- last post: 01.01.0001 12:00 AM PDT
Poll: Does ODST have the potential to became the next series from Bungie? [closed]
| Yes, it easily does!:
30%
|
|
(19 Votes)
|
| Yes, but with some work.:
30%
|
|
(19 Votes)
|
| Still unsure.:
6%
|
|
(4 Votes)
|
| No, should remain an expansion.:
31%
|
|
(20 Votes)
|
| No, ODST has no potential!:
3%
|
|
(2 Votes)
|
Total Votes: 64
I think Bungie should, based on feedback/ODST's success, consider abandoning the current Halo-style of gameplay and base the next game series entirely off of ODST and the novels. Below is my suggestion for how multiplayer should work, since this is what we are most concerned about when it comes to the next Halo series. We want to know what we'll be constantly playing, time and time again. My proposed suggestions are to try and get the multiplayer to emphasize teamwork over individual skill and to take after the somewhat realistic image represented in the novels.
* Teams consist of 4-5 players.
* Each game consists of 3 rounds, each round is 7 minutes long. Time is debatable and should be determined through play-testing.
* Each player starts with the silenced SMG and pistol, and either 2 frag grenades, or the introduction of smoke grenades.
* Each player has one life. When all players on a team are dead, the round ends and the other team wins the round. First team to win 2 rounds wins the series and is awarded the win.
* Upon dying, a player's mic is muted except to the other players who are dead. They then can view the battle from multiple camera perspectives of the map or from a 3rd person PoV of their teammates.
* All maps should be roughly the same style/size of The Pit. With diminished jump height, players will be forced to use ramps, stairs, ladders, or lifts to reach new heights. This will also help to eliminate hiding spots on some maps, and partner-jumping to reach areas as the jump height should be realistic.
* With jumping no longer as big of a deal, players should be given the ability to roll or sprint or slide. Some extra form of movement used by the jump button.
* Weapons such as sniper, rockets, laser, etc. should not be given 'per team' and should fought over. They do not respawn and have VERY limited ammo. In fact, there should be no other weapons/grenades on map. These should be gotten from the dead bodies of enemies/allies.
* Players should not have radars and should rely on communication on their HUD's nav bar at the top. In pictures, the nav bar is displayed as at the top that shows small diamonds for objectives based on which direction you're face. This should be your motion tracker. Enemies come up as red diamonds, friendlies as green diamonds. Also, like in the pictures, your allies/enemies that you can see will be outlined in green/red, respectively.
* You cannot duel-weild. You can carry up to 3 grenades of each type (should be limited to frags in multiplayer, and/or add smoke grenades) and 2 weapons.
Additions:
1. Vehicles
Like Halo 3, certain maps require vehicles. Maps that include vehicles should be more open and require more people (6-8) and each team should have one anti-vehicle weapon. The vehicles should not respawn, much like weapons.
2. Classes?
Like CoD, players might be given the option to specialize. Below are a list of possible suggestion/starting items based off of Halo 3's current arsenal.
Standard:
Silenced SMG/Silenced Pistol, 2 Frag Grenades
Recon:
*Silenced Rifle/Silenced Pistol, No Grenades
Demolitions:
Rocket Launcher (2)/Shotgun(6), 3 Frag Grenades
Anti-Vehicle:
**Laser (5), 2 Frag Grenades.
*Silenced Rifle: Similar to the BR, it shoots one shot that is silenced. This one bullet does as much damage (when you compare ratios) as the current BR, has no spread, and has the BR's scope. Limited on ammo, but not as much as the sniper.
**Laser: I didn't include the term 'Spartan' for a reason. This should be smaller in appearance and fire one beam rather then the current 5 beams. This will make it so that aiming to fully destroy a vehicle is more crucial and should be aimed at the engine.
3. Objective Games?
I think a modified "Capture the Flag", "King of the Hill", and "Assault" would fit well for my proposed idea.
Capture the Flag:
No longer a flag, but some sort of intel? Some object both teams want. Each player constantly has a marker on their nav bar to the location of this objective. If it is outlined in red, it means the enemy has the objective. If it is outlined in green, it means an ally has the objective. Once you have the objective, you should return to your base with it. It should be a neutral objective. If your entire team dies, you obviously cannot capture the objective and forfeit the round. CTF should be 3 rounds.
Assault:
Exactly like CTF, except you must take the objective to the enemies base and arm it. Once it is armed, it will detonate in 15 seconds and requires 5 seconds to disarm. Each player on the team trying to disarm the bomb within range add +1second per second to the disarm counter. Therefore, it will take one player 5 seconds to disarm the bomb. Two players 3 seconds. Three players 2 seconds, etc. If an enemy team ever leaves the bomb's range entirely, the disarm counter is reset. Assault should be 3 rounds.
King of the Hill:
This should be multiple rounds, possibly 2 or 4. Each round is about 5 minutes and 3 seconds, decided through play-testing. One team spawns in the hill, the other team does not. Only the team that spawned in the hill can earn time in-game. You earn one point per second so long as you have at least one person in the hill. You start gaining hill time after 3 seconds into the game. The goal of the other team is to kill your team and force you from the hill as much as possible. Since it is safe to say that one person will remain in the hill, fighting 3v4, the non-hill team is likely to get most/all of the power weapons and thus, have an easier time forcing enemies from the hill. This is the point. There a multiple ways to end a round.
Hill Team is Killed: If the hill team is killed, the amount of time left in the round is awarded to the other team. This means that if it took 2 minutes for the hill team to be eliminated, the other team is awarded 3 minutes (180 pts).
Non-Hill Team is Killed: The hill team is awarded the rest of the round in points. This means that if it took the Hill Team 2 minutes to kill the attacking team, the Hill team is awarded an additional 180 pts.
Round Ends by Time: The Hill team recieves their earned score, the attacking team earns nothing.
At the end of all rounds, the team with the most points is awarded the win. Teams alternate being Hill and Attacking team, so this should have even rounds.
4. More Customization?
Personally, I love Halo because of the customization, so here are just a few more suggestions.
Armor Colors:
Since ODST will be more focused on teams and not FFA, if any is in there, there won't be just primary/secondary colors. Each player will be able to color each piece of their armor a different color, be it from a palette or the ability to alter the RGB scale ourselves. I vote the RGB scale, personally.
Emblem:
Keep these, but I think everyone would like the ability to remove the secondary and/or the primary part. The emblem with the symbol and katana for example (Daisho?)... personally, I'd love to be able to just have the symbol and remove the katana. Make it so plxkthx.
Service Tags:
I think these are fine, possibly the ability to make all three characters letters or numbers... but obviously, that means more filters.
Control Settings:
Take note from Armored Core 4's system, where they let you choose what button does what.
5. Unlockable Content? - Suggest by: SpartanJosh047
Think CoD4. Once you get 100 kills with a certain weapon, you got an upgrade for that weapon. But think out of the game. What if you captured 5 "flags" or "pieces of intel". There might be a section in-game titled "Bonuses" where you could then unlock a piece of concept art from the game. Perhaps a secret cutscene? Or someting aesthetic in game such as a new shoulder piece.
DISCUSS:
1. Your opinions on the above.
2. Your suggestions?
Please keep everything civil. Obviously, we'll see how ODST's campaign works and if we like it, but it sounds like Bungie is excited by this.
[Edited on 06.04.2009 2:54 PM PDT]