Halo 3: ODST Forum
This topic has moved here: Poll [64 votes]: Does ODST have the potential to became the next series from Bungie?
  • Poll [64 votes]: Does ODST have the potential to became the next series from Bungie?
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Subject: ODST should be it's own game/series? (Epic Wall of Text)
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Poll: Does ODST have the potential to became the next series from Bungie?  [closed]
Yes, it easily does!:  30%
(19 Votes)
Yes, but with some work.:  30%
(19 Votes)
Still unsure.:  6%
(4 Votes)
No, should remain an expansion.:  31%
(20 Votes)
No, ODST has no potential!:  3%
(2 Votes)
Total Votes: 64

I think Bungie should, based on feedback/ODST's success, consider abandoning the current Halo-style of gameplay and base the next game series entirely off of ODST and the novels. Below is my suggestion for how multiplayer should work, since this is what we are most concerned about when it comes to the next Halo series. We want to know what we'll be constantly playing, time and time again. My proposed suggestions are to try and get the multiplayer to emphasize teamwork over individual skill and to take after the somewhat realistic image represented in the novels.

* Teams consist of 4-5 players.
* Each game consists of 3 rounds, each round is 7 minutes long. Time is debatable and should be determined through play-testing.
* Each player starts with the silenced SMG and pistol, and either 2 frag grenades, or the introduction of smoke grenades.
* Each player has one life. When all players on a team are dead, the round ends and the other team wins the round. First team to win 2 rounds wins the series and is awarded the win.
* Upon dying, a player's mic is muted except to the other players who are dead. They then can view the battle from multiple camera perspectives of the map or from a 3rd person PoV of their teammates.
* All maps should be roughly the same style/size of The Pit. With diminished jump height, players will be forced to use ramps, stairs, ladders, or lifts to reach new heights. This will also help to eliminate hiding spots on some maps, and partner-jumping to reach areas as the jump height should be realistic.
* With jumping no longer as big of a deal, players should be given the ability to roll or sprint or slide. Some extra form of movement used by the jump button.
* Weapons such as sniper, rockets, laser, etc. should not be given 'per team' and should fought over. They do not respawn and have VERY limited ammo. In fact, there should be no other weapons/grenades on map. These should be gotten from the dead bodies of enemies/allies.
* Players should not have radars and should rely on communication on their HUD's nav bar at the top. In pictures, the nav bar is displayed as at the top that shows small diamonds for objectives based on which direction you're face. This should be your motion tracker. Enemies come up as red diamonds, friendlies as green diamonds. Also, like in the pictures, your allies/enemies that you can see will be outlined in green/red, respectively.
* You cannot duel-weild. You can carry up to 3 grenades of each type (should be limited to frags in multiplayer, and/or add smoke grenades) and 2 weapons.

Additions:

1. Vehicles
Like Halo 3, certain maps require vehicles. Maps that include vehicles should be more open and require more people (6-8) and each team should have one anti-vehicle weapon. The vehicles should not respawn, much like weapons.

2. Classes?
Like CoD, players might be given the option to specialize. Below are a list of possible suggestion/starting items based off of Halo 3's current arsenal.

Standard:
Silenced SMG/Silenced Pistol, 2 Frag Grenades

Recon:
*Silenced Rifle/Silenced Pistol, No Grenades

Demolitions:
Rocket Launcher (2)/Shotgun(6), 3 Frag Grenades

Anti-Vehicle:
**Laser (5), 2 Frag Grenades.

*Silenced Rifle: Similar to the BR, it shoots one shot that is silenced. This one bullet does as much damage (when you compare ratios) as the current BR, has no spread, and has the BR's scope. Limited on ammo, but not as much as the sniper.

**Laser: I didn't include the term 'Spartan' for a reason. This should be smaller in appearance and fire one beam rather then the current 5 beams. This will make it so that aiming to fully destroy a vehicle is more crucial and should be aimed at the engine.

3. Objective Games?
I think a modified "Capture the Flag", "King of the Hill", and "Assault" would fit well for my proposed idea.

Capture the Flag:
No longer a flag, but some sort of intel? Some object both teams want. Each player constantly has a marker on their nav bar to the location of this objective. If it is outlined in red, it means the enemy has the objective. If it is outlined in green, it means an ally has the objective. Once you have the objective, you should return to your base with it. It should be a neutral objective. If your entire team dies, you obviously cannot capture the objective and forfeit the round. CTF should be 3 rounds.

