Halo 3: ODST Forum
This topic has moved here: Subject: New weapons in MP
  • Subject: New weapons in MP
Subject: New weapons in MP

Why is there math on the pie?

Does anyone think that we will be seeing the silenced SMG, new pistol, or Brute PR on the new multiplayer maps, Heretic, Citadel, or Longshore? Seeing as we know that Bungie can implement new vehicles (Transport/Avalanche Hornet) why not new weapons? As far as I can tell, the new weapons don't have a niche to fill other than stealth, which wouldn't have much use in MatchMaking...

but, it'd be pretty cool.

  • 06.04.2009 6:24 PM PDT

Headshot... Sticky sticky... Headshot...Stab...Evade Stab Sticky Stab Stab evade Sticky Stab Headshot Sticky Sticky!

im gonna enjoy the new pistol.. H1 pistol pwned so hard it was used more often than half the weapons in the game!

  • 06.04.2009 6:26 PM PDT

They didn't implement anything new, they just reskinned existing models. Like the gravity hammer on sandbox, which is a golf club. I don't think they will be implemented.

  • 06.04.2009 6:27 PM PDT

Why is there math on the pie?

Posted by: Deadlock v3
They didn't implement anything new, they just reskinned existing models. Like the gravity hammer on sandbox, which is a golf club. I don't think they will be implemented.


To reskin something, you need to change the data. If you can change how something looks, why not how much damage it does, whether it has a scope, the sounds, etc?

  • 06.04.2009 6:29 PM PDT

Posted by: Thermoneuclear
Posted by: Deadlock v3
They didn't implement anything new, they just reskinned existing models. Like the gravity hammer on sandbox, which is a golf club. I don't think they will be implemented.


To reskin something, you need to change the data. If you can change how something looks, why not how much damage it does, whether it has a scope, the sounds, etc?
I'm not sure how adding in something extra works in a video game, so I can't directly answer your question.

But I'm going along the lines of "They can't even add in new armour".

  • 06.04.2009 6:31 PM PDT

I think it would be pretty awesome.

  • 06.04.2009 6:31 PM PDT

J-H

The problem with implementing new weapons would be that they would then have to go back for each level and create animations for that weapon, on the level...it's a lot of fuss really

  • 06.04.2009 6:34 PM PDT
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no they actually wouldnt, you make animation and sound for a weapon in every angle useable, once, and it carries on within all boundaries in every map..

  • 06.04.2009 6:37 PM PDT
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Probably not

  • 06.04.2009 6:38 PM PDT

The weapons are unbalanced for multiplayer, and would serve redundant roles with the currently existing weapons.

  • 06.04.2009 6:40 PM PDT

Why is there math on the pie?

Posted by: Deadlock v3
Posted by: Thermoneuclear
Posted by: Deadlock v3
They didn't implement anything new, they just reskinned existing models. Like the gravity hammer on sandbox, which is a golf club. I don't think they will be implemented.


To reskin something, you need to change the data. If you can change how something looks, why not how much damage it does, whether it has a scope, the sounds, etc?
I'm not sure how adding in something extra works in a video game, so I can't directly answer your question.

But I'm going along the lines of "They can't even add in new armour".

The way I see it, (And this is purely an educated guess) is that weapons are one sort of object in the game. A few others might be vehicles, and things that you can place in forge, like blocks and barrels, etc. We clearly know that forge objects can be implemented as new things, However, player models are on another set of rules. They are more hard coded into the game. My guess is that the same reason that the game accepts new maps would mean that it would accept any objects that could be placed on said map, weapons included.

  • 06.04.2009 6:41 PM PDT

But you don't exactly interact with a forerunner crate for instance. Coding a weapon is pretty different from placing an aesthetic object on a map (One would logically assume). You would have to make a model for view on the HUD, you would have to make a view for it from a third-person view, as well as all the icons associated with that weapon.

Not even counting the entirely new row of statistics Bungie.net will have to handle with two possible new weapons etc. It's just physically too much work for one weapon.

  • 06.04.2009 6:46 PM PDT

They could very easily add the two new guns. Anyone who has created maps for Halo 1/CE/2 knows that the weapons are stored on a per-map basis. Meaning that each map has all of the info for the guns stored. The data isn't shared through one common database. They couldn't add them to the older maps, but I think that adding them just to the last 3 (Heretic, Longshore, Citadel) would be a smart idea. Bungie could easily advertise ODST that way.

  • 06.04.2009 6:48 PM PDT

Why is there math on the pie?

Posted by: Deadlock v3
But you don't exactly interact with a forerunner crate for instance. Coding a weapon is pretty different from placing an aesthetic object on a map (One would logically assume). You would have to make a model for view on the HUD, you would have to make a view for it from a third-person view, as well as all the icons associated with that weapon.

Not even counting the entirely new row of statistics Bungie.net will have to handle with two possible new weapons etc. It's just physically too much work for one weapon.

I suppose you have a point with the stats. I wonder what would happen if you killed someone with a golf club in MM?

  • 06.04.2009 6:49 PM PDT