maybe they did everything in-house with ODST and didn't go for that extra third-party quality control, which explains the difference. I'm just saying that I hope I see this get improved because I'm not very impressed with what we saw initially, especially when you consider how cool and well done all of the other parts of the opening cinmeatic are. Take a look at the space tether when the slip space rupture happens, you can see pain and debris come flying off of it and it looks awesome. I would be willing to be that someone watched some old archival nuclear blast test footage before throwing that effect in.