Assault:
Exactly like CTF, except you must take the objective to the enemies base and arm it. Once it is armed, it will detonate in 15 seconds and requires 5 seconds to disarm. Each player on the team trying to disarm the bomb within range add +1second per second to the disarm counter. Therefore, it will take one player 5 seconds to disarm the bomb. Two players 3 seconds. Three players 2 seconds, etc. If an enemy team ever leaves the bomb's range entirely, the disarm counter is reset. Assault should be 3 rounds.

King of the Hill:
This should be multiple rounds, possibly 2 or 4. Each round is about 5 minutes and 3 seconds, decided through play-testing. One team spawns in the hill, the other team does not. Only the team that spawned in the hill can earn time in-game. You earn one point per second so long as you have at least one person in the hill. You start gaining hill time after 3 seconds into the game. The goal of the other team is to kill your team and force you from the hill as much as possible. Since it is safe to say that one person will remain in the hill, fighting 3v4, the non-hill team is likely to get most/all of the power weapons and thus, have an easier time forcing enemies from the hill. This is the point. There a multiple ways to end a round.

Hill Team is Killed: If the hill team is killed, the amount of time left in the round is awarded to the other team. This means that if it took 2 minutes for the hill team to be eliminated, the other team is awarded 3 minutes (180 pts).

Non-Hill Team is Killed: The hill team is awarded the rest of the round in points. This means that if it took the Hill Team 2 minutes to kill the attacking team, the Hill team is awarded an additional 180 pts.

Round Ends by Time: The Hill team recieves their earned score, the attacking team earns nothing.

At the end of all rounds, the team with the most points is awarded the win. Teams alternate being Hill and Attacking team, so this should have even rounds.

4. More Customization?
Personally, I love Halo because of the customization, so here are just a few more suggestions.

Armor Colors:
Since ODST will be more focused on teams and not FFA, if any is in there, there won't be just primary/secondary colors. Each player will be able to color each piece of their armor a different color, be it from a palette or the ability to alter the RGB scale ourselves. I vote the RGB scale, personally.

Emblem:
Keep these, but I think everyone would like the ability to remove the secondary and/or the primary part. The emblem with the symbol and katana for example (Daisho?)... personally, I'd love to be able to just have the symbol and remove the katana. Make it so plxkthx.

Service Tags:
I think these are fine, possibly the ability to make all three characters letters or numbers... but obviously, that means more filters.

Control Settings:
Take note from Armored Core 4's system, where they let you choose what button does what.

5. Unlockable Content? - Suggest by: SpartanJosh047
Think CoD4. Once you get 100 kills with a certain weapon, you got an upgrade for that weapon. But think out of the game. What if you captured 5 "flags" or "pieces of intel". There might be a section in-game titled "Bonuses" where you could then unlock a piece of concept art from the game. Perhaps a secret cutscene? Or someting aesthetic in game such as a new shoulder piece.

DISCUSS:
1. Your opinions on the above.
2. Your suggestions?

Please keep everything civil. Obviously, we'll see how ODST's campaign works and if we like it, but it sounds like Bungie is excited by this.

[Edited on 06.04.2009 2:54 PM PDT]

  • 06.04.2009 2:10 PM PDT

TBH I would love to have this happen. ODSTs look a lot cooler than spartans and these games would bring a whole new tactical aspect to halo multiplayer instead of, basically, whoever shoots first wins in halo 3.

  • 06.04.2009 2:14 PM PDT

Perpetual Ninja in training.

"If you wish to make an apple pie from scratch, you must first invent the universe."

DMH

Los Paranoias

I like this, the only thing I would like to say is, the "choose your controls" thing should NOT be done only because there is the chance of modded controllers.

  • 06.04.2009 2:18 PM PDT

i voted yes, but how about you leave the multiplayer ideas to bungie, because some of your ideas are kinda wack

  • 06.04.2009 2:19 PM PDT

Thought about this a lot huh Kat? lol

  • 06.04.2009 2:20 PM PDT
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Dang! I accidentaly voted ODST has no potential. I meant to put No, ODST should be left an expansion

  • 06.04.2009 2:22 PM PDT
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Posted by: Cody5427
i voted yes, but how about you leave the multiplayer ideas to bungie, because some of your ideas are kinda wack
Lol he did, he is just expressing his ideas and opinions.

Also I think that this is just like the title says. EPIC wall of text. There was tons of info here and lots of ideas. Most of which I agree with. But to the person who posted second, how would being able to choose controls mean more chance of modded controllers? I'm not up to date with modded controllers could someone inform me?

  • 06.04.2009 2:23 PM PDT
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Agreed. I think that if Bungie wants to move away from the current Halo 3 trilogy, the best way to do this is to keep only the core elements that make Halo... well, Halo. The weapons, the characters/story, and just the general "Halo" feel. I'm not suggest we add a cover system like Gears of War, but that the next idea for Halo be to take away the focus from individual gameplay and focus more on working as a team.

