- last post: 01.01.0001 12:00 AM PDT
Posted by: SB SKZ
So I have a couple of questions regarding dedicated servers vs peer to peer:
1) Wouldn't you have to have servers in every region of the Halo world to ensure that the fellow in Europe who wants to join MM doesn't lag because he is connecting to a server in NYC? Or Kirkland? Only stands to reason that the farther you are away from the server dictates the status of your connection.
2) If they did have dedicated servers placed all around the world, wouldn't you continually connect to the best connection or closet server, and bascially be connecting to the same group of players? And if there weren't servers placed in mulitple countries, again, your connection would suffer depending on your region.
3) You have to continually support a server environment. Without the support, you can't play matchmaking. If Halo 3 had dedicated servers, do you think 3 years from now, long after Halo Reach has come out, and the MM population is 75% less than what it is today, but yet those players still want to be online, do you switch back to peer to peer or just abandon MM altogether?
4) Things can happen. If the server is down, there is no host. At least with peer to peer you can always find a match.
Seems like it comes down to big money. Invest the money to bring the servers online and to continually support wouldn't be cheap. We would either have to pay through our Xbox live gold memberships or as pay service through Bungie. I'm ok with peer to peer as it is. Dedicated servers are nice, but do have their own issues as well. EA servers as an example...
This guys got it in a nutshell...