Like you said, as it is in Halo 3, whoever shoots typically wins. The only real place you see team shooting is in competitive gameplay, such as MLG and BTB. The ability for one player to change the outcome of a game is nuts and completely unlike the Halo we are presented with in the novels, where Master Chief struggled to take on a single elite 1v1.

Focusing more on Squad-based combat and having limited lives will definitely change how the game is played and direct focus to working together.

Remember the Team Tactical playlist from early Halo 3 with the Eliminatio gametype. Think that, a bit.

Posted by: Kaim858585
TBH I would love to have this happen. ODSTs look a lot cooler than spartans and these games would bring a whole new tactical aspect to halo multiplayer instead of, basically, whoever shoots first wins in halo 3.

  • 06.04.2009 2:25 PM PDT

Posted by: elcococrispiesm
Posted by: Cody5427
i voted yes, but how about you leave the multiplayer ideas to bungie, because some of your ideas are kinda wack
Lol he did, he is just expressing his ideas and opinions.

Also I think that this is just like the title says. EPIC wall of text. There was tons of info here and lots of ideas. Most of which I agree with. But to the person who posted second, how would being able to choose controls mean more chance of modded controllers? I'm not up to date with modded controllers could someone inform me?


i think he means that bungie couldnt keep track of how rapid every single button could fire, so the modded button could be set to that button. This would allow the modded controller to rapid fire. I think...

  • 06.04.2009 2:25 PM PDT

lucky member no.999 of SAS Halo3

great ideas but leave it to bungie

  • 06.04.2009 2:25 PM PDT

Visit [url=www.halocharts.com]HaloCharts[/url] for all you Halo stat needs!

Awesome Ideas Kat..

Well some of them.. haha

Overall, I think that ODST could be Bungies entry into a new market of FPS games.. which would be awesome, especially with the prospect of continuing the Halo canon with games like Reach.

Despite the fact that Bungie continually says ODST was the last of the Halo series, we all know what to expect since that 'promise" has been broken.

For all we know, Halo could just keep going and going (insert Energizer Bunny).

If that is the case, why not split it up into separate strategies (Armored FPS, tactical FPS, and RTS) this would keep a diverse group of gamers interested as well as attract new gamers only interested in certain game styles..

Nice wall of text :D

  • 06.04.2009 2:28 PM PDT

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Posted by: Defiant Assasin
great ideas but leave it to bungie


Well obviously its up to bungie, but we can still express opinions / views and ideas...

If people hadn't talked on the forums about how much they loved the Halo 1 pistol, I doubt we'd be seeing a similar weapon in ODST..

We as the fan-base and buying customers have the right to express said ideas..

  • 06.04.2009 2:31 PM PDT

Visit [url=www.halocharts.com]HaloCharts[/url] for all you Halo stat needs!

double post FTL..

[Edited on 06.04.2009 2:32 PM PDT]

  • 06.04.2009 2:32 PM PDT
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@edableshoe: If you have played Armored Core 4, you might know what I'm talking about, but I'm going to assume you haven't.

They basically show you a list of what each button is set to. You then go through each button, select it, then choose which task you want it to do. If one task is assigned to more then one button, or if you forgot a task, it warns you and won't let you accept the changes until it fits. Therefore, they won't let you assign a task to an added button because that button won't exist. The turbo button people often see work internally and do not register to the system as a button being pressed.

@Cody5427: I was simply suggesting ideas and encourage people to do their own. Everyone knows how much the community complains about aspects of Halo 3, so I think that if Bungie had a clear idea of what their fanbase wants to see, they can make a better game.

@Masta of Def: Yep yep. =D

@BigL: I think that the amount of games Bungie puts out depends on how big their team is. If Bungie has the manpower to make multiple, good projects at the same time, more power to them. I would rather, however, see Bungie take their time on one really great game then divide their efforts to make a bunch of mediocre games.

  • 06.04.2009 2:32 PM PDT

Happy Technology.

like ur ideas good job

  • 06.04.2009 2:35 PM PDT

Remember Reach!

I think it should just be a standalone expansion unless for some reason the story is completely amazing... I think they should focus on a series that follows the other teams of Spartans... These don't have to be in order but they are currently going for that with Halo: Reach and then after that I think they should make a game based on Ghosts of Onyx... I just want to fight alongside other Spartans a lot...

[Edited on 06.04.2009 2:36 PM PDT]

  • 06.04.2009 2:36 PM PDT

We will have to wait and see how well this game does.

  • 06.04.2009 2:36 PM PDT

I hope ODST will remain an expansion the reason wy I play halo 3 is because (in my opinon) it is completly different from any other game I play ODST reminds of CoD which is a game I dislike the introduction of silencers, and no sheilds is kinda turning me off from the game.

  • 06.04.2009 2:38 PM PDT

Remember Reach!

I'm intrigued by the multiplayer ideas that you came up with... I like the "Gather the Intel" idea! It would be cool if the intel you gathered was some piece of extra content for the game or something that affects the game world in some way. It should provide some insight into the story. Yeah, it wouldn't last long because eventually you would find all of the extra pieces of intel but I've never seen a game that provides story in the multiplayer mode in that way.

[Edited on 06.04.2009 2:40 PM PDT]

  • 06.04.2009 2:39 PM PDT
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Posted by: SpartanJosh047
I just want to fight alongside other Spartans a lot...

I zeroed in on this. This is my main point here, is that Halo (campaign and multi-player) is too individually based so that one player can change the tide of a game. In campaign, how often to you use the ODSTs or Marines for more then weapon holders and meat shields...? You don't. In the novels, a TEAM of Spartans work to take down a group of Brutes/Elites/Grunts/Whatever because if they didn't, they would die. Yet even on Legendary, the came is easily beaten by one player if they're skilled enough. The focus needs to be put, both on and offline, on working with your team.

@trixrkids3815 I'm not a fan of CoD either. Are you a fan of Gears of War? Because when I try to think of a way to describe my above idea, I come up with a "Gears of War/Halo hybrid."

SpartanJosh047: I think you're referencing CoD4 where, if you get X amount of kills with a certain weapon, you unlock something.... but you want that something to be a bonus feature. Something like an extra cutscene or a picture to view like concept art. Or maybe just something aesthetic like the ability to change how your shoulder pad looks?

That idea I like. I think I'll add that, but I might tweak it.

EDIT: I posted it under the 'additions', #5. Josh, let me know what you think.
I'm also about to dip out and play some Halo 3. Gotta get some practice in for the FFA at MLG Columbus tomorrow. =] I'll be back later tonight to address additional posts.

[Edited on 06.04.2009 2:58 PM PDT]

  • 06.04.2009 2:52 PM PDT

Posted by: HC Kat
* Teams consist of 4-5 players.
* Each game consists of 3 rounds, each round is 7 minutes long. Time is debatable and should be determined through play-testing.
* Each player has one life. When all players on a team are dead, the round ends and the other team wins the round. First team to win 2 rounds wins the series and is awarded the win.

7 minutes to get 5 kills is a ridiculously long time. It would be really tactical, too much for my taste. I think I would rather stick to the standard Halo gameplay. Also, i would hate to be the guy who would die first and have to wait for the other team to get out of the small corner of their base until I can play again.

What about a CTF style game, but each team has to hold multiple flags. You get no points for capturing a flag, but you get one respawn for your team per cap. You also get one point per kill and the first team to 15 points wins or the entire team dies. For example if you die and your team has captured 2 flags, you and one more buddy can respawn. But then if another guy dies, he can't spawn until your team captures another flag. Obviously the flags can't be too hard to capture and they would have to be spread out so that capturing flags isn't too hard. I think each team would capture about 5-6 flags per game. Just an idea, a big one.

[Edited on 06.04.2009 3:06 PM PDT]

  • 06.04.2009 3:04 PM PDT
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The time limit was just a suggestion. I'm unsure about what should happen in the case of time running out, so perhaps 5 minutes, I dunno... Like I said, the time should be completely toyed with during play testing to see what's comfortable and what's not. And Gears has the same problem where the game is somewhat boring for the first person who dies... so don't die. =P

I dunno about bases = respawn, but perhaps something like Gears of War's assassination (I Think) where you're able to respawn until your team's leader is killed. That gametype seemed to work fairly well.

  • 06.04.2009 8:59 PM PDT
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I voted for definately but it wouldn't be as fun as Halo: Reach. Reach's story is way too amazing. This goes for any Spartan story that's an FPS. But it would make a nice small series but they should continue with the Spartans. Basically I shouldn't have voted for the first one...oh well too late and can't change it.

[Edited on 06.04.2009 9:16 PM PDT]

  • 06.04.2009 9:16 PM PDT
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The Flood | ODST | Reach | Halo 3 | Community

i hope

ODSTs r my favorite

  • 06.04.2009 9:20 PM PDT

Thanks For EVERYTHING Bungie!
-I made the "Bungie employee killtages/blooper videos. I'm glad Bungie enjoyed them. Much <3 Bungie!

Yes!

  • 06.04.2009 9:22 PM PDT